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+
+/* -----------------------------------------------------------------------------------------------------------
+Software License for The Fraunhofer FDK AAC Codec Library for Android
+
+© Copyright 1995 - 2012 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V.
+ All rights reserved.
+
+ 1. INTRODUCTION
+The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software that implements
+the MPEG Advanced Audio Coding ("AAC") encoding and decoding scheme for digital audio.
+This FDK AAC Codec software is intended to be used on a wide variety of Android devices.
+
+AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient general perceptual
+audio codecs. AAC-ELD is considered the best-performing full-bandwidth communications codec by
+independent studies and is widely deployed. AAC has been standardized by ISO and IEC as part
+of the MPEG specifications.
+
+Patent licenses for necessary patent claims for the FDK AAC Codec (including those of Fraunhofer)
+may be obtained through Via Licensing (www.vialicensing.com) or through the respective patent owners
+individually for the purpose of encoding or decoding bit streams in products that are compliant with
+the ISO/IEC MPEG audio standards. Please note that most manufacturers of Android devices already license
+these patent claims through Via Licensing or directly from the patent owners, and therefore FDK AAC Codec
+software may already be covered under those patent licenses when it is used for those licensed purposes only.
+
+Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality,
+are also available from Fraunhofer. Users are encouraged to check the Fraunhofer website for additional
+applications information and documentation.
+
+2. COPYRIGHT LICENSE
+
+Redistribution and use in source and binary forms, with or without modification, are permitted without
+payment of copyright license fees provided that you satisfy the following conditions:
+
+You must retain the complete text of this software license in redistributions of the FDK AAC Codec or
+your modifications thereto in source code form.
+
+You must retain the complete text of this software license in the documentation and/or other materials
+provided with redistributions of the FDK AAC Codec or your modifications thereto in binary form.
+You must make available free of charge copies of the complete source code of the FDK AAC Codec and your
+modifications thereto to recipients of copies in binary form.
+
+The name of Fraunhofer may not be used to endorse or promote products derived from this library without
+prior written permission.
+
+You may not charge copyright license fees for anyone to use, copy or distribute the FDK AAC Codec
+software or your modifications thereto.
+
+Your modified versions of the FDK AAC Codec must carry prominent notices stating that you changed the software
+and the date of any change. For modified versions of the FDK AAC Codec, the term
+"Fraunhofer FDK AAC Codec Library for Android" must be replaced by the term
+"Third-Party Modified Version of the Fraunhofer FDK AAC Codec Library for Android."
+
+3. NO PATENT LICENSE
+
+NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without limitation the patents of Fraunhofer,
+ARE GRANTED BY THIS SOFTWARE LICENSE. Fraunhofer provides no warranty of patent non-infringement with
+respect to this software.
+
+You may use this FDK AAC Codec software or modifications thereto only for purposes that are authorized
+by appropriate patent licenses.
+
+4. DISCLAIMER
+
+This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright holders and contributors
+"AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, including but not limited to the implied warranties
+of merchantability and fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, or consequential damages,
+including but not limited to procurement of substitute goods or services; loss of use, data, or profits,
+or business interruption, however caused and on any theory of liability, whether in contract, strict
+liability, or tort (including negligence), arising in any way out of the use of this software, even if
+advised of the possibility of such damage.
