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authorMatthias P. Braendli <matthias.braendli@mpb.li>2016-09-12 20:51:27 +0200
committerMatthias P. Braendli <matthias.braendli@mpb.li>2016-09-12 20:51:27 +0200
commit217a756f9287951664cf9b30a732f0d241c032a3 (patch)
tree76cabf94efd861f075f9183344d9f5861c6b8721 /src/common/includes
parenta9d474b0232321535dd03d412728be756b9a142b (diff)
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Remove unused audio functions
Diffstat (limited to 'src/common/includes')
-rw-r--r--src/common/includes/Audio/audio.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/common/includes/Audio/audio.h b/src/common/includes/Audio/audio.h
index a3c70fd..41a8080 100644
--- a/src/common/includes/Audio/audio.h
+++ b/src/common/includes/Audio/audio.h
@@ -37,16 +37,10 @@ void audio_initialize(int plln,int pllr,int i2sdiv,int i2sodd, int rate);
// Power up and down the audio hardware.
void audio_put_codec_in_reset(void);
void audio_reinit_codec(void);
-void audio_on(void);
-void audio_off(void);
// Set audio volume in steps of 0.5 dB. 0xff is +12 dB.
void audio_set_volume(int volume);
-// Output one audio sample directly to the hardware without using DMA.
-void audio_output_sample(int16_t sample);
-void audio_output_sample_without_blocking(int16_t sample);
-
// Start and stop audio playback using DMA.
// Callback is optional, and called whenever a new buffer is needed.
void audio_play_with_callback(AudioCallbackFunction *callback,void *context);
@@ -58,7 +52,6 @@ void audio_stop(void);
// invocation.
// Buffers must reside in DMA1-accessible memory, that is, the 128k RAM bank,
// or flash.
-void audio_provide_buffer(void *samples,int numsamples);
bool audio_provide_buffer_without_blocking(void *samples,int numsamples);
void DMA1_Stream7_IRQHandler(void);