import System.IO import Data.Char -- ppm image file -- P3 width height maxcolorval r g b r g b r g b ... -- max line length: 70 type Angle = Double type ScreenCoord = (Angle, Angle) type Color = (Int, Int, Int) degrees = pi / 180 eye = [0, 0, 2] alpha1 = 80 * degrees alpha2 = -40 * degrees beta1 = 15 * degrees beta2 = -30 * degrees w = 1000 h = 500 oversampling = 1 -- each pixel is 2x2 rays ov_alphaoffset = ((alpha2 - alpha1) / (w-1)) / oversampling ov_betaoffset = ((beta2 - beta1) / (h-1)) / oversampling ov_alphaoffsets = take (round oversampling) [0,ov_alphaoffset..] ov_betaoffsets = take (round oversampling) [0,ov_betaoffset..] imgheader = "P3 " ++ (show w) ++ " " ++ (show h) ++ " 255\n" alphas = take (round w) [alpha1,(alpha1 + ((alpha2 - alpha1) / (w-1)))..] betas = take (round h) [beta1,(beta1 + ((beta2 - beta1) / (h-1)))..] -- intersect at (x , y , depth ) intersect_floor :: ScreenCoord -> (Double, Double, Double) intersect_floor (alpha, beta) | beta < 0 = (-2 * (cos alpha) / (sin beta) - 2 * (cos beta) / (sin beta), -2 * (sin alpha) / (sin beta), -2 / (sin beta) ) | otherwise = (0, 0, 0) floorcolor :: ScreenCoord -> Color floorcolor (alpha, beta) | (round (x/8) `mod` 2) == (round (y/8) `mod` 2) = (attn, 0, 0) | otherwise = (attn, attn, attn) where attn = max 0 (round (255 - 8*(sqrt t))) (x, y, t) = intersect_floor (alpha, beta) -- blue is beautiful, but a green tint is nice too skycolor :: ScreenCoord -> Color skycolor (alpha, beta) = (60, round ((sqrt (alpha/6)) / (sqrt (90 * degrees)) * 128), round ((sqrt beta) / (sqrt (90 * degrees)) * 255) ) pixel_color :: ScreenCoord -> Color pixel_color (alpha, beta) | beta > 0 = skycolor (alpha, beta) | beta == 0 = (0, 255, 0) | otherwise = floorcolor (alpha, beta) cartProdTranspose xs ys = [(y,x) | x <- xs, y <- ys] cartProd xs ys = [(x,y) | x <- xs, y <- ys] pixel_to_ppm (r,g,b) = show r ++ " " ++ show g ++ " " ++ show b ++ "\n" tuple2sum x y = (a1 + b1, a2 + b2) where (a1, a2) = x (b1, b2) = y -- from one pixel (alpha, beta), get a list of oversampled pixels oversample :: ScreenCoord -> [ScreenCoord] oversample (a,b) = map (tuple2sum (a,b)) (cartProd ov_alphaoffsets ov_betaoffsets) tuple3sum x y = (a1 + b1, a2 + b2, a3 + b3) where (a1, a2, a3) = x (b1, b2, b3) = y coloraverage :: [Color] -> Color coloraverage xs = ( round (fromIntegral s1/l), round (fromIntegral s2/l), round (fromIntegral s3/l) ) where (s1, s2, s3) = foldr tuple3sum (0,0,0) xs l = fromIntegral (length xs) -- calculate color of oversampled pixels ov_color :: [ScreenCoord] -> Color ov_color xs = coloraverage (map pixel_color xs) -- list of list of (alpha, beta)-tuples ov_pixels = map oversample (cartProdTranspose betas alphas) allpixels = map ov_color ov_pixels image = imgheader ++ (foldr (++) "" (map pixel_to_ppm allpixels)) main = writeFile "foo.ppm" image