+
+5. CONTACT INFORMATION
+
+Fraunhofer Institute for Integrated Circuits IIS
+Attention: Audio and Multimedia Departments - FDK AAC LL
+Am Wolfsmantel 33
+91058 Erlangen, Germany
+
+www.iis.fraunhofer.de/amm
+amm-info@iis.fraunhofer.de
+----------------------------------------------------------------------------------------------------------- */
+
+/***************************** MPEG-4 AAC Encoder **************************
+
+ Author(s): M. Werner
+ Description: Block switching
+
+******************************************************************************/
+
+/****************** Includes *****************************/
+
+#include "block_switch.h"
+#include "genericStds.h"
+
+
+#define LOWOV_WINDOW _LOWOV_WINDOW
+
+/**************** internal function prototypes ***********/
+
+static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT blSwWndIdx);
+
+static void FDKaacEnc_CalcWindowEnergy( BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl,
+ INT windowLen);
+
+
+/****************** Constants *****************************/
+/* LONG START SHORT STOP LOWOV */
+static const INT blockType2windowShape[2][5] = { {SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW, SINE_WINDOW, KBD_WINDOW}, /* LD */
+ {KBD_WINDOW, SINE_WINDOW, SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW} }; /* LC */
+
+/* IIR high pass coeffs */
+
+#ifndef SINETABLE_16BIT
+
+static const FIXP_DBL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN]=
+{
+ FL2FXCONST_DBL(-0.5095),FL2FXCONST_DBL(0.7548)
+};
+
+static const FIXP_DBL accWindowNrgFac = FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */
+static const FIXP_DBL oneMinusAccWindowNrgFac = FL2FXCONST_DBL(0.7f);
+/* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */
+static const FIXP_DBL invAttackRatio = FL2FXCONST_DBL(0.1f); /* inverted lower ratio limit for attacks */
+
+/* The next constants are scaled, because they are used for comparison with scaled values*/
+/* minimum energy for attacks */
+static const FIXP_DBL minAttackNrg = (FL2FXCONST_DBL(1e+6f*NORM_PCM_ENERGY)>>BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */
+
+#else
+
+static const FIXP_SGL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN]=
+{
+ FL2FXCONST_SGL(-0.5095),FL2FXCONST_SGL(0.7548)
+};
+
+static const FIXP_DBL accWindowNrgFac = FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */
+static const FIXP_SGL oneMinusAccWindowNrgFac = FL2FXCONST_SGL(0.7f);
+/* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */
+static const FIXP_SGL invAttackRatio = FL2FXCONST_SGL(0.1f); /* inverted lower ratio limit for attacks */
+/* minimum energy for attacks */
+static const FIXP_DBL minAttackNrg = (FL2FXCONST_DBL(1e+6f*NORM_PCM_ENERGY)>>BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */
+
+#endif
+
+/**************** internal function prototypes ***********/
+
+static INT FDKaacEnc_GetWindowIndex(INT blockSwWindowIndex);
+
+static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT shortWndIdx);
+
+static void FDKaacEnc_CalcWindowEnergy( BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl,
+ INT windowLen);
+
+
+
+/****************** Routines ****************************/
+void FDKaacEnc_InitBlockSwitching(BLOCK_SWITCHING_CONTROL *blockSwitchingControl, INT isLowDelay)
+{
+ /* note: the pointer to timeSignal can be zeroed here, because it is initialized for every call
+ to FDKaacEnc_BlockSwitching anew */
+ FDKmemclear (blockSwitchingControl, sizeof(BLOCK_SWITCHING_CONTROL));
+
+ if (isLowDelay)
+ {
+ blockSwitchingControl->nBlockSwitchWindows = 4;
+ blockSwitchingControl->allowShortFrames = 0;
+ blockSwitchingControl->allowLookAhead = 0;
+ }
+ else
