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-rw-r--r--firmware/zpu/lib/i2c_async.c206
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diff --git a/firmware/zpu/lib/i2c_async.c b/firmware/zpu/lib/i2c_async.c
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+//
+// Copyright 2010 Ettus Research LLC
+//
+/*
+ * Copyright 2007,2008 Free Software Foundation, Inc.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+ //i2c_async.c: asynchronous (interrupt-driven) routines for I2C.
+ //separated out here so we can have a small I2C lib for bootloader and
+ //retain interrupt-driven I2C for the main app.
+
+#include "memory_map.h"
+#include "stdint.h"
+#include <string.h>
+#include "pic.h"
+#include "nonstdio.h"
+#include "i2c_async.h"
+
+ //asynchronous (interrupt-driven) i2c state variables
+volatile uint8_t i2c_buf[17]; //tx/rx data transfer buffer
+volatile uint8_t *volatile i2c_bufptr = i2c_buf; //ptr to current position
+volatile uint8_t i2c_len = 0; //length remaining in current transfer
+volatile i2c_state_t i2c_state = I2C_STATE_IDLE; //current I2C transfer state
+i2c_dir_t i2c_dir; //I2C transfer direction
+
+void (*volatile i2c_callback)(void); //function pointer to i2c callback to be called when transaction is complete
+static void i2c_irq_handler(unsigned irq);
+inline void i2c_async_err(void);
+
+void i2c_register_handler(void) {
+ pic_register_handler(IRQ_I2C, i2c_irq_handler);
+}
+
+
+static void i2c_irq_handler(unsigned irq) {
+//i2c state machine.
+
+ //printf("I2C irq handler\n");
+ //first let's make sure nothing is f'ed up
+ //TODO: uncomment this error checking when we have some way to handle errors
+// if(((i2c_regs->cmd_status & I2C_ST_RXACK) != 0) && i2c_dir == I2C_DIR_WRITE) { //we got a NACK and we didn't send it
+// printf("\tNACK received\n");
+// i2c_async_err();
+// return;
+// }// else printf("\tACK received, proceeding\n");
+
+ if(i2c_regs->cmd_status & I2C_ST_AL) {
+ printf("\tArbitration lost!\n");
+ i2c_async_err();
+ return;
+ }
+
+ if(i2c_regs->cmd_status & I2C_ST_TIP) {
+ //printf("\tI2C still busy in interrupt\n");
+ return;
+ }
+
+ //now decide what to do
+ switch(i2c_state) {
+
+ case I2C_STATE_IDLE:
+ //this is an error. in idle state, we shouldn't be transferring data, and the fact that the IRQ fired is terrible bad.
+ printf("AAAAAHHHHH INTERRUPT IN THE IDLE STATE AAAHHHHHHHHH\n");
+ i2c_async_err();
+ break;
+
+ case I2C_STATE_CONTROL_BYTE_SENT: //here we've sent the control byte, and we're either clocking data in or out now, but we haven't received a byte yet.
+ case I2C_STATE_DATA: //here we're sending/receiving data and if we're receiving there's data in the data reg
+
+ //if(i2c_state == I2C_STATE_DATA) printf("\tI2C in state DATA with dir=%d and len=%d\n", i2c_dir, i2c_len);
+ //else printf("\tI2C in state CONTROL_BYTE_SENT with dir=%d and len=%d\n", i2c_dir, i2c_len);
+
+ if(i2c_dir == I2C_DIR_READ) {
+ if(i2c_state == I2C_STATE_DATA) *(i2c_bufptr++) = i2c_regs->data;
+ //printf("\tRead %x\n", *(i2c_bufptr-1));
+ //set up another data byte
+ if(i2c_len > 1) //only one more byte to transfer
+ i2c_regs->cmd_status = I2C_CMD_RD;
+ else
+ i2c_regs->cmd_status = I2C_CMD_RD | I2C_CMD_NACK | I2C_CMD_STOP;
+ }
+ else if(i2c_dir == I2C_DIR_WRITE) {
+ //write a byte
+ //printf("\tWriting %x\n", *i2c_bufptr);
+ i2c_regs->data = *(i2c_bufptr++);
+ if(i2c_len > 1)
+ i2c_regs->cmd_status = I2C_CMD_WR;
+ else {
+ //printf("\tGenerating STOP\n");
+ i2c_regs->cmd_status = I2C_CMD_WR | I2C_CMD_STOP;
+ }
+ };
+ i2c_len--;
+ if(i2c_len == 0) i2c_state = I2C_STATE_LAST_BYTE;
+ else i2c_state = I2C_STATE_DATA; //takes care of the addr_sent->data transition
+ break;
+
+
+ case I2C_STATE_LAST_BYTE: //here we've already sent the last read request and the last data is waiting for us.
