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| -rwxr-xr-x | send_dabp_to_zmq.py | 147 | 
1 files changed, 147 insertions, 0 deletions
diff --git a/send_dabp_to_zmq.py b/send_dabp_to_zmq.py new file mode 100755 index 0000000..2e87410 --- /dev/null +++ b/send_dabp_to_zmq.py @@ -0,0 +1,147 @@ +#!/usr/bin/env python +# +# Sends a dabp file in the format output by ODR-AudioEnc over ZMQ. +# Requires at least python 3.3 because we use time.monotonic() +# +# LICENCE: MIT, see end of file + +import sys +import zmq +import argparse +import struct +import time + +# First parse the arguments given on command line +parser = argparse.ArgumentParser(description='Send .dabp over ZMQ') +parser.add_argument('--input', help='.dabp file to send', required=True) +parser.add_argument('--bitrate', help='The bitrate of the source file', required=True) +parser.add_argument('--to', default='tcp://127.0.0.1:9001', help='Default zmq endpoint to send to (default: tcp://127.0.0.1:9001', required=False) +args = parser.parse_args() + +# The ZMQ frames from the audio encoder are expected +# to have the following format, in pseudo C struct, no alignment, +# little-endian. See ODR-DabMux' src/input/Zmq.h for reference. +# +#   uint16_t version; // we support version=1 now +#   uint16_t encoder; // see ZMQ_ENCODER_XYZ +# +#   /* length of the 'data' field */ +#   uint32_t datasize; +# +#   /* Audio level, peak, linear PCM */ +#   int16_t audiolevel_left; +#   int16_t audiolevel_right; +# +#   /* Data follows the header */ +#   uint8_t data[datasize]; + +# Using the python struct module, we can represent the above C struct as follows: +frame_header = "<HHIhh" + +# Taken from ODR-AudioEnc sources' utils.h +ZMQ_ENCODER_FDK=1 + +# About the datasize field and the number of bytes per ZMQ message: +# One ZMQ message contains 120ms worth of encoded data, i.e. one superframe +# of five frames. This is, according to ODR-DabMux' MuxElements.cpp +# DabSubchannel::getSizeByte() equals to bitrate * 3. +# This means one ZMQ frame must contain bitrate * 3 * 5 data payload bytes. +datasize = int(args.bitrate) * 15 + + +# Open our input file for reading in binary mode, even though that distinction only +# makes sense on other platforms (e.g. Windows). But you should *always* write +# your code in the most portable way, because you never know how your future needs +# will be... +fd = open(args.input, "rb") +# fd stands for "file descriptor", one of the many names for a file handle. + +context = zmq.Context() + +# ODR-DabMux has a ZeroMQ SUB socket, receiving data from this +# PUB socket. see man zmq_socket for more info +sock = context.socket(zmq.PUB) + +sock.connect(args.to) + +# We will need this for our throttle logic below. We work with +# integer millisecond granularity and not with float seconds, because +# of rounding errors floats incur. +frame_send_time_ms = int(time.monotonic() * 1000) + +print("Entering main loop") +while True: +    # Have a look at the definition of the read() function. It reads "as most" +    # size bytes from the file, meaning it could actually return less bytes +    # than requested. The POSIX read() function has the same behaviour, see +    # man 2 read for more information. +    file_bytes = fd.read(datasize) + +    # We assume that a short read is an indication that we're at the EOF. +    if len(file_bytes) != datasize: +        print("End of file reached, aborting") +        break + +    # Let us build a frame starting with the header +    version=1 +    encoder=ZMQ_ENCODER_FDK + +    # we fake the audio level, munin might flag a warning, but that can be sorted out +    # later. Range for the audiolevel is 0 to 0x7FFF (range of signed 16-bit integer) +    audiolevel=0 + +    # Prepare the header with all its fields +    frame = struct.pack(frame_header, version, encoder, datasize, audiolevel, audiolevel) + +    # Append the payload +    frame += file_bytes + +    # Send the frame as one zmq message +    sock.send(frame) + +    print("Send {} at time {}".format(len(frame), frame_send_time_ms)) + +    # We need to throttle our process down to one ZMQ frame every 120ms. We use a monotonic +    # clock for that, because it's "The Correct Thing To Do". Non-monotonic clocks can jump +    # around. +    # We want all our time variables to have the same format: integers in milliseconds ! +    time_now_ms = int(time.monotonic() * 1000) + +    # We cannot just sleep for 120ms, because that wouldn't take in account the time +    # it takes to read the data from the file and to give it to the socket. So our sleep +    # duration must depend on some absolute tracking of time, which is held in +    # the frame_send_time_ms variable. +    diff = time_now_ms - frame_send_time_ms +    waiting = 120 - diff + +    # It's illegal to wait a negative time, time.sleep() raises an exception if you do that. +    # Anyway, if time is negative it means we're late sending our packet. We will catch up +    # after the next frame. +    if waiting > 0: +        time.sleep(waiting / 1000) + +    # Keep track of our "absolute frame send time" +    frame_send_time_ms += 120 + + +# The MIT License (MIT) +# +# Copyright (c) 2017 Matthias P. Braendli +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE.  | 
