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For our build machines, we don't need full on Visual Studio.
Instead this installs the VS Build Tools, which has the CLI
build apps we need.
Signed-off-by: Steven Koo <steven.koo@ni.com>
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This commit adds the infrastructure to build uhd on both Linux and
Windows using Pipelines. Using the docker images generated by the
build docker pipeline, this runs an AzDO container job to build uhd
artifacts. It then stores the artifacts to be used in later pipelines or
stages. This change supports make and ninja on Linux and msbuild
with VS2017/VS2019 x86/x64 on Windows.
Signed-off-by: Steven Koo <steven.koo@ni.com>
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This commit adds Pipeline support for building uhd toolchain docker
images. The Dockerfiles specify the required dependencies to build uhd.
These can then be used in downstream pipelines to build uhd. It's also
possible to use the Dockerfiles using "docker build" and "docker run"
to locally create the toolchain to build uhd.
Signed-off-by: Steven Koo <steven.koo@ni.com>
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