//
// Copyright 2011 Ettus Research LLC
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//
#ifndef INCLUDED_LIBUHD_CONVERT_COMMON_HPP
#define INCLUDED_LIBUHD_CONVERT_COMMON_HPP
#include
#include
#include
#include
#define _DECLARE_CONVERTER(name, in_form, num_in, out_form, num_out, prio) \
struct name : public uhd::convert::converter{ \
static sptr make(void){return sptr(new name());} \
double scale_factor; \
void set_scalar(const double s){scale_factor = s;} \
void operator()(const input_type&, const output_type&, const size_t); \
}; \
UHD_STATIC_BLOCK(__register_##name##_##prio){ \
uhd::convert::id_type id; \
id.input_format = #in_form; \
id.num_inputs = num_in; \
id.output_format = #out_form; \
id.num_outputs = num_out; \
uhd::convert::register_converter(id, &name::make, prio); \
} \
void name::operator()( \
const input_type &inputs, const output_type &outputs, const size_t nsamps \
)
#define DECLARE_CONVERTER(in_form, num_in, out_form, num_out, prio) \
_DECLARE_CONVERTER(__convert_##in_form##_##num_in##_##out_form##_##num_out##_##prio, in_form, num_in, out_form, num_out, prio)
/***********************************************************************
* Setup priorities
**********************************************************************/
static const int PRIORITY_GENERAL = 0;
static const int PRIORITY_EMPTY = -1;
#ifdef __ARM_NEON__
static const int PRIORITY_LIBORC = 3;
static const int PRIORITY_SIMD = 1; //neon conversions could be implemented better, orc wins
static const int PRIORITY_TABLE = 2; //tables require large cache, so they are slower on arm
#else
static const int PRIORITY_LIBORC = 1;
static const int PRIORITY_SIMD = 2;
static const int PRIORITY_TABLE = 3;
#endif
/***********************************************************************
* Typedefs
**********************************************************************/
typedef std::complex fc64_t;
typedef std::complex fc32_t;
typedef std::complex sc32_t;
typedef std::complex sc16_t;
typedef std::complex sc8_t;
typedef double f64_t;
typedef float f32_t;
typedef boost::int32_t s32_t;
typedef boost::int16_t s16_t;
typedef boost::int8_t s8_t;
typedef boost::uint32_t item32_t;
/***********************************************************************
* Convert complex short buffer to items32 sc16
**********************************************************************/
static UHD_INLINE item32_t sc16_to_item32_sc16(sc16_t num, double){
boost::uint16_t real = num.real();
boost::uint16_t imag = num.imag();
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
* Convert items32 sc16 buffer to complex short
**********************************************************************/
static UHD_INLINE sc16_t item32_sc16_to_sc16(item32_t item, double){
return sc16_t(
boost::int16_t(item >> 16),
boost::int16_t(item >> 0)
);
}
/***********************************************************************
* Convert complex float buffer to items32 sc16
**********************************************************************/
static UHD_INLINE item32_t fc32_to_item32_sc16(fc32_t num, double scale_factor){
boost::uint16_t real = boost::int16_t(num.real()*float(scale_factor));
boost::uint16_t imag = boost::int16_t(num.imag()*float(scale_factor));
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
* Convert items32 sc16 buffer to complex float
**********************************************************************/
static UHD_INLINE fc32_t item32_sc16_to_fc32(item32_t item, double scale_factor){
return fc32_t(
float(boost::int16_t(item >> 16)*float(scale_factor)),
float(boost::int16_t(item >> 0)*float(scale_factor))
);
}
/***********************************************************************
* Convert complex double buffer to items32 sc16
**********************************************************************/
static UHD_INLINE item32_t fc64_to_item32_sc16(fc64_t num, double scale_factor){
boost::uint16_t real = boost::int16_t(num.real()*scale_factor);
boost::uint16_t imag = boost::int16_t(num.imag()*scale_factor);
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
* Convert items32 sc16 buffer to complex double
**********************************************************************/
static UHD_INLINE fc64_t item32_sc16_to_fc64(item32_t item, double scale_factor){
return fc64_t(
float(boost::int16_t(item >> 16)*scale_factor),
float(boost::int16_t(item >> 0)*scale_factor)
);
}
/***********************************************************************
* Convert items32 sc8 buffer to complex char
**********************************************************************/
static UHD_INLINE void item32_sc8_to_sc8(item32_t item, sc8_t &out0, sc8_t &out1, double){
out0 = sc8_t(
boost::int8_t(item >> 8),
boost::int8_t(item >> 0)
);
out1 = sc8_t(
boost::int8_t(item >> 24),
boost::int8_t(item >> 16)
);
}
/***********************************************************************
* Convert items32 sc8 buffer to complex short
**********************************************************************/
static UHD_INLINE void item32_sc8_to_sc16(item32_t item, sc16_t &out0, sc16_t &out1, double){
out0 = sc16_t(
boost::int8_t(item >> 8),
boost::int8_t(item >> 0)
);
out1 = sc16_t(
boost::int8_t(item >> 24),
boost::int8_t(item >> 16)
);
}
/***********************************************************************
* Convert items32 sc8 buffer to complex float
**********************************************************************/
static UHD_INLINE void item32_sc8_to_fc32(item32_t item, fc32_t &out0, fc32_t &out1, double scale_factor){
out0 = fc32_t(
float(boost::int8_t(item >> 8)*float(scale_factor)),
float(boost::int8_t(item >> 0)*float(scale_factor))
);
out1 = fc32_t(
float(boost::int8_t(item >> 24)*float(scale_factor)),
float(boost::int8_t(item >> 16)*float(scale_factor))
);
}
/***********************************************************************
* Convert items32 sc8 buffer to complex double
**********************************************************************/
static UHD_INLINE void item32_sc8_to_fc64(item32_t item, fc64_t &out0, fc64_t &out1, double scale_factor){
out0 = fc64_t(
float(boost::int8_t(item >> 8)*scale_factor),
float(boost::int8_t(item >> 0)*scale_factor)
);
out1 = fc64_t(
float(boost::int8_t(item >> 24)*scale_factor),
float(boost::int8_t(item >> 16)*scale_factor)
);
}
#endif /* INCLUDED_LIBUHD_CONVERT_COMMON_HPP */