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authorJosh Blum <josh@joshknows.com>2011-03-31 15:00:56 -0700
committerJosh Blum <josh@joshknows.com>2011-03-31 15:00:56 -0700
commit1c5076ea68345e74de35cad43e4a4b4adf68fa15 (patch)
treead9f49f783761e89054a7bee5a0c20c9b406da35 /host/lib/usrp/usrp2
parent48f6e1f8aae24ee4ff3b15232cfc335b0210ed11 (diff)
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uhd: implemented boost barriers on all code that creates threads
The barrier ensures that the thread must spawn before the caller exits. Some of the code already used a mutex to accomplish this, however cygwin chokes when a mutex is locked twice by the same thread. Mutex implementations were replaced with the barrier implementation. Also the barrier implementation is far cleaner.
Diffstat (limited to 'host/lib/usrp/usrp2')
-rw-r--r--host/lib/usrp/usrp2/io_impl.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/host/lib/usrp/usrp2/io_impl.cpp b/host/lib/usrp/usrp2/io_impl.cpp
index 340e9d155..07cbd2432 100644
--- a/host/lib/usrp/usrp2/io_impl.cpp
+++ b/host/lib/usrp/usrp2/io_impl.cpp
@@ -25,7 +25,8 @@
#include <uhd/transport/bounded_buffer.hpp>
#include <boost/format.hpp>
#include <boost/bind.hpp>
-#include <boost/thread.hpp>
+#include <boost/thread/thread.hpp>
+#include <boost/thread/barrier.hpp>
#include <iostream>
using namespace uhd;
@@ -209,11 +210,10 @@ struct usrp2_impl::io_impl{
vrt_packet_handler::send_state packet_handler_send_state;
//methods and variables for the pirate crew
- void recv_pirate_loop(usrp2_mboard_impl::sptr, zero_copy_if::sptr, size_t);
+ void recv_pirate_loop(boost::barrier &, usrp2_mboard_impl::sptr, zero_copy_if::sptr, size_t);
boost::thread_group recv_pirate_crew;
bool recv_pirate_crew_raiding;
bounded_buffer<async_metadata_t> async_msg_fifo;
- boost::mutex spawn_mutex;
};
/***********************************************************************
@@ -223,13 +223,15 @@ struct usrp2_impl::io_impl{
* - put async message packets into queue
**********************************************************************/
void usrp2_impl::io_impl::recv_pirate_loop(
- usrp2_mboard_impl::sptr mboard, zero_copy_if::sptr err_xport, size_t index
+ boost::barrier &spawn_barrier,
+ usrp2_mboard_impl::sptr mboard,
+ zero_copy_if::sptr err_xport,
+ size_t index
){
+ spawn_barrier.wait();
set_thread_priority_safe();
recv_pirate_crew_raiding = true;
- spawn_mutex.unlock();
-
//store a reference to the flow control monitor (offset by max dsps)
flow_control_monitor &fc_mon = *(this->fc_mons[index*usrp2_mboard_impl::MAX_NUM_DSPS]);
@@ -286,19 +288,16 @@ void usrp2_impl::io_init(void){
_io_impl = UHD_PIMPL_MAKE(io_impl, (dsp_xports));
//create a new pirate thread for each zc if (yarr!!)
+ boost::barrier spawn_barrier(_mboards.size()+1);
for (size_t i = 0; i < _mboards.size(); i++){
- //lock the unlocked mutex (non-blocking)
- _io_impl->spawn_mutex.lock();
//spawn a new pirate to plunder the recv booty
_io_impl->recv_pirate_crew.create_thread(boost::bind(
&usrp2_impl::io_impl::recv_pirate_loop,
- _io_impl.get(), _mboards.at(i), err_xports.at(i), i
+ _io_impl.get(), boost::ref(spawn_barrier),
+ _mboards.at(i), err_xports.at(i), i
));
- //block here until the spawned thread unlocks
- _io_impl->spawn_mutex.lock();
- //exit loop iteration in an unlocked condition
- _io_impl->spawn_mutex.unlock();
}
+ spawn_barrier.wait();
//update mapping here since it didnt b4 when io init not called first
update_xport_channel_mapping();