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import System.IO
import Data.Char
-- ppm image file
-- P3 width height maxcolorval r g b r g b r g b ...
-- max line length: 70
type Angle = Double
type ScreenCoord = (Angle, Angle)
type Color = (Int, Int, Int)
type Coord = (Double, Double, Double)
type Sphere = (Coord, Double)
degrees = pi / 180
eye = (0, 0, 2)
x_of (x, _, _) = x
y_of (_, y, _) = y
z_of (_, _, z) = z
sphere1 = ((40, 85, 0), 4)
sphere2 = ((40, 45, 0), 4)
alpha1 = 180 * degrees
alpha2 = 0 * degrees
beta1 = 20 * degrees
beta2 = -20 * degrees
floorscale = 1
w = 600
h = 400
oversampling = 1 -- each pixel is 2x2 rays
ov_alphaoffset = ((alpha2 - alpha1) / (w-1)) / oversampling
ov_betaoffset = ((beta2 - beta1) / (h-1)) / oversampling
ov_alphaoffsets = take (round oversampling) [0,ov_alphaoffset..]
ov_betaoffsets = take (round oversampling) [0,ov_betaoffset..]
imgheader = "P3 " ++ (show w) ++ " " ++ (show h) ++ " 255\n"
alphas = take (round w) [alpha1,(alpha1 + ((alpha2 - alpha1) / (w-1)))..]
betas = take (round h) [beta1,(beta1 + ((beta2 - beta1) / (h-1)))..]
-- intersect sphere
-- discr = 4(( A u + B v + C w )^2 - (A^2 + B^2 + C^2)(u^2 + v^2 + w^2))
-- where u = source_x - sphere_x (v and w analogous)
-- where A = cos alpha + cos beta
-- B = sin alpha
-- C = sin beta
discr :: Coord -> ScreenCoord -> Sphere -> Double
discr source (alpha, beta) (centre, radius) = 4*(( aa * u + bb * v + cc * w )^2 -
(aa*aa + bb*bb + cc*cc)*(u*u + v*v + w*w - radius^2))
where u = (x_of source) - (x_of centre)
v = (y_of source) - (y_of centre)
w = (z_of source) - (z_of centre)
aa = cos alpha + cos beta
bb = sin alpha
cc = sin beta
intersect_sphere :: Coord -> ScreenCoord -> Sphere -> Double
intersect_sphere source (alpha, beta) (centre, radius)
| delta > 0 = min ((-b - sqrt(delta)) / (2*a)) ((-b + sqrt(delta)) / (2*a))
| otherwise = 0
where delta = discr source (alpha, beta) (centre, radius)
a = aa^2 + bb^2 + cc^2
b = 2 * (aa*u + bb*v + cc*w)
u = (x_of source) - (x_of centre)
v = (y_of source) - (y_of centre)
w = (z_of source) - (z_of centre)
aa = cos alpha + cos beta
bb = sin alpha
cc = sin beta
-- intersect at (x , y , depth )
intersect_floor :: Coord -> ScreenCoord -> (Double, Double, Double)
intersect_floor source (alpha, beta)
| beta < 0 = (-(z_of source) * (cos alpha) / (sin beta) - 2 * (cos beta) / (sin beta),
-(z_of source) * (sin alpha) / (sin beta),
-(z_of source) / (sin beta) )
| otherwise = (0, 0, 0)
floorcolor :: Coord -> ScreenCoord -> Color
floorcolor source (alpha, beta)
| x > (-0.5) && x < 0.5 = (0, attn, attn)
| y > (-0.5) && y < 0.5 = (attn, attn, 0)
| (round (x/floorscale) `mod` 2) == (round (y/floorscale) `mod` 2) = (attn, 0, 0)
| otherwise = (attn, attn, attn)
where attn = max 0 (round (255 - 8*(sqrt t)))
(x, y, t) = intersect_floor source (alpha, beta)
-- blue is beautiful, but a green tint is nice too
skycolor :: Coord -> ScreenCoord -> Color
skycolor source (alpha, beta) = (60,
round ((sqrt (alpha/6)) / (sqrt (90 * degrees)) * 128),
round ((sqrt beta) / (sqrt (90 * degrees)) * 255) )
pixel_color :: Coord -> ScreenCoord -> Color
pixel_color source (alpha, beta)
| intersect_sphere source (alpha, beta) sphere1 > 0 = (200, 0, 0)
| intersect_sphere source (alpha, beta) sphere2 > 0 = (0, 200, 0)
| beta > 0 = skycolor source (alpha, beta)
| beta == 0 = (0, 255, 0)
| otherwise = floorcolor source (alpha, beta)
cartProdTranspose xs ys = [(y,x) | x <- xs, y <- ys]
cartProd xs ys = [(x,y) | x <- xs, y <- ys]
pixel_to_ppm (r,g,b) = show r ++ " " ++ show g ++ " " ++ show b ++ "\n"
tuple2sum x y = (a1 + b1, a2 + b2)
where (a1, a2) = x
(b1, b2) = y
-- from one pixel (alpha, beta), get a list of oversampled pixels
oversample :: ScreenCoord -> [ScreenCoord]
oversample (a,b) = map (tuple2sum (a,b)) (cartProd ov_alphaoffsets ov_betaoffsets)
tuple3sum x y = (a1 + b1, a2 + b2, a3 + b3)
where (a1, a2, a3) = x
(b1, b2, b3) = y
coloraverage :: [Color] -> Color
coloraverage xs = ( round (fromIntegral s1/l),
round (fromIntegral s2/l),
round (fromIntegral s3/l) )
where (s1, s2, s3) = foldr tuple3sum (0,0,0) xs
l = fromIntegral (length xs)
-- calculate color of oversampled pixels
ov_color :: [ScreenCoord] -> Color
ov_color xs = coloraverage (map (pixel_color eye) xs)
-- list of list of (alpha, beta)-tuples
ov_pixels = map oversample (cartProdTranspose betas alphas)
allpixels = map ov_color ov_pixels
image = imgheader ++ (foldr (++) "" (map pixel_to_ppm allpixels))
main = writeFile "foo.ppm" image
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