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authorNicholas Corgan <nick.corgan@ettus.com>2015-02-20 11:14:16 -0800
committerMartin Braun <martin.braun@ettus.com>2015-02-21 13:22:19 +0100
commit64bad562c25a93540effb78e4289cf90df4898af (patch)
tree85a6eb1ff2294b01288b4b823f41da53351b9e9e /host/docs
parentef00232f60777e0beab71cc749948e8389e3de84 (diff)
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docs: updated libusb and static lib info
* windows: point to appropriate libusb version instead of libusbx * cmake: fixed command for static library build
Diffstat (limited to 'host/docs')
-rw-r--r--host/docs/build.dox6
1 files changed, 3 insertions, 3 deletions
diff --git a/host/docs/build.dox b/host/docs/build.dox
index 01209bc3e..e08bc6bf3 100644
--- a/host/docs/build.dox
+++ b/host/docs/build.dox
@@ -61,7 +61,7 @@ Other compilers (or lower versions) may work, but are unsupported.
- **Minimum Version:** 1.0
- **Usage:** build time + runtime (optional)
- **Download URL:** http://sourceforge.net/projects/libusb/files/libusb-1.0/
-- **Download URL (Windows):** https://github.com/libusbx/libusbx
+- **Download URL (Windows):** https://github.com/libusb/libusb
### Python
@@ -148,7 +148,7 @@ so we must manually tell CMake how to locate the LibUSB header and lib.
- Recommend the static `libusb-1.0.lib` to simplify runtime dependencies.
- Check the box to enable USB support, click "Configure" and "Generate".
-<b>Note:</b> On Windows, LibUSBx is required to use most USB3 controllers.
+<b>Note:</b> On Windows, LibUSB v1.0.19 is required to use most USB3 controllers.
\subsection build_in_msvc Build the project in MSVC
- Open the generated project file in MSVC.
@@ -208,7 +208,7 @@ the UHDConfig.cmake file that gets installed along with the UHD libraries.
Using CMake, UHD can be built as a static library by switching on
`ENABLE_STATIC_LIBS`.
- cmake -DENABLE_STATIC_LIBS=On <path to UHD source>
+ cmake -DENABLE_STATIC_LIBS=ON <path to UHD source>
When linking the static library, you must ensure that the library
is loaded in its entirety, otherwise global objects aren't initialized