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-rw-r--r--host/lib/convert/convert_common.hpp66
1 files changed, 54 insertions, 12 deletions
diff --git a/host/lib/convert/convert_common.hpp b/host/lib/convert/convert_common.hpp
index 612fa312b..56b718292 100644
--- a/host/lib/convert/convert_common.hpp
+++ b/host/lib/convert/convert_common.hpp
@@ -65,18 +65,18 @@ typedef boost::int8_t s8_t;
typedef boost::uint32_t item32_t;
/***********************************************************************
- * Convert complex short buffer to items32
+ * Convert complex short buffer to items32 sc16
**********************************************************************/
-static UHD_INLINE item32_t sc16_to_item32(sc16_t num, double){
+static UHD_INLINE item32_t sc16_to_item32_sc16(sc16_t num, double){
boost::uint16_t real = num.real();
boost::uint16_t imag = num.imag();
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
- * Convert items32 buffer to complex short
+ * Convert items32 sc16 buffer to complex short
**********************************************************************/
-static UHD_INLINE sc16_t item32_to_sc16(item32_t item, double){
+static UHD_INLINE sc16_t item32_sc16_to_sc16(item32_t item, double){
return sc16_t(
boost::int16_t(item >> 16),
boost::int16_t(item >> 0)
@@ -84,18 +84,18 @@ static UHD_INLINE sc16_t item32_to_sc16(item32_t item, double){
}
/***********************************************************************
- * Convert complex float buffer to items32 (no swap)
+ * Convert complex float buffer to items32 sc16
**********************************************************************/
-static UHD_INLINE item32_t fc32_to_item32(fc32_t num, double scale_factor){
+static UHD_INLINE item32_t fc32_to_item32_sc16(fc32_t num, double scale_factor){
boost::uint16_t real = boost::int16_t(num.real()*float(scale_factor));
boost::uint16_t imag = boost::int16_t(num.imag()*float(scale_factor));
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
- * Convert items32 buffer to complex float
+ * Convert items32 sc16 buffer to complex float
**********************************************************************/
-static UHD_INLINE fc32_t item32_to_fc32(item32_t item, double scale_factor){
+static UHD_INLINE fc32_t item32_sc16_to_fc32(item32_t item, double scale_factor){
return fc32_t(
float(boost::int16_t(item >> 16)*float(scale_factor)),
float(boost::int16_t(item >> 0)*float(scale_factor))
@@ -103,22 +103,64 @@ static UHD_INLINE fc32_t item32_to_fc32(item32_t item, double scale_factor){
}
/***********************************************************************
- * Convert complex double buffer to items32 (no swap)
+ * Convert complex double buffer to items32 sc16
**********************************************************************/
-static UHD_INLINE item32_t fc64_to_item32(fc64_t num, double scale_factor){
+static UHD_INLINE item32_t fc64_to_item32_sc16(fc64_t num, double scale_factor){
boost::uint16_t real = boost::int16_t(num.real()*scale_factor);
boost::uint16_t imag = boost::int16_t(num.imag()*scale_factor);
return (item32_t(real) << 16) | (item32_t(imag) << 0);
}
/***********************************************************************
- * Convert items32 buffer to complex double
+ * Convert items32 sc16 buffer to complex double
**********************************************************************/
-static UHD_INLINE fc64_t item32_to_fc64(item32_t item, double scale_factor){
+static UHD_INLINE fc64_t item32_sc16_to_fc64(item32_t item, double scale_factor){
return fc64_t(
float(boost::int16_t(item >> 16)*scale_factor),
float(boost::int16_t(item >> 0)*scale_factor)
);
}
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex short
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_sc16(item32_t item, sc16_t &out0, sc16_t &out1, double){
+ out0 = sc16_t(
+ boost::int8_t(item >> 8),
+ boost::int8_t(item >> 0)
+ );
+ out1 = sc16_t(
+ boost::int8_t(item >> 24),
+ boost::int8_t(item >> 16)
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex float
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_fc32(item32_t item, fc32_t &out0, fc32_t &out1, double scale_factor){
+ out0 = fc32_t(
+ float(boost::int8_t(item >> 8)*float(scale_factor)),
+ float(boost::int8_t(item >> 0)*float(scale_factor))
+ );
+ out1 = fc32_t(
+ float(boost::int8_t(item >> 24)*float(scale_factor)),
+ float(boost::int8_t(item >> 16)*float(scale_factor))
+ );
+}
+
+/***********************************************************************
+ * Convert items32 sc8 buffer to complex double
+ **********************************************************************/
+static UHD_INLINE void item32_sc8_to_fc64(item32_t item, fc64_t &out0, fc64_t &out1, double scale_factor){
+ out0 = fc64_t(
+ float(boost::int8_t(item >> 8)*scale_factor),
+ float(boost::int8_t(item >> 0)*scale_factor)
+ );
+ out1 = fc64_t(
+ float(boost::int8_t(item >> 24)*scale_factor),
+ float(boost::int8_t(item >> 16)*scale_factor)
+ );
+}
+
#endif /* INCLUDED_LIBUHD_CONVERT_COMMON_HPP */