| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Also updates our coding style file.
Ancient CMake versions required upper-case commands. Later command
names became case-insensitive. Now the preferred style is lower-case.
Run the following shell code (with GNU compliant sed):
cmake --help-command-list | grep -v "cmake version" | while read c; do
echo 's/\b'"$(echo $c | tr '[:lower:]' '[:upper:]')"'\(\s*\)(/'"$c"'\1(/g'
done > convert.sed \
&& git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' \
'*CMakeLists.txt' | xargs -0 gsed -i -f convert.sed && rm convert.sed
(Make sure the backslashes don't get mangled!)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To avoid the proliferation of additional include directories and
multiple ways of including project-local headers, we now default to
moving all headers that are used across UHD into the uhdlib/
subdirectory.
Some #include statements were also reordered as they were modified for
closer compliance with the coding guidelines.
Internal cpp source files should now include files like this:
#include <uhdlib/rfnoc/ctrl_iface.hpp>
Reviewed-by: Ashish Chaudhari <ashish.chaudhari@ettus.com>
|
|
|
|
|
|
|
| |
All copyright is now attributed to "Ettus Research, a National
Instruments company".
SPDX headers were also updated to latest version 3.0.
|
| |
|
| |
|
|
|
|
|
| |
Note: This is the first commit that uses for-range, and range-based
for-loops are now usable for UHD development.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
types)
- Also removes all references to boost/cstdint.hpp and replaces it with
stdint.h (The 'correct' replacement would be <cstdint>, but not all of our
compilers support that).
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
- Fixed segfault issue for graph modification errors
- Demangled node type names and added quotes to "dot" labels to allow fully qualified C++ names
- add_prop_node functions initialize the property objects in the tree in addition to data nodes
- Passed in resolve mutex to desired data node correctly
- Added == and != operators to data accessors
|
|
- Code location uhd/lib/experts
- expert_nodes.hpp contains all node definitions: data and worker
- expert_container.hpp contains the memory manager and resolver for expert nodes
- expert_factory contains the initializer and modifier for expert_container
|