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-rw-r--r--host/lib/include/uhdlib/utils/interpolation.hpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/host/lib/include/uhdlib/utils/interpolation.hpp b/host/lib/include/uhdlib/utils/interpolation.hpp
index 6105dedc9..7d768eb7a 100644
--- a/host/lib/include/uhdlib/utils/interpolation.hpp
+++ b/host/lib/include/uhdlib/utils/interpolation.hpp
@@ -11,9 +11,43 @@
#include <uhd/utils/math.hpp>
#include <uhd/utils/interpolation.hpp>
#include <map>
+#include <utility>
namespace uhd { namespace math {
+//! Return a pair of iterators before and after a key within a map.
+//
+// Complexity: That of std::map::lower_bound (logarithmic).
+//
+// If \p key is lower or greater than the range of \p data then both the
+// returned iterators will point to the first or last item in the map, respectively.
+// If the key is found exactly in the map, then the second iterator will point to
+// to that key, and the first iterator will point to the previous item (if
+// possible).
+template <typename map_type>
+std::pair<typename map_type::const_iterator, typename map_type::const_iterator>
+get_bounding_iterators(const map_type& data, const typename map_type::key_type& key)
+{
+ // Get an iterator to the next bigger item
+ auto next_it = data.lower_bound(key);
+ if (next_it == data.end()) {
+ // This means key is larger than our biggest key in data's first
+ // dimension, and thus we return the value of the largest key.
+ next_it--;
+ return {next_it, next_it};
+ }
+ auto prev_it = next_it;
+ // If the next if clause is true, then x2 is already the smallest x value,
+ // and we keep x1 == x2. Otherwise, we make x1 the next smaller available
+ // x value.
+ if (prev_it != data.begin()) {
+ prev_it--;
+ }
+
+ return {prev_it, next_it};
+}
+
+
//! Linearly interpolate f(x) given f(x0) = y0 and f(x1) = y1
//
// This draws a line through the coordinates x0/y0 and x1/y1, and then returns
@@ -31,6 +65,39 @@ inline InterpType linear_interp(
return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
}
+//! Bi-Linearly interpolate f(x, y) given f(xi, yk) = zik and for i, k == 0, 0
+//
+// This does one linear interpolation in x-direction and one in y-direction to
+// return the z-value for the given x-value and y-value.
+//
+// \throws uhd::runtime_error if x0 == x1, or y0 == y1 since that doesn't allow
+// us to interpolate.
+template <typename InterpType>
+inline InterpType bilinear_interp(InterpType x,
+ InterpType y,
+ InterpType x0,
+ InterpType y0,
+ InterpType x1,
+ InterpType y1,
+ InterpType z00,
+ InterpType z01,
+ InterpType z10,
+ InterpType z11)
+{
+ if (x0 == x1) {
+ throw uhd::runtime_error("bilinear_interp(): x0 and x1 must differ!");
+ }
+ if (y0 == y1) {
+ throw uhd::runtime_error("bilinear_interp(): y0 and y1 must differ!");
+ }
+
+ return linear_interp(y,
+ y0,
+ linear_interp(x, x0, z00, x1, z10),
+ y1,
+ linear_interp(x, x0, z01, x1, z11));
+}
+
/*! Like std::at, but will interpolate the data between two points
*
* Most often, this is used with a std::map (keys need to be sorted!). Unlike a
@@ -134,4 +201,54 @@ typename map_type::mapped_type at_lin_interp(
data, key, &uhd::math::linear_interp<typename map_type::mapped_type>);
}
+//! Like std::map::at, except it will do a bilinear interpolation in two dimensions
+//
+// Example:
+// ~~~{.cpp}
+// std::map<double, std::map<double, double>> data;
+// data[1.0][1.0] = 0.0;
+// data[1.0][2.0] = 1.0;
+// data[2.0][1.0] = 1.0;
+// data[2.0][2.0] = 2.0;
+// std::cout << at_bilin_interp(data, 1.5, 1.5) << std::endl; // prints 1.0
+// ~~~
+//
+// This treats the double-map as a set of x/y/z coordinates, and returns the
+// value from the map that corresponds to a bilinear interpolation on those
+// coordinates.
+//
+// For x- or y-values greater than the maximum key, or smaller than the minimum
+// key of \p data, we return the value for the closest available key.
+template <typename doublemap_type>
+typename doublemap_type::mapped_type::mapped_type at_bilin_interp(
+ const doublemap_type& data, const typename doublemap_type::key_type& key_x,
+ const typename doublemap_type::mapped_type::key_type& key_y)
+{
+ // Find x1 and x2 coordinates. They are the x-values closest to key_x.
+ const auto x_iters = get_bounding_iterators(data, key_x);
+ const auto x1 = x_iters.first->first;
+ const auto x2 = x_iters.second->first;
+ // x-boundary condition
+ if (x1 == x2) {
+ return at_lin_interp(x_iters.first->second, key_y);
+ }
+ // Find y1 and y2 coordinates. They are the y-values closest to key_y.
+ const auto y_iters =
+ get_bounding_iterators(x_iters.first->second, key_y);
+ const auto y1 = y_iters.first->first;
+ const auto y2 = y_iters.second->first;
+ // y-boundary condition
+ if (y1 == y2) {
+ return linear_interp(key_x, x1, data.at(x1).at(y1), x2, data.at(x2).at(y1));
+ }
+
+ // Find z values
+ const auto z11 = data.at(x1).at(y1);
+ const auto z12 = data.at(x1).at(y2);
+ const auto z21 = data.at(x2).at(y1);
+ const auto z22 = data.at(x2).at(y2);
+
+ return bilinear_interp(key_x, key_y, x1, y1, x2, y2, z11, z12, z21, z22);
+}
+
}} // namespace uhd::math