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author | Martin Braun <martin.braun@ettus.com> | 2015-01-09 20:43:59 +0100 |
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committer | Martin Braun <martin.braun@ettus.com> | 2015-01-19 09:07:16 +0100 |
commit | e76ceef05331fcf8bb6d1855f5c06b483851d07b (patch) | |
tree | 999409bdbdf597c3f4c870686a69e6772d40dda0 /host | |
parent | ad1ef1b64590b72a3286046f8baa79ac055f9923 (diff) | |
download | uhd-e76ceef05331fcf8bb6d1855f5c06b483851d07b.tar.gz uhd-e76ceef05331fcf8bb6d1855f5c06b483851d07b.tar.bz2 uhd-e76ceef05331fcf8bb6d1855f5c06b483851d07b.zip |
docs: Added page on static builds
Diffstat (limited to 'host')
-rw-r--r-- | host/docs/build.dox | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/host/docs/build.dox b/host/docs/build.dox index 1e73bbfb3..01209bc3e 100644 --- a/host/docs/build.dox +++ b/host/docs/build.dox @@ -188,5 +188,45 @@ front of the shell `PATH` environment variable. Do \b NOT set permanently; these work differently than under Linux and should be used for testing / temporary purposes only. +\section build_apps Building applications that require UHD using CMake + +If your application uses CMake as a build system, the following command +will setup up your build environment to link against UHD: + +\code{.cmake} +find_package(UHD "3.8.0") +\endcode + +This will set the CMake variable `UHD_INCLUDE_DIRS` and `UHD_LIBRARIES` +accordingly. + +See the example in `examples/init_usrp` for more details, as well as +the UHDConfig.cmake file that gets installed along with the UHD libraries. + +\section build_static Static Builds + +Using CMake, UHD can be built as a static library by switching on +`ENABLE_STATIC_LIBS`. + + cmake -DENABLE_STATIC_LIBS=On <path to UHD source> + +When linking the static library, you must ensure that the library +is loaded in its entirety, otherwise global objects aren't initialized +at load-time and it will always fail to detect any devices. +Also, \b all UHD dependencies for UHD must be provided unless your +linker has other ways of resolving library dependencies. + +With the GNU ld linker (e.g. on Linux platforms), this is done using +the `--whole-archive` switch. Using the GNU C++ compiler, the correct +command line is: + + g++ your_uhd_app.cpp -Wl,-whole-archive <path to UHD libs>/libuhd.a -Wl,-no-whole-archive -ldl -lpthread -l<all other libraries> + +Note that `--whole-archive` is disabled after including `libuhd.a`. +The exact list of libraries depends on your UHD build. When using `UHDConfig.cmake` +(see \ref build_apps), the path to `libuhd.a` is saved into `UHD_LIBRARIES`, +and `UHD_STATIC_LIB_DEPS` lists the required dependencies. See `UHDConfig.cmake` +for details. + */ // vim:ft=doxygen: |