======================================================================== UHD - Coding to the API ======================================================================== .. contents:: Table of Contents ------------------------------------------------------------------------ Low-Level: The device API ------------------------------------------------------------------------ A device is an abstraction for hardware that is connected to the host system. For a USRP, this means that the motherboard and everything on it would be considered to be a "device". The device API provides ways to: * Discover devices that are physical connected to the host system. * Create a device object for a particular physical device identified by address. * Register a device driver into the discovery and factory sub-system. * Streaming samples with metadata into and out of the device. * Set and get properties on the device object. See the documentation in device.hpp for reference. ------------------------------------------------------------------------ High-Level: The simple usrp ------------------------------------------------------------------------ The goal of the simple usrp is to wrap high level functions around the device properties. The simple usrp provides a fat interface to access the most common properties. The simple usrp provides ways to: * Set and get daughterboard gains. * Set and get daughterboard antennas. * Set and get the streaming rates. * Tune the DSPs and daughterboards. * Issue stream commands. * Set the clock configuration. * Set the usrp time registers. * Get the underlying device (as discussed above). It is recommended that users code to the simple_usrp api when possible. See the documentation in usrp/simple_usrp.hpp for reference. ------------------------------------------------------------------------ Integrating custom hardware ------------------------------------------------------------------------ Creators of custom hardware can create drivers that use the UHD API. These drivers can be built as dynamically lodable modules that the UHD will load at runtime. For a module to be loaded at runtime, it must be found in the UHD_MODULE_PATH environment variable. ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Custom motherboard ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Create a new device driver when the driver in lib/usrp/ cannot support your custom FPGA or hardware modifications. Make a copy of the relevant driver code in lib/usrp/, make mods, and rename the class. The new device code should register itself into the discovery and factory system. ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Custom daughterboard ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Use code from an existing daughterboard in lib/usrp/dboard/* as an example. Your daughterboard code should subclass an rx dboard, rx dboard, or xcvr dboard; and it should respond to calls to get and set properties. The new daughterboard code should register itself into the dboard manager with a unique rx and/or tx 16 bit identification number.