| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit refactors ctrlport_endpoint and fixes several issues related
to multiple threads sending and receiving control transfers.
First, it refactors the change that Martin Braun implemented in
0caed5529 by adding a tracking mechanism for control requests where
clients have explicitly asked to receive an ACK when the corresponding
control response is received.
When a client wants to wait for an ACK associated with a control
request, a combination of that request's opcode, address, and sequence
number is added to a set when the request is sent. When a control
response is received, the set is consulted to see if the corresponding
request is there by matching the packet field data listed above. If so,
the control response is added to the response queue, thus notifying all
threads waiting in `wait_for_ack()` that there is a response that the
thread may be waiting on. If the request is not in the set, the request
is never added to the response queue. This prevents the initial problem
that 0caed5529 was addressing of the response queue growing infinitely
large with control responses that would never be popped from the queue.
Secondly, it addresses issues when multiple threads have sent a request
packet and are waiting in `wait_for_ack()` on the corresponding
response.
Originally, the function contained a loop which would sleep the calling
thread until the control response queue had at least one element in it.
When awakened, the thread would pop the frontmost control response off
the queue to see if it matches the corresponding control request (i.e.,
has the same sequence number, opcode, and address elements). If so, the
response would be handled appropriately, which may include signalling an
error if the response indicates an exceptional status, and the function
would return. If the response is not a matching one, the function would
return to the top of the loop. If the corresponding response is not
found within a specified period, the function would throw an op_timeout
exception.
However, there is a subtle issue with this algorithm when two different
calling threads submit control requests and end up calling
`wait_for_ack()` nearly simultaneously. Consider two threads issuing a
control request. Thread T1 issues a request with sequence number 1 and
thread T2 issues a request with sequence number 2. The two threads then
call `wait_for_ack()`. Let's assume that neither of the control reponses
have arrived yet. Both threads sleep, waiting to be notified of a
response. Now the response for sequence number 1 arrives and is pushed
to the front the response queue. This generates a signal that awakes one
of the waiting threads, but which one is awakened is completely at the
mercy of the scheduler. If T1 is awakened first, it pops the response
from the queue, finds that it matches the request, and handles it as
expected. Later, when the reponse for sequence number 2 is pushed onto
the queue, the still-sleeping T2 will be awakened. It pops the response,
finds it to be matching, and all is well.
But if the scheduler decides to wake T2 first, T2 ends up popping the
response with sequence number 1 off the front of the queue, but it
doesn't match the request that T2 sent with sequence number 2, so T2
goes back to the top of the loop. At this point, it doesn't matter if T2
or T1 is awakened next; because the control response for sequence number
1 was already popped off the queue, T1 never sees the control response
it expects, and will throw uhd::op_timeout back up the stack.
This commit modifies the `wait_for_ack()` algorithm to search the queue
for a matching response rather than indiscriminately popping the
frontmost element from the queue and throwing it away if it doesn't
match. That way, the order in which threads are awakened no longer
matters as they will be able to find the corresponding response
regardless. Furthermore, when a response is pushed onto the response
queue, all waiting threads are notified of the condition via
`notify_all()`, rather than just waking one thread at random
(`notify_one()`). This gives all waiting threads the opportunity to
check the queue for a response.
Finally, the `wait_for_ack()` loop has been modified such that the
thread waits to be signalled regardless of whether the queue has
elements in it or not. (Prior to this change, the thread would only wait
to be signalled if the queue was empty.) This effectively implements the
behavior that all threads are awakened when a new control response is
pushed into the queue, and combined with the changes above, ensures that
all threads get a chance to react and check the queue when the queue is
modified.
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In 0caed5529, a change was made to ctrlpoint_endpoint's behavior such
that if a client does not care about checking for ACKs on poke or poll
operations, the code calls `wait_for_ack()` with a flag indicating that
it should not wait for the ACK, but find and remove the corresponding
response from the response queue. This prevents the queue from
potentially growing endlessly with response packets that the client
doesn't even care about.
However, this introduced a subtle, undesired behavioral change. When
`wait_for_ack()` finds the corresponding response for a request, it also
checks the status field of the response to report any errors flagged by
the hardware such as invalid command, routing error, etc. Prior to the
change mentioned above, since `wait_for_ack()` was never called when the
client doesn't want ACKs, the client would never be never notified of
any errors associated with the request. However, with the aforementioned
change in placd, when `wait_for_ack()` is called to find and remove the
unwanted response packet corresponding to the request, errors **are**
checked and reported up the user.