+ {
+ blockSwitchingControl->nBlockSwitchWindows = 8;
+ blockSwitchingControl->allowShortFrames = 1;
+ blockSwitchingControl->allowLookAhead = 1;
+ }
+
+ blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS;
+
+ /* Initialize startvalue for blocktype */
+ blockSwitchingControl->lastWindowSequence = LONG_WINDOW;
+ blockSwitchingControl->windowShape = blockType2windowShape[blockSwitchingControl->allowShortFrames][blockSwitchingControl->lastWindowSequence];
+
+}
+
+static const INT suggestedGroupingTable[TRANS_FAC][MAX_NO_OF_GROUPS] =
+{
+ /* Attack in Window 0 */ {1, 3, 3, 1},
+ /* Attack in Window 1 */ {1, 1, 3, 3},
+ /* Attack in Window 2 */ {2, 1, 3, 2},
+ /* Attack in Window 3 */ {3, 1, 3, 1},
+ /* Attack in Window 4 */ {3, 1, 1, 3},
+ /* Attack in Window 5 */ {3, 2, 1, 2},
+ /* Attack in Window 6 */ {3, 3, 1, 1},
+ /* Attack in Window 7 */ {3, 3, 1, 1}
+};
+
+/* change block type depending on current blocktype and whether there's an attack */
+/* assume no look-ahead */
+static const INT chgWndSq[2][N_BLOCKTYPES] =
+{
+ /* LONG WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW, LOWOV_WINDOW, WRONG_WINDOW */
+ /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW },
+ /*attack */ {START_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, START_WINDOW, LOWOV_WINDOW, WRONG_WINDOW }
+};
+
+/* change block type depending on current blocktype and whether there's an attack */
+/* assume look-ahead */
+static const INT chgWndSqLkAhd[2][2][N_BLOCKTYPES] =
+{
+ /*attack LONG WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW LOWOV_WINDOW, WRONG_WINDOW */ /* last attack */
+ /*no attack*/ { {LONG_WINDOW, SHORT_WINDOW, STOP_WINDOW, LONG_WINDOW, WRONG_WINDOW, WRONG_WINDOW}, /* no attack */
+ /*attack */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, START_WINDOW, WRONG_WINDOW, WRONG_WINDOW} }, /* no attack */
+ /*no attack*/ { {LONG_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LONG_WINDOW, WRONG_WINDOW, WRONG_WINDOW}, /* attack */
+ /*attack */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, START_WINDOW, WRONG_WINDOW, WRONG_WINDOW} } /* attack */
+};
+
+int FDKaacEnc_BlockSwitching(BLOCK_SWITCHING_CONTROL *blockSwitchingControl, const INT granuleLength, const int isLFE)
+{
+ UINT i;
+ FIXP_DBL enM1, enMax;
+
+ UINT nBlockSwitchWindows = blockSwitchingControl->nBlockSwitchWindows;
+
+ /* for LFE : only LONG window allowed */
+ if (isLFE) {
+
+ /* case LFE: */
+ /* only long blocks, always use sine windows (MPEG2 AAC, MPEG4 AAC) */
+ blockSwitchingControl->lastWindowSequence = LONG_WINDOW;
+ blockSwitchingControl->windowShape = SINE_WINDOW;
+ blockSwitchingControl->noOfGroups = 1;
+ blockSwitchingControl->groupLen[0] = 1;
+
+ return(0);
+ };
+
+ /* Save current attack index as last attack index */
+ blockSwitchingControl->lastattack = blockSwitchingControl->attack;
+ blockSwitchingControl->lastAttackIndex = blockSwitchingControl->attackIndex;
+
+ /* Save current window energy as last window energy */
+ FDKmemcpy(blockSwitchingControl->windowNrg[0], blockSwitchingControl->windowNrg[1], sizeof(blockSwitchingControl->windowNrg[0]));
+ FDKmemcpy(blockSwitchingControl->windowNrgF[0], blockSwitchingControl->windowNrgF[1], sizeof(blockSwitchingControl->windowNrgF[0]));
+
+ if (blockSwitchingControl->allowShortFrames)
+ {
+ /* Calculate suggested grouping info for the last frame */
+
+ /* Reset grouping info */
+ FDKmemclear (blockSwitchingControl->groupLen, sizeof(blockSwitchingControl->groupLen));
+
+ /* Set grouping info */
+ blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS;
+
+ FDKmemcpy(blockSwitchingControl->groupLen, suggestedGroupingTable[blockSwitchingControl->lastAttackIndex], sizeof(blockSwitchingControl->groupLen));
