<?xml version="1.0" encoding="UTF-8"?> <GPIFIITimingSimulation version="1"> <Clock>100</Clock> <BufferSize>512</BufferSize> <WaterMark>0</WaterMark> <Scenario Name="Read" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE2" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> <Scenario Name="Write" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> <Scenario Name="BurstRead" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE2" WaitNumber="0" /> <State StateId="STATE2" WaitNumber="0" /> <State StateId="STATE2" WaitNumber="0" /> <State StateId="STATE2" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> <Scenario Name="BurstWrite" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE3" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> <Scenario Name="ShortPkt" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE4" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> <Scenario Name="ZLP" CurrentThread="Thread0"> <State StateId="STARTSTATE1" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> <State StateId="STATE5" WaitNumber="0" /> <State StateId="STATE1" WaitNumber="0" /> </Scenario> </GPIFIITimingSimulation>