# # Copyright 2014-2015 Ettus Research LLC # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # cmake_minimum_required(VERSION 2.8) ### Set up build environment ################################################## # Choose a static or shared-library build (shared is default, and static will # probably need some special care!) # Set this to ON in order to link a static build of UHD: option(UHD_USE_STATIC_LIBS OFF) # This example also requires Boost: set(BOOST_REQUIRED_COMPONENTS program_options system thread ) if(MSVC) set(BOOST_ALL_DYN_LINK "${BOOST_ALL_DYN_LINK}" CACHE BOOL "boost enable dynamic linking") if(BOOST_ALL_DYN_LINK) add_definitions(-DBOOST_ALL_DYN_LINK) #setup boost auto-linking in msvc else(BOOST_ALL_DYN_LINK) set(BOOST_REQUIRED_COMPONENTS) #empty components list for static link endif(BOOST_ALL_DYN_LINK) endif(MSVC) find_package(Boost "1.46" REQUIRED ${BOOST_REQUIRED_COMPONENTS}) # To add UHD as a dependency to this project, add a line such as this: find_package(UHD "3.8.0" REQUIRED) # The version in ^^^^^ here is a minimum version. # To specify an exact version: #find_package(UHD 3.8.1 EXACT REQUIRED) ### Configure Compiler ######################################################## IF(CMAKE_VERSION VERSION_LESS "3.1") IF(${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU") SET(CMAKE_CXX_FLAGS "--std=gnu++11 ${CMAKE_CXX_FLAGS}") ELSEIF(${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang") IF("${IS_APPLE}" STREQUAL "") SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}") ELSE() SET(CMAKE_CXX_FLAGS "-std=c++11 -stdlib=libc++ ${CMAKE_CXX_FLAGS}") ENDIF() ENDIF() ELSE() SET(CMAKE_CXX_STANDARD 11) ENDIF() IF(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD" AND ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang") SET(CMAKE_EXE_LINKER_FLAGS "-lthr ${CMAKE_EXE_LINKER_FLAGS}") SET(CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}") ENDIF() include_directories( ${Boost_INCLUDE_DIRS} ${UHD_INCLUDE_DIRS} ) link_directories(${Boost_LIBRARY_DIRS}) ### Make the executable ####################################################### add_executable(init_usrp init_usrp.cpp) SET(CMAKE_BUILD_TYPE "Release") MESSAGE(STATUS "******************************************************************************") MESSAGE(STATUS "* NOTE: When building your own app, you probably need all kinds of different ") MESSAGE(STATUS "* compiler flags. This is just an example, so it's unlikely these settings ") MESSAGE(STATUS "* exactly match what you require. Make sure to double-check compiler and ") MESSAGE(STATUS "* linker flags to make sure your specific requirements are included. ") MESSAGE(STATUS "******************************************************************************") # Shared library case: All we need to do is link against the library, and # anything else we need (in this case, some Boost libraries): if(NOT UHD_USE_STATIC_LIBS) message(STATUS "Linking against shared UHD library.") target_link_libraries(init_usrp ${UHD_LIBRARIES} ${Boost_LIBRARIES}) # Shared library case: All we need to do is link against the library, and # anything else we need (in this case, some Boost libraries): else(NOT UHD_USE_STATIC_LIBS) message(STATUS "Linking against static UHD library.") target_link_libraries(init_usrp # We could use ${UHD_LIBRARIES}, but linking requires some extra flags, # so we use this convenience variable provided to us ${UHD_STATIC_LIB_LINK_FLAG} # Also, when linking statically, we need to pull in all the deps for # UHD as well, because the dependencies don't get resolved automatically ${UHD_STATIC_LIB_DEPS} ) endif(NOT UHD_USE_STATIC_LIBS) ### Once it's built... ######################################################## # Here, you would have commands to install your program. # We will skip these in this example.