+
+ if (blockSwitchingControl->attack == TRUE)
+ blockSwitchingControl->maxWindowNrg = FDKaacEnc_GetWindowEnergy(blockSwitchingControl->windowNrg[0], blockSwitchingControl->lastAttackIndex);
+ else
+ blockSwitchingControl->maxWindowNrg = FL2FXCONST_DBL(0.0);
+
+ }
+
+
+ /* Calculate unfiltered and filtered energies in subwindows and combine to segments */
+ FDKaacEnc_CalcWindowEnergy(blockSwitchingControl, granuleLength>>(nBlockSwitchWindows==4? 2:3 ));
+
+ /* now calculate if there is an attack */
+
+ /* reset attack */
+ blockSwitchingControl->attack = FALSE;
+
+ /* look for attack */
+ enMax = FL2FXCONST_DBL(0.0f);
+ enM1 = blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows-1];
+
+ for (i=0; i<nBlockSwitchWindows; i++) {
+ FIXP_DBL tmp = fMultDiv2(oneMinusAccWindowNrgFac, blockSwitchingControl->accWindowNrg);
+ blockSwitchingControl->accWindowNrg = fMultAdd(tmp, accWindowNrgFac, enM1) ;
+
+ if (fMult(blockSwitchingControl->windowNrgF[1][i],invAttackRatio) > blockSwitchingControl->accWindowNrg ) {
+ blockSwitchingControl->attack = TRUE;
+ blockSwitchingControl->attackIndex = i;
+ }
+ enM1 = blockSwitchingControl->windowNrgF[1][i];
+ enMax = fixMax(enMax, enM1);
+ }
+
+
+ if (enMax < minAttackNrg) blockSwitchingControl->attack = FALSE;
+
+ /* Check if attack spreads over frame border */
+ if((blockSwitchingControl->attack == FALSE) && (blockSwitchingControl->lastattack == TRUE)) {
+ /* if attack is in last window repeat SHORT_WINDOW */
+ if ( ((blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows-1]>>4) > fMult((FIXP_DBL)(10<<(DFRACT_BITS-1-4)), blockSwitchingControl->windowNrgF[1][1]))
+ && (blockSwitchingControl->lastAttackIndex == (INT)nBlockSwitchWindows-1)
+ )
+ {
+ blockSwitchingControl->attack = TRUE;
+ blockSwitchingControl->attackIndex = 0;
+ }
+ }
+
+
+ if(blockSwitchingControl->allowLookAhead)
+ {
+
+
+ blockSwitchingControl->lastWindowSequence =
+ chgWndSqLkAhd[blockSwitchingControl->lastattack][blockSwitchingControl->attack][blockSwitchingControl->lastWindowSequence];
+ }
+ else
+ {
+ /* Low Delay */
+ blockSwitchingControl->lastWindowSequence =
+ chgWndSq[blockSwitchingControl->attack][blockSwitchingControl->lastWindowSequence];
+ }
+
+
+ /* update window shape */
+ blockSwitchingControl->windowShape = blockType2windowShape[blockSwitchingControl->allowShortFrames][blockSwitchingControl->lastWindowSequence];
+
+ return(0);
+}
+
+
+
+static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT blSwWndIdx)
+{
+/* For coherency, change FDKaacEnc_GetWindowEnergy() to calcluate the energy for a block switching analysis windows,
+ not for a short block. The same is done FDKaacEnc_CalcWindowEnergy(). The result of FDKaacEnc_GetWindowEnergy()
+ is used for a comparision of the max energy of left/right channel. */
+
+ return in[blSwWndIdx];
+
+}
+
+
+static void FDKaacEnc_CalcWindowEnergy(BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, INT windowLen)
+{
+ INT i;
+ UINT w;
+
+ FIXP_SGL hiPassCoeff0 = hiPassCoeff[0];
+ FIXP_SGL hiPassCoeff1 = hiPassCoeff[1];
+
+ INT_PCM *timeSignal = blockSwitchingControl->timeSignal;
+
+ /* sum up scalarproduct of timesignal as windowed Energies */
+ for (w=0; w < blockSwitchingControl->nBlockSwitchWindows; w++) {
+
+ FIXP_DBL temp_windowNrg = FL2FXCONST_DBL(0.0f);
+ FIXP_DBL temp_windowNrgF = FL2FXCONST_DBL(0.0f);
+ FIXP_DBL temp_iirState0 = blockSwitchingControl->iirStates[0];
+ FIXP_DBL temp_iirState1 = blockSwitchingControl->iirStates[1];
+
+ /* windowNrg = sum(timesample^2) */
+ for(i=0;i<windowLen;i++)
+ {
+
+ FIXP_DBL tempUnfiltered, tempFiltred, t1, t2;
