import System.IO import Data.Char import Debug.Trace -- ppm image file -- P3 width height maxcolorval r g b r g b r g b ... -- max line length: 70 type Angle = Double type ScreenCoord = (Angle, Angle) type Color = (Int, Int, Int) type Coord = (Double, Double, Double) data Sphere = Sphere Coord Double Color deriving (Show, Eq) degrees = pi / 180 eye :: Coord eye = (-40, -60, 20) x_of (x, _, _) = x y_of (_, y, _) = y z_of (_, _, z) = z sphere1 = Sphere (0, 80, 25) 10 (55,255,0) sphere2 = Sphere (80, 0, 35) 20 (255,60,200) --sphere3 = Sphere (0, -80, 5) 20 (5,60,200) --sphere4 = Sphere (-80, 0, 5) 20 (0,255,255) --spheres = [sphere1, sphere2, sphere3, sphere4] filename num = "foo/foo" ++ show num ++ ".ppm" --spherepos = take 1 [0,20..] --spherepos = take 10 [0,36..] spherepos = [72] spheres num = [ trace ("Sphere at " ++ show (round (80 * sin(num * degrees))) ++ "," ++ show (round (80 * cos(num * degrees))) ++ ",5" ) Sphere (80 * sin(num * degrees), 80 * cos(num * degrees), 5) 10 (255,60,0), sphere1, sphere2] writenum :: Double -> IO () writenum num = trace ("Rendering " ++ show (filename $ round num)) writeFile (filename num) (image $ spheres num) main = mapM writenum spherepos alpha1 = 100 * degrees alpha2 = 0 * degrees beta1 = 70 * degrees beta2 = 120 * degrees floorscale = 4 w = 1920 h = 1080 oversampling = 4 -- each pixel is oversampling^2 rays black :: Color black = (0,0,0) ov_alphaoffset = ((alpha2 - alpha1) / (w-1)) / oversampling ov_betaoffset = ((beta2 - beta1) / (h-1)) / oversampling ov_alphaoffsets = take (round oversampling) [0,ov_alphaoffset..] ov_betaoffsets = take (round oversampling) [0,ov_betaoffset..] imgheader = "P3 " ++ (show $ round w) ++ " " ++ (show $ round h) ++ " 255\n" alphas = take (round w) [alpha1,(alpha1 + ((alpha2 - alpha1) / (w-1)))..] betas = take (round h) [beta1,(beta1 + ((beta2 - beta1) / (h-1)))..] attenuate_color :: Double -> Color -> Color attenuate_color factor (r,g,b) = ( round $ fromIntegral r * factor, round $ fromIntegral g * factor, round $ fromIntegral b * factor) -- spherical projection, -- return coordinates from a given coordinate, extended by given -- angles to some distance spherical_proj :: Coord -> Angle -> Angle -> Double -> Coord spherical_proj (x,y,z) alpha beta dist = (x + dist*(sin beta * cos alpha), y + dist*(sin beta * sin alpha), z + dist*cos beta - 0.1) -- intersect sphere -- discr = 4(( A u + B v + C w )^2 - (A^2 + B^2 + C^2)(u^2 + v^2 + w^2)) discr :: Coord -> ScreenCoord -> