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//
// Copyright 2016 Ettus Research
//
// SPDX-License-Identifier: GPL-3.0
//
#include <uhd/usrp/dboard_iface.hpp>
using namespace uhd::usrp;
void dboard_iface::sleep(const boost::chrono::nanoseconds& time)
{
//nanosleep is not really accurate in userland and it is also not very
//cross-platform. So just sleep for the minimum amount of time in us.
if (time < boost::chrono::microseconds(1)) {
boost::this_thread::sleep_for(boost::chrono::microseconds(1));
} else {
boost::this_thread::sleep_for(time);
}
}
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