+ /* tempUnfiltered is scaled with 1 to prevent overflows during calculation of tempFiltred */
+#if SAMPLE_BITS == DFRACT_BITS
+ tempUnfiltered = (FIXP_DBL) *timeSignal++ >> 1;
+#else
+ tempUnfiltered = (FIXP_DBL) *timeSignal++ << (DFRACT_BITS-SAMPLE_BITS-1);
+#endif
+ t1 = fMultDiv2(hiPassCoeff1, tempUnfiltered-temp_iirState0);
+ t2 = fMultDiv2(hiPassCoeff0, temp_iirState1);
+ tempFiltred = (t1 - t2) << 1;
+
+ temp_iirState0 = tempUnfiltered;
+ temp_iirState1 = tempFiltred;
+
+ /* subtract 2 from overallscaling (BLOCK_SWITCH_ENERGY_SHIFT)
+ * because tempUnfiltered was already scaled with 1 (is 2 after squaring)
+ * subtract 1 from overallscaling (BLOCK_SWITCH_ENERGY_SHIFT)
+ * because of fMultDiv2 is doing a scaling by one */
+ temp_windowNrg += fPow2Div2(tempUnfiltered) >> (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2);
+ temp_windowNrgF += fPow2Div2(tempFiltred) >> (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2);
+ }
+ blockSwitchingControl->windowNrg[1][w] = temp_windowNrg;
+ blockSwitchingControl->windowNrgF[1][w] = temp_windowNrgF;
+ blockSwitchingControl->iirStates[0] = temp_iirState0;
+ blockSwitchingControl->iirStates[1] = temp_iirState1;
+ }
+}
+
+
+static const UCHAR synchronizedBlockTypeTable[5][5] =
+{
+ /* LONG_WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW LOWOV_WINDOW*/
+ /* LONG_WINDOW */ {LONG_WINDOW, START_WINDOW, SHORT_WINDOW, STOP_WINDOW, LOWOV_WINDOW},
+ /* START_WINDOW */ {START_WINDOW, START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LOWOV_WINDOW},
+ /* SHORT_WINDOW */ {SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, WRONG_WINDOW},
+ /* STOP_WINDOW */ {STOP_WINDOW, SHORT_WINDOW, SHORT_WINDOW, STOP_WINDOW, LOWOV_WINDOW},
+ /* LOWOV_WINDOW */ {LOWOV_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, LOWOV_WINDOW, LOWOV_WINDOW},
+};
+
+int FDKaacEnc_SyncBlockSwitching (
+ BLOCK_SWITCHING_CONTROL *blockSwitchingControlLeft,
+ BLOCK_SWITCHING_CONTROL *blockSwitchingControlRight,
+ const INT nChannels,
+ const INT commonWindow )
+{
+ UCHAR patchType = LONG_WINDOW;
+
+ if( nChannels == 2 && commonWindow == TRUE)
+ {
+ /* could be better with a channel loop (need a handle to psy_data) */
+ /* get suggested Block Types and synchronize */
+ patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlLeft->lastWindowSequence];
+ patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlRight->lastWindowSequence];
+
+ /* sanity check (no change from low overlap window to short winow and vice versa) */
+ if (patchType == WRONG_WINDOW)
+ return -1; /* mixed up AAC-LC and AAC-LD */
+
+ /* Set synchronized Blocktype */
+ blockSwitchingControlLeft->lastWindowSequence = patchType;
+ blockSwitchingControlRight->lastWindowSequence = patchType;
+
+ /* update window shape */
+ blockSwitchingControlLeft->windowShape = blockType2windowShape[blockSwitchingControlLeft->allowShortFrames][blockSwitchingControlLeft->lastWindowSequence];
+ blockSwitchingControlRight->windowShape = blockType2windowShape[blockSwitchingControlLeft->allowShortFrames][blockSwitchingControlRight->lastWindowSequence];
+ }
+
+ if (blockSwitchingControlLeft->allowShortFrames)
+ {
+ int i;
+
+ if( nChannels == 2 )
+ {
+ if (commonWindow == TRUE)
+ {
+ /* Synchronize grouping info */
+ int windowSequenceLeftOld = blockSwitchingControlLeft->lastWindowSequence;
+ int windowSequenceRightOld = blockSwitchingControlRight->lastWindowSequence;
+
+ /* Long Blocks */
+ if(patchType != SHORT_WINDOW) {
+ /* Set grouping info */
+ blockSwitchingControlLeft->noOfGroups = 1;
+ blockSwitchingControlRight->noOfGroups = 1;
+ blockSwitchingControlLeft->groupLen[0] = 1;
+ blockSwitchingControlRight->groupLen[0] = 1;
