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authorMartin Braun <martin.braun@ettus.com>2019-10-16 16:21:19 -0700
committerMartin Braun <martin.braun@ettus.com>2019-11-26 12:21:32 -0800
commitd3a16b702230534f7265613a73204bdb051a458e (patch)
tree5cd9ace71b187aa2c5d8deb5904b14db28dc7c70 /host/examples/network_relay.cpp
parentdc698b990d368dfb8641b68dbe32a90079b7bd90 (diff)
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uhd: Replace all occurrences of boost::bind with std::bind
Note: Replacing everything with a lambda would be even better, but that can't be easily scripted so we'll do this as a first step to reduce the Boost footprint. This also removes occurences of #include <boost/bind.hpp>, and makes sure all usages of std::bind have an #include <functional>. clang-format wasn't always applied to minimize the changeset in this commit, however, it was applied to the blocks of #includes. Due to conflicts with other Boost libraries, the placeholders _1, _2, etc. could not be directly used, but had to be explicitly called out (as std::placeholders::_1, etc.). This makes the use of std::bind even uglier, which serves as another reminder that using std::bind (and even more so, boost::bind) should be avoided. nirio/rpc/rpc_client.cpp still contains a reference to boost::bind. It was not possible to remove it by simply doing a search and replace, so it will be removed in a separate commit.
Diffstat (limited to 'host/examples/network_relay.cpp')
-rw-r--r--host/examples/network_relay.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/host/examples/network_relay.cpp b/host/examples/network_relay.cpp
index 6de268aa9..15c6de4ef 100644
--- a/host/examples/network_relay.cpp
+++ b/host/examples/network_relay.cpp
@@ -15,6 +15,7 @@
#include <chrono>
#include <csignal>
#include <cstdlib>
+#include <functional>
#include <iostream>
#include <thread>
#include <vector>
@@ -101,10 +102,10 @@ public:
boost::unique_lock<boost::mutex> lock(
spawn_mutex); // lock in preparation to wait for threads to spawn
(void)_thread_group.create_thread(
- boost::bind(&udp_relay_type::server_thread, this));
+ std::bind(&udp_relay_type::server_thread, this));
wait_for_thread.wait(lock); // wait for thread to spin up
(void)_thread_group.create_thread(
- boost::bind(&udp_relay_type::client_thread, this));
+ std::bind(&udp_relay_type::client_thread, this));
wait_for_thread.wait(lock); // wait for thread to spin up
std::cout << " done!" << std::endl << std::endl;
}