The behavior change was unearthed by the X410 ZBX CPLD initialization
code, which writes an initial value of 0 to all ZBX CPLD registers--even
read-only registers. A control request to write a read-only register
results in a response with CMDERR in its status field, as it should.
However, since the ZBX CPLD register initialization is performed with a
`poke32()` operation which by default doesn't wait for ACKs, this was
never a problem until the change to drain the response queue
inadvertently caused the error to surface. The result is that creating a
USRP session or RFNoC graph session to an X410 device is seen to
occasionally fail with a 'RuntimeError: RuntimeError: Failure to create
rfnoc_graph' message printed to the console.
This commit preserves the desired queue-draining behavior, but ignores
any error status on the response when it is found and removed from the
queue, thus restoring the behavior pre-0caed5529.
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This changes the behaviour of ctrlport_endpoint (the register interface
for block controllers) to always check for an ACK after doing a poke or
poll of any kind. Previously, the behaviour was to only check for an ACK
if the policy was set that way, or if the user requested the ACK to be
received.
The problem with the former approach was that if many pokes were
performed without ever requesting an ACK or a poll, the response queue
would fill up without ever getting emptied, eventually draining the
available heap space. Note that this is not a memory leak in the usual
sense, as the response queue was correctly holding on to the response
packets.
With this change, ctrlport_endpoint::wait_for_ack() now receives
a require_ack parameter. If it is false, the behaviour of wait_for_ack()
is changed as follows:
- If the response queue is empty, immediately return with an empty
response payload object.
- Otherwise, continue reading elements out of the response queue until
it is either depleted (in which case the previous rule kicks in), or
we find the ACK corresponding to the command previously sent out.
Note that this replicates the corresponding behaviour in UHD 3 (see
ctrl_iface_impl::wait_for_ack()).
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The checks from the new clang-tidy file are applied to the source tree
using:
$ find . -name "*.cpp" | sort -u | xargs \
--max-procs 8 --max-args 1 clang-tidy --format-style=file \
--fix -p /path/to/compile_commands.json
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The .1 second timeout fails on macOS. Expand this timeout to 1 second.
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This commit exposes uhdlib/rfnoc/chdr_types.hpp in the public includes.
Additionally, it takes some types from uhdlib/rfnoc/rfnoc_common.hpp and
exposes them publicly in uhd/rfnoc/rfnoc_types.hpp.
Finally, one constant is moved from uhdlib/rfnoc/rfnoc_common.hpp to
uhd/rfnoc/constants.hpp
Signed-off-by: robot-rover <sam.obrien@ni.com>
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It would be confusing to have two classes named chdr_packet. As it makes
more sense to name the new public chdr parser class chdr_packet, the
internal uhd::rfnoc::chdr::chdr_packet class is being renamed to
chdr_packet_writer to better represent its functionality.
Signed-off-by: Samuel O'Brien <sam.obrien@ni.com>
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If a timed command is in the queue, writes use a large timeout.
Changing reads to do the same.
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Note: template_lvbitx.{cpp,hpp} need to be excluded from the list of
files that clang-format gets applied against.
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When issuing a timed command, if there is no room in the command FIFO
and there is a timed command queue'd up, wait for a long time before
timing out.
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This introduces the concept of an async message validator, an optional
callback for functions to check if an async message has a valid payload.
After validation, the async message is ack'd. Then, the async message
handler is executed.
This makes sure that an async message is ack'd as soon as possible,
rather than after the async message handling, which can itself have all
sorts of communication going on to the device.
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Async messages (like, e.g., overrun messages) can include a timestamp.
This change enables access to the timestamp in the async message
handler. It is up to the FPGA block implementation to include the
timestamp, if desired/necessary. The definition of the timestamp may
also depend on the block, for example, the overrun async message will
include the time when the overrun occurred.
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The existing implementation would lock judiciously, causing a deadlock
when the async message handler would try and call poke32().
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- Add peek64() and poke64() convenience calls
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- Moved chdr_packet and chdr_types from rfnoc/chdr to rfnoc and updated
all references
- Moved non-CHDR definitions to rfnoc_common.hpp
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The inteface provides a mechanism for users of clocks to query
information such as the running status or rate
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The async message callback now has a vector of data words instead
of a single one
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- Added new register_iface class that translates high-level
peek/poke calls into CHDR control payloads
- Added new chdr_ctrl_endpoint class that emulates a control
stream endpoint in SW. It can create and handle multiple
register interfaces
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