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author | Ashish Chaudhari <ashish@ettus.com> | 2015-03-17 13:52:29 -0700 |
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committer | Ashish Chaudhari <ashish@ettus.com> | 2015-03-17 13:52:29 -0700 |
commit | 6a34824ad10eaa2d2b642b959f278f6c4e326d6d (patch) | |
tree | 1aa582ee8e5cef716b59ec4deb3a8e5f4f532929 /host/docs/build.dox | |
parent | 5682321efa26bb97f5d0c37d8e9921fc11a9b923 (diff) | |
parent | 306b5243e12af0db493856ad8397abac9835db0c (diff) | |
download | uhd-6a34824ad10eaa2d2b642b959f278f6c4e326d6d.tar.gz uhd-6a34824ad10eaa2d2b642b959f278f6c4e326d6d.tar.bz2 uhd-6a34824ad10eaa2d2b642b959f278f6c4e326d6d.zip |
Merge branch 'master' into ashish/vivado
Diffstat (limited to 'host/docs/build.dox')
-rw-r--r-- | host/docs/build.dox | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/host/docs/build.dox b/host/docs/build.dox index 01209bc3e..e08bc6bf3 100644 --- a/host/docs/build.dox +++ b/host/docs/build.dox @@ -61,7 +61,7 @@ Other compilers (or lower versions) may work, but are unsupported. - **Minimum Version:** 1.0 - **Usage:** build time + runtime (optional) - **Download URL:** http://sourceforge.net/projects/libusb/files/libusb-1.0/ -- **Download URL (Windows):** https://github.com/libusbx/libusbx +- **Download URL (Windows):** https://github.com/libusb/libusb ### Python @@ -148,7 +148,7 @@ so we must manually tell CMake how to locate the LibUSB header and lib. - Recommend the static `libusb-1.0.lib` to simplify runtime dependencies. - Check the box to enable USB support, click "Configure" and "Generate". -<b>Note:</b> On Windows, LibUSBx is required to use most USB3 controllers. +<b>Note:</b> On Windows, LibUSB v1.0.19 is required to use most USB3 controllers. \subsection build_in_msvc Build the project in MSVC - Open the generated project file in MSVC. @@ -208,7 +208,7 @@ the UHDConfig.cmake file that gets installed along with the UHD libraries. Using CMake, UHD can be built as a static library by switching on `ENABLE_STATIC_LIBS`. - cmake -DENABLE_STATIC_LIBS=On <path to UHD source> + cmake -DENABLE_STATIC_LIBS=ON <path to UHD source> When linking the static library, you must ensure that the library is loaded in its entirety, otherwise global objects aren't initialized |