+
+ for (i = 1; i < MAX_NO_OF_GROUPS; i++)
+ {
+ blockSwitchingControlLeft->groupLen[i] = 0;
+ blockSwitchingControlRight->groupLen[i] = 0;
+ }
+ }
+
+ /* Short Blocks */
+ else {
+ /* in case all two channels were detected as short-blocks before syncing, use the grouping of channel with higher maxWindowNrg */
+ if( (windowSequenceLeftOld == SHORT_WINDOW) &&
+ (windowSequenceRightOld == SHORT_WINDOW) )
+ {
+ if(blockSwitchingControlLeft->maxWindowNrg > blockSwitchingControlRight->maxWindowNrg) {
+ /* Left Channel wins */
+ blockSwitchingControlRight->noOfGroups = blockSwitchingControlLeft->noOfGroups;
+ for (i = 0; i < MAX_NO_OF_GROUPS; i++){
+ blockSwitchingControlRight->groupLen[i] = blockSwitchingControlLeft->groupLen[i];
+ }
+ }
+ else {
+ /* Right Channel wins */
+ blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups;
+ for (i = 0; i < MAX_NO_OF_GROUPS; i++){
+ blockSwitchingControlLeft->groupLen[i] = blockSwitchingControlRight->groupLen[i];
+ }
+ }
+ }
+ else if ( (windowSequenceLeftOld == SHORT_WINDOW) &&
+ (windowSequenceRightOld != SHORT_WINDOW) )
+ {
+ /* else use grouping of short-block channel */
+ blockSwitchingControlRight->noOfGroups = blockSwitchingControlLeft->noOfGroups;
+ for (i = 0; i < MAX_NO_OF_GROUPS; i++){
+ blockSwitchingControlRight->groupLen[i] = blockSwitchingControlLeft->groupLen[i];
+ }
+ }
+ else if ( (windowSequenceRightOld == SHORT_WINDOW) &&
+ (windowSequenceLeftOld != SHORT_WINDOW) )
+ {
+ blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups;
+ for (i = 0; i < MAX_NO_OF_GROUPS; i++){
+ blockSwitchingControlLeft->groupLen[i] = blockSwitchingControlRight->groupLen[i];
+ }
+ } else {
+ /* syncing a start and stop window ... */
+ blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups = 2;
+ blockSwitchingControlLeft->groupLen[0] = blockSwitchingControlRight->groupLen[0] = 4;
+ blockSwitchingControlLeft->groupLen[1] = blockSwitchingControlRight->groupLen[1] = 4;
+ }
+ } /* Short Blocks */
+ }
+ else {
+ /* stereo, no common window */
+ if (blockSwitchingControlLeft->lastWindowSequence!=SHORT_WINDOW){
+ blockSwitchingControlLeft->noOfGroups = 1;
+ blockSwitchingControlLeft->groupLen[0] = 1;
+ for (i = 1; i < MAX_NO_OF_GROUPS; i++)
+ {
+ blockSwitchingControlLeft->groupLen[i] = 0;
+ }
+ }
+ if (blockSwitchingControlRight->lastWindowSequence!=SHORT_WINDOW){
+ blockSwitchingControlRight->noOfGroups = 1;
+ blockSwitchingControlRight->groupLen[0] = 1;
+ for (i = 1; i < MAX_NO_OF_GROUPS; i++)
+ {
+ blockSwitchingControlRight->groupLen[i] = 0;
+ }
+ }
+ } /* common window */
+ } else {
+ /* Mono */
+ if (blockSwitchingControlLeft->lastWindowSequence!=SHORT_WINDOW){
+ blockSwitchingControlLeft->noOfGroups = 1;
+ blockSwitchingControlLeft->groupLen[0] = 1;
+
+ for (i = 1; i < MAX_NO_OF_GROUPS; i++)
+ {
+ blockSwitchingControlLeft->groupLen[i] = 0;
+ }
+ }
+ }
+ } /* allowShortFrames */
+
+
+ /* Translate LOWOV_WINDOW block type to a meaningful window shape. */
+ if ( ! blockSwitchingControlLeft->allowShortFrames ) {
+ if ( blockSwitchingControlLeft->lastWindowSequence != LONG_WINDOW
+ && blockSwitchingControlLeft->lastWindowSequence != STOP_WINDOW )
+ {
+ blockSwitchingControlLeft->lastWindowSequence = LONG_WINDOW;
+ blockSwitchingControlLeft->windowShape = LOL_WINDOW;
+ }
+ }
+ if (nChannels == 2) {
+ if ( ! blockSwitchingControlRight->allowShortFrames ) {
+ if ( blockSwitchingControlRight->lastWindowSequence != LONG_WINDOW
+ && blockSwitchingControlRight->lastWindowSequence != STOP_WINDOW )
+ {
+ blockSwitchingControlRight->lastWindowSequence = LONG_WINDOW;
+ blockSwitchingControlRight->windowShape = LOL_WINDOW;
+ }
+ }
+ }
+
+ return 0;
+}
+
+