// // Copyright 2010 Ettus Research LLC // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // #include #include #include #include #include using namespace uhd::transport; /*********************************************************************** * Helper Functions **********************************************************************/ /*! * Wait for available data or timeout. * \param socket the asio socket * \param timeout the timeout in seconds * \return false for timeout, true for data */ static bool wait_available( boost::asio::ip::udp::socket &socket, double timeout ){ #if defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32) //setup timeval for timeout timeval tv; tv.tv_sec = 0; tv.tv_usec = long(timeout*1e6); //setup rset for timeout fd_set rset; FD_ZERO(&rset); FD_SET(socket.native(), &rset); return ::select(socket.native()+1, &rset, NULL, NULL, &tv) > 0; #else /*defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32)*/ //FIXME: why does select fail on macintosh? for (size_t i = 0; i < size_t(timeout*1e3); i++){ if (socket.available()) return true; boost::this_thread::sleep(boost::posix_time::milliseconds(1)); } return false; #endif /*defined(UHD_PLATFORM_LINUX) || defined(UHD_PLATFORM_WIN32)*/ } /*********************************************************************** * UDP connected implementation class **********************************************************************/ class udp_connected_impl : public udp_simple{ public: //structors udp_connected_impl(const std::string &addr, const std::string &port); ~udp_connected_impl(void); //send/recv size_t send(const boost::asio::const_buffer &); size_t recv(const boost::asio::mutable_buffer &, double); private: boost::asio::ip::udp::socket *_socket; boost::asio::io_service _io_service; }; udp_connected_impl::udp_connected_impl(const std::string &addr, const std::string &port){ //std::cout << boost::format("Creating udp transport for %s %s") % addr % port << std::endl; // resolve the address boost::asio::ip::udp::resolver resolver(_io_service); boost::asio::ip::udp::resolver::query query(boost::asio::ip::udp::v4(), addr, port); boost::asio::ip::udp::endpoint receiver_endpoint = *resolver.resolve(query); // Create, open, and connect the socket _socket = new boost::asio::ip::udp::socket(_io_service); _socket->open(boost::asio::ip::udp::v4()); _socket->connect(receiver_endpoint); } udp_connected_impl::~udp_connected_impl(void){ delete _socket; } size_t udp_connected_impl::send(const boost::asio::const_buffer &buff){ return _socket->send(boost::asio::buffer(buff)); } size_t udp_connected_impl::recv(const boost::asio::mutable_buffer &buff, double timeout){ if (not wait_available(*_socket, timeout)) return 0; return _socket->receive(boost::asio::buffer(buff)); } /*********************************************************************** * UDP broadcast implementation class **********************************************************************/ class udp_broadcast_impl : public udp_simple{ public: //structors udp_broadcast_impl(const std::string &addr, const std::string &port); ~udp_broadcast_impl(void); //send/recv size_t send(const boost::asio::const_buffer &); size_t recv(const boost::asio::mutable_buffer &, double); private: boost::asio::ip::udp::socket *_socket; boost::asio::ip::udp::endpoint _receiver_endpoint; boost::asio::io_service _io_service; }; udp_broadcast_impl::udp_broadcast_impl(const std::string &addr, const std::string &port){ //std::cout << boost::format("Creating udp transport for %s %s") % addr % port << std::endl; // resolve the address boost::asio::ip::udp::resolver resolver(_io_service); boost::asio::ip::udp::resolver::query query(boost::asio::ip::udp::v4(), addr, port); _receiver_endpoint = *resolver.resolve(query); // Create and open the socket _socket = new boost::asio::ip::udp::socket(_io_service); _socket->open(boost::asio::ip::udp::v4()); // Allow broadcasting boost::asio::socket_base::broadcast option(true); _socket->set_option(option); } udp_broadcast_impl::~udp_broadcast_impl(void){ delete _socket; } size_t udp_broadcast_impl::send(const boost::asio::const_buffer &buff){ return _socket->send_to(boost::asio::buffer(buff), _receiver_endpoint); } size_t udp_broadcast_impl::recv(const boost::asio::mutable_buffer &buff, double timeout){ if (not wait_available(*_socket, timeout)) return 0; boost::asio::ip::udp::endpoint sender_endpoint; return _socket->receive_from(boost::asio::buffer(buff), sender_endpoint); } /*********************************************************************** * UDP public make functions **********************************************************************/ udp_simple::sptr udp_simple::make_connected( const std::string &addr, const std::string &port ){ return sptr(new udp_connected_impl(addr, port)); } udp_simple::sptr udp_simple::make_broadcast( const std::string &addr, const std::string &port ){ return sptr(new udp_broadcast_impl(addr, port)); }