+ //printf("\tI2C in state LAST BYTE\n");
+
+ if(i2c_dir == I2C_DIR_READ) {
+ *(i2c_bufptr++) = i2c_regs->data;
+ //printf("\tRead %x\n", *(i2c_bufptr-1));
+ i2c_state = I2C_STATE_DATA_READY;
+ } else {
+ i2c_state = I2C_STATE_IDLE;
+ }
+ i2c_regs->ctrl &= ~I2C_CTRL_IE; //disable interrupts until next time
+
+ if(i2c_callback) {
+ i2c_callback(); //if we registered a callback, call it!
+ }
+
+ break;
+
+
+ default: //terrible things have happened.
+ break;
+ }
+
+}
+
+void i2c_register_callback(void (*volatile callback)(void)) {
+ i2c_callback = callback;
+}
+
+inline void i2c_async_err(void) {
+ i2c_state = I2C_STATE_IDLE;
+ i2c_regs->ctrl &= ~I2C_CTRL_IE;
+ printf("I2C error\n");
+//TODO: set an error flag instead of just dropping things on the floor
+ i2c_regs->cmd_status = I2C_CMD_STOP;
+}
+
+bool i2c_async_read(uint8_t addr, unsigned int len) {
+ //printf("Starting async read\n");
+ if(i2c_state != I2C_STATE_IDLE) return false; //sorry mario but your i2c is in another castle
+ if(len == 0) return true; //just idiot-proofing
+ if(len > sizeof(i2c_buf)) return false;
+
+ //disable I2C interrupts and clear pending interrupts on the I2C device
+ i2c_regs->ctrl &= ~I2C_CTRL_IE;
+ i2c_regs->cmd_status |= I2C_CMD_IACK;
+
+ i2c_len = len;
+ i2c_dir = I2C_DIR_READ;
+ i2c_bufptr = i2c_buf;
+ //then set up the transfer by issuing the control byte
+ i2c_regs->ctrl |= I2C_CTRL_IE;
+ i2c_regs->data = (addr << 1) | 0x01; //7 bit addr and read bit
+ i2c_regs->cmd_status = I2C_CMD_WR | I2C_CMD_START; //generate start & start writing addr
+ //update the state so the irq handler knows what's going on
+ i2c_state = I2C_STATE_CONTROL_BYTE_SENT;
+ return true;
+}
+
+bool i2c_async_write(uint8_t addr, const uint8_t *buf, unsigned int len) {
+ //printf("Starting async write\n");
+ if(i2c_state != I2C_STATE_IDLE) return false; //sorry mario but your i2c is in another castle
+ if(len > sizeof(i2c_buf)) return false;
+
+ //disable I2C interrupts and clear pending interrupts on the I2C device
+ i2c_regs->ctrl &= ~I2C_CTRL_IE;
+ i2c_regs->cmd_status |= I2C_CMD_IACK;
+
+ //copy the buffer into our own if writing
+ memcpy((void *)i2c_buf, buf, len);
+
+ i2c_len = len;
+ i2c_dir = I2C_DIR_WRITE;
+ i2c_bufptr = i2c_buf;
+ //then set up the transfer by issuing the control byte
+ i2c_regs->ctrl |= I2C_CTRL_IE;
+ i2c_regs->data = (addr << 1) | 0x00; //7 bit addr and read bit
+ i2c_regs->cmd_status = I2C_CMD_WR | I2C_CMD_START; //generate start & start writing addr
+ //update the state so the irq handler knows what's going on
+ i2c_state = I2C_STATE_CONTROL_BYTE_SENT;
+
+ return true;
+}
+
+//TODO: determine if it's better to read sequentially into the user's buffer, copy on transfer complete, or copy on request (shown below). probably best to copy on request.
+bool i2c_async_data_ready(void *buf) {
+ if(i2c_state == I2C_STATE_DATA_READY) {
+ i2c_state = I2C_STATE_IDLE;
+ memcpy(buf, (void *)i2c_buf, (i2c_bufptr - i2c_buf)); //TODO: not really comfortable with this
+ //printf("Copying %d bytes to user buffer\n", i2c_bufptr-i2c_buf);
+ return true;
+ }
+ return false;
+}
+