// // Copyright 2011 Ettus Research LLC // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // #ifndef INCLUDED_LIBUHD_CONVERT_COMMON_HPP #define INCLUDED_LIBUHD_CONVERT_COMMON_HPP #include #include #include #include #define _DECLARE_CONVERTER(name, in_form, num_in, out_form, num_out, prio) \ struct name : public uhd::convert::converter{ \ static sptr make(void){return sptr(new name());} \ double scale_factor; \ void set_scalar(const double s){scale_factor = s;} \ void operator()(const input_type&, const output_type&, const size_t); \ }; \ UHD_STATIC_BLOCK(__register_##name##_##prio){ \ uhd::convert::id_type id; \ id.input_format = #in_form; \ id.num_inputs = num_in; \ id.output_format = #out_form; \ id.num_outputs = num_out; \ uhd::convert::register_converter(id, &name::make, prio); \ } \ void name::operator()( \ const input_type &inputs, const output_type &outputs, const size_t nsamps \ ) #define DECLARE_CONVERTER(in_form, num_in, out_form, num_out, prio) \ _DECLARE_CONVERTER(__convert_##in_form##_##num_in##_##out_form##_##num_out##_##prio, in_form, num_in, out_form, num_out, prio) /*********************************************************************** * Setup priorities **********************************************************************/ static const int PRIORITY_GENERAL = 0; static const int PRIORITY_EMPTY = -1; #ifdef __ARM_NEON__ static const int PRIORITY_LIBORC = 3; static const int PRIORITY_SIMD = 1; //neon conversions could be implemented better, orc wins static const int PRIORITY_TABLE = 2; //tables require large cache, so they are slower on arm #else static const int PRIORITY_LIBORC = 1; static const int PRIORITY_SIMD = 2; static const int PRIORITY_TABLE = 3; #endif /*********************************************************************** * Typedefs **********************************************************************/ typedef std::complex fc64_t; typedef std::complex fc32_t; typedef std::complex sc32_t; typedef std::complex sc16_t; typedef std::complex sc8_t; typedef double f64_t; typedef float f32_t; typedef boost::int32_t s32_t; typedef boost::int16_t s16_t; typedef boost::int8_t s8_t; typedef boost::uint32_t item32_t; /*********************************************************************** * Convert complex short buffer to items32 sc16 **********************************************************************/ static UHD_INLINE item32_t sc16_to_item32_sc16(sc16_t num, double){ boost::uint16_t real = num.real(); boost::uint16_t imag = num.imag(); return (item32_t(real) << 16) | (item32_t(imag) << 0); } /*********************************************************************** * Convert items32 sc16 buffer to complex short **********************************************************************/ static UHD_INLINE sc16_t item32_sc16_to_sc16(item32_t item, double){ return sc16_t( boost::int16_t(item >> 16), boost::int16_t(item >> 0) ); } /*********************************************************************** * Convert complex float buffer to items32 sc16 **********************************************************************/ static UHD_INLINE item32_t fc32_to_item32_sc16(fc32_t num, double scale_factor){ boost::uint16_t real = boost::int16_t(num.real()*float(scale_factor)); boost::uint16_t imag = boost::int16_t(num.imag()*float(scale_factor)); return (item32_t(real) << 16) | (item32_t(imag) << 0); } /*********************************************************************** * Convert items32 sc16 buffer to complex float **********************************************************************/ static UHD_INLINE fc32_t item32_sc16_to_fc32(item32_t item, double scale_factor){ return fc32_t( float(boost::int16_t(item >> 16)*float(scale_factor)), float(boost::int16_t(item >> 0)*float(scale_factor)) ); } /*********************************************************************** * Convert complex double buffer to items32 sc16 **********************************************************************/ static UHD_INLINE item32_t fc64_to_item32_sc16(fc64_t num, double scale_factor){ boost::uint16_t real = boost::int16_t(num.real()*scale_factor); boost::uint16_t imag = boost::int16_t(num.imag()*scale_factor); return (item32_t(real) << 16) | (item32_t(imag) << 0); } /*********************************************************************** * Convert items32 sc16 buffer to complex double **********************************************************************/ static UHD_INLINE fc64_t item32_sc16_to_fc64(item32_t item, double scale_factor){ return fc64_t( float(boost::int16_t(item >> 16)*scale_factor), float(boost::int16_t(item >> 0)*scale_factor) ); } /*********************************************************************** * Convert items32 sc8 buffer to complex char **********************************************************************/ static UHD_INLINE void item32_sc8_to_sc8(item32_t item, sc8_t &out0, sc8_t &out1, double){ out0 = sc8_t( boost::int8_t(item >> 8), boost::int8_t(item >> 0) ); out1 = sc8_t( boost::int8_t(item >> 24), boost::int8_t(item >> 16) ); } /*********************************************************************** * Convert items32 sc8 buffer to complex short **********************************************************************/ static UHD_INLINE void item32_sc8_to_sc16(item32_t item, sc16_t &out0, sc16_t &out1, double){ out0 = sc16_t( boost::int8_t(item >> 8), boost::int8_t(item >> 0) ); out1 = sc16_t( boost::int8_t(item >> 24), boost::int8_t(item >> 16) ); } /*********************************************************************** * Convert items32 sc8 buffer to complex float **********************************************************************/ static UHD_INLINE void item32_sc8_to_fc32(item32_t item, fc32_t &out0, fc32_t &out1, double scale_factor){ out0 = fc32_t( float(boost::int8_t(item >> 8)*float(scale_factor)), float(boost::int8_t(item >> 0)*float(scale_factor)) ); out1 = fc32_t( float(boost::int8_t(item >> 24)*float(scale_factor)), float(boost::int8_t(item >> 16)*float(scale_factor)) ); } /*********************************************************************** * Convert items32 sc8 buffer to complex double **********************************************************************/ static UHD_INLINE void item32_sc8_to_fc64(item32_t item, fc64_t &out0, fc64_t &out1, double scale_factor){ out0 = fc64_t( float(boost::int8_t(item >> 8)*scale_factor), float(boost::int8_t(item >> 0)*scale_factor) ); out1 = fc64_t( float(boost::int8_t(item >> 24)*scale_factor), float(boost::int8_t(item >> 16)*scale_factor) ); } #endif /* INCLUDED_LIBUHD_CONVERT_COMMON_HPP */