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+//
+// Copyright 2011-2012 Ettus Research LLC
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+#ifndef INCLUDED_LIBUHD_CONVERT_COMMON_HPP
+#define INCLUDED_LIBUHD_CONVERT_COMMON_HPP
+
+#include <uhd/convert.hpp>
+#include <uhd/utils/static.hpp>
+#include <boost/cstdint.hpp>
+#include <complex>
+
+#define _DECLARE_CONVERTER(name, in_form, num_in, out_form, num_out, prio) \
+ struct name : public uhd::convert::converter{ \
+ static sptr make(void){return sptr(new name());} \
+ double scale_factor; \
+ void set_scalar(const double s){scale_factor = s;} \
+ void operator()(const input_type&, const output_type&, const size_t); \
+ }; \
+ UHD_STATIC_BLOCK(__register_##name##_##prio){ \
+ uhd::convert::id_type id; \
+ id.input_format = #in_form; \
+ id.num_inputs = num_in; \
+ id.output_format = #out_form; \
+ id.num_outputs = num_out; \
+ uhd::convert::register_converter(id, &name::make, prio); \
+ } \
+ void name::operator()( \
+ const input_type &inputs, const output_type &outputs, const size_t nsamps \
+ )
+
+#define DECLARE_CONVERTER(in_form, num_in, out_form, num_out, prio) \
+ _DECLARE_CONVERTER(__convert_##in_form##_##num_in##_##out_form##_##num_out##_##prio, in_form, num_in, out_form, num_out, prio)
+
+/***********************************************************************
+ * Setup priorities
+ **********************************************************************/
+static const int PRIORITY_GENERAL = 0;
+static const int PRIORITY_EMPTY = -1;
+
+#ifdef __ARM_NEON__
+static const int PRIORITY_LIBORC = 3;
+static const int PRIORITY_SIMD = 1; //neon conversions could be implemented better, orc wins
+static const int PRIORITY_TABLE = 2; //tables require large cache, so they are slower on arm
+#else
+static const int PRIORITY_LIBORC = 1;
+static const int PRIORITY_SIMD = 3;
+static const int PRIORITY_TABLE = 2;
+#endif
+
+/***********************************************************************
+ * Typedefs
+ **********************************************************************/
+typedef std::complex<double> fc64_t;
+typedef std::complex<float> fc32_t;
+typedef std::complex<boost::int32_t> sc32_t;
+typedef std::complex<boost::int16_t> sc16_t;
+typedef std::complex<boost::int8_t> sc8_t;
+typedef double f64_t;
+typedef float f32_t;
+typedef boost::int32_t s32_t;
+typedef boost::int16_t s16_t;
+typedef boost::int8_t s8_t;
+
+typedef boost::uint32_t item32_t;
+
+/***********************************************************************
+ * Convert complex short buffer to items32 sc16
+ **********************************************************************/
+static UHD_INLINE item32_t sc16_to_item32_sc16(sc16_t num, double){
+ boost::uint16_t real = num.real();
+ boost::uint16_t imag = num.imag();
+ return (item32_t(real) << 16) | (item32_t(imag) << 0);
+}
+
+/***********************************************************************
+ * Convert items32 sc16 buffer to complex short
+ **********************************************************************/
+static UHD_INLINE sc16_t item32_sc16_to_sc16(item32_t item, double){
+ return sc16_t(
+ boost::int16_t(item >> 16),
+ boost::int16_t(item >> 0)
+ );
+}
+
+/***********************************************************************
+ * Convert complex float buffer to items32 sc16
+ **********************************************************************/
+static UHD_INLINE item32_t fc32_to_item32_sc16(fc32_t num, double scale_factor){
+ boost::uint16_t real = boost::int16_t(num.real()*float(scale_factor));
+ boost::uint16_t imag = boost::int16_t(num.imag()*float(scale_factor));
+ return (item32_t(real) << 16) | (item32_t(imag) << 0);
+}
+
+/***********************************************************************
+ * Convert items32 sc16 buffer to complex float
+ **********************************************************************/
+static UHD_INLINE fc32_t item32_sc16_to_fc32(item32_t item, double scale_factor){
+ return fc32_t(
+ float(boost::int16_t(item >> 16)*float(scale_factor)),
+ float(boost::int16_t(item >> 0)*float(scale_factor))
+ );
+}
+
+/***********************************************************************
+ * Convert complex double buffer to items32 sc16
+ **********************************************************************/
+static UHD_INLINE item32_t fc64_to_item32_sc16(fc64_t num, double scale_factor){
+ boost::uint16_t real = boost::int16_t(num.real()*scale_factor);
+ boost::uint16_t imag = boost::int16_t(num.imag()*scale_factor);
+ return (item32_t(real) << 16) | (item32_t(imag) << 0);
+}
+
+/***********************************************************************
+ * Convert items32 sc16 buffer to complex double
+ **********************************************************************/
+static UHD_INLINE fc64_t item32_sc16_to_fc64(item32_t item, double scale_factor){
+ return fc64_t(
+ float(boost::int16_t(item >> 16)*scale_factor),
+ float(boost::int16_t(item >> 0)*scale_factor)
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex char
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_sc8(item32_t item, sc8_t &out0, sc8_t &out1, double){
+ out0 = sc8_t(
+ boost::int8_t(item >> 8),
+ boost::int8_t(item >> 0)
+ );
+ out1 = sc8_t(
+ boost::int8_t(item >> 24),
+ boost::int8_t(item >> 16)
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex short
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_sc16(item32_t item, sc16_t &out0, sc16_t &out1, double){
+ out0 = sc16_t(
+ boost::int8_t(item >> 8),
+ boost::int8_t(item >> 0)
+ );
+ out1 = sc16_t(
+ boost::int8_t(item >> 24),
+ boost::int8_t(item >> 16)
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex float
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_fc32(item32_t item, fc32_t &out0, fc32_t &out1, double scale_factor){
+ out0 = fc32_t(
+ float(boost::int8_t(item >> 8)*float(scale_factor)),
+ float(boost::int8_t(item >> 0)*float(scale_factor))
+ );
+ out1 = fc32_t(
+ float(boost::int8_t(item >> 24)*float(scale_factor)),
+ float(boost::int8_t(item >> 16)*float(scale_factor))
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex double
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_fc64(item32_t item, fc64_t &out0, fc64_t &out1, double scale_factor){
+ out0 = fc64_t(
+ float(boost::int8_t(item >> 8)*scale_factor),
+ float(boost::int8_t(item >> 0)*scale_factor)
+ );
+ out1 = fc64_t(
+ float(boost::int8_t(item >> 24)*scale_factor),
+ float(boost::int8_t(item >> 16)*scale_factor)
+ );
+}
+
+/***********************************************************************
+ * Convert complex char to items32 sc8 buffer
+ **********************************************************************/
+static UHD_INLINE item32_t sc8_to_item32_sc8(sc8_t in0, sc8_t in1, double){
+ boost::uint8_t real0 = boost::int8_t(in0.real());
+ boost::uint8_t imag0 = boost::int8_t(in0.imag());
+ boost::uint8_t real1 = boost::int8_t(in1.real());
+ boost::uint8_t imag1 = boost::int8_t(in1.imag());
+ return
+ (item32_t(real0) << 8) | (item32_t(imag0) << 0) |
+ (item32_t(real1) << 24) | (item32_t(imag1) << 16)
+ ;
+}
+
+/***********************************************************************
+ * Convert complex short to items32 sc8 buffer
+ **********************************************************************/
+static UHD_INLINE item32_t sc16_to_item32_sc8(sc16_t in0, sc16_t in1, double){
+ boost::uint8_t real0 = boost::int8_t(in0.real());
+ boost::uint8_t imag0 = boost::int8_t(in0.imag());
+ boost::uint8_t real1 = boost::int8_t(in1.real());
+ boost::uint8_t imag1 = boost::int8_t(in1.imag());
+ return
+ (item32_t(real0) << 8) | (item32_t(imag0) << 0) |
+ (item32_t(real1) << 24) | (item32_t(imag1) << 16)
+ ;
+}
+
+/***********************************************************************
+ * Convert complex float to items32 sc8 buffer
+ **********************************************************************/
+static UHD_INLINE item32_t fc32_to_item32_sc8(fc32_t in0, fc32_t in1, double scale_factor){
+ boost::uint8_t real0 = boost::int8_t(in0.real()*float(scale_factor));
+ boost::uint8_t imag0 = boost::int8_t(in0.imag()*float(scale_factor));
+ boost::uint8_t real1 = boost::int8_t(in1.real()*float(scale_factor));
+ boost::uint8_t imag1 = boost::int8_t(in1.imag()*float(scale_factor));
+ return
+ (item32_t(real0) << 8) | (item32_t(imag0) << 0) |
+ (item32_t(real1) << 24) | (item32_t(imag1) << 16)
+ ;
+}
+
+/***********************************************************************
+ * Convert complex double to items32 sc8 buffer
+ **********************************************************************/
+static UHD_INLINE item32_t fc64_to_item32_sc8(fc64_t in0, fc64_t in1, double scale_factor){
+ boost::uint8_t real0 = boost::int8_t(in0.real()*(scale_factor));
+ boost::uint8_t imag0 = boost::int8_t(in0.imag()*(scale_factor));
+ boost::uint8_t real1 = boost::int8_t(in1.real()*(scale_factor));
+ boost::uint8_t imag1 = boost::int8_t(in1.imag()*(scale_factor));
+ return
+ (item32_t(real0) << 8) | (item32_t(imag0) << 0) |
+ (item32_t(real1) << 24) | (item32_t(imag1) << 16)
+ ;
+}
+
+#endif /* INCLUDED_LIBUHD_CONVERT_COMMON_HPP */