//
// Copyright 2010 Ettus Research LLC
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//
#include
#include
#include
#include
#include
using namespace uhd::transport;
/***********************************************************************
* Helper Functions
**********************************************************************/
/*!
* Wait for available data or timeout.
* \param socket the asio socket
* \param timeout the timeout in seconds
* \return false for timeout, true for data
*/
static bool wait_available(
boost::asio::ip::udp::socket &socket, double timeout
){
#if defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32)
//setup timeval for timeout
timeval tv;
tv.tv_sec = 0;
tv.tv_usec = long(timeout*1e6);
//setup rset for timeout
fd_set rset;
FD_ZERO(&rset);
FD_SET(socket.native(), &rset);
return ::select(socket.native()+1, &rset, NULL, NULL, &tv) > 0;
#else /*defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32)*/
//FIXME: why does select fail on macintosh?
for (size_t i = 0; i < size_t(timeout*1e3); i++){
if (socket.available()) return true;
boost::this_thread::sleep(boost::posix_time::milliseconds(1));
}
return false;
#endif /*defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32)*/
}
/***********************************************************************
* UDP connected implementation class
**********************************************************************/
class udp_connected_impl : public udp_simple{
public:
//structors
udp_connected_impl(const std::string &addr, const std::string &port);
~udp_connected_impl(void);
//send/recv
size_t send(const boost::asio::const_buffer &);
size_t recv(const boost::asio::mutable_buffer &, double);
private:
boost::asio::ip::udp::socket *_socket;
boost::asio::io_service _io_service;
};
udp_connected_impl::udp_connected_impl(const std::string &addr, const std::string &port){
//std::cout << boost::format("Creating udp transport for %s %s") % addr % port << std::endl;
// resolve the address
boost::asio::ip::udp::resolver resolver(_io_service);
boost::asio::ip::udp::resolver::query query(boost::asio::ip::udp::v4(), addr, port);
boost::asio::ip::udp::endpoint receiver_endpoint = *resolver.resolve(query);
// Create, open, and connect the socket
_socket = new boost::asio::ip::udp::socket(_io_service);
_socket->open(boost::asio::ip::udp::v4());
_socket->connect(receiver_endpoint);
}
udp_connected_impl::~udp_connected_impl(void){
delete _socket;
}
size_t udp_connected_impl::send(const boost::asio::const_buffer &buff){
return _socket->send(boost::asio::buffer(buff));
}
size_t udp_connected_impl::recv(const boost::asio::mutable_buffer &buff, double timeout){
if (not wait_available(*_socket, timeout)) return 0;
return _socket->receive(boost::asio::buffer(buff));
}
/***********************************************************************
* UDP broadcast implementation class
**********************************************************************/
class udp_broadcast_impl : public udp_simple{
public:
//structors
udp_broadcast_impl(const std::string &addr, const std::string &port);
~udp_broadcast_impl(void);
//send/recv
size_t send(const boost::asio::const_buffer &);
size_t recv(const boost::asio::mutable_buffer &, double);
private:
boost::asio::ip::udp::socket *_socket;
boost::asio::ip::udp::endpoint _receiver_endpoint;
boost::asio::io_service _io_service;
};
udp_broadcast_impl::udp_broadcast_impl(const std::string &addr, const std::string &port){
//std::cout << boost::format("Creating udp transport for %s %s") % addr % port << std::endl;
// resolve the address
boost::asio::ip::udp::resolver resolver(_io_service);
boost::asio::ip::udp::resolver::query query(boost::asio::ip::udp::v4(), addr, port);
_receiver_endpoint = *resolver.resolve(query);
// Create and open the socket
_socket = new boost::asio::ip::udp::socket(_io_service);
_socket->open(boost::asio::ip::udp::v4());
// Allow broadcasting
boost::asio::socket_base::broadcast option(true);
_socket->set_option(option);
}
udp_broadcast_impl::~udp_broadcast_impl(void){
delete _socket;
}
size_t udp_broadcast_impl::send(const boost::asio::const_buffer &buff){
return _socket->send_to(boost::asio::buffer(buff), _receiver_endpoint);
}
size_t udp_broadcast_impl::recv(const boost::asio::mutable_buffer &buff, double timeout){
if (not wait_available(*_socket, timeout)) return 0;
boost::asio::ip::udp::endpoint sender_endpoint;
return _socket->receive_from(boost::asio::buffer(buff), sender_endpoint);
}
/***********************************************************************
* UDP public make functions
**********************************************************************/
udp_simple::sptr udp_simple::make_connected(
const std::string &addr, const std::string &port
){
return sptr(new udp_connected_impl(addr, port));
}
udp_simple::sptr udp_simple::make_broadcast(
const std::string &addr, const std::string &port
){
return sptr(new udp_broadcast_impl(addr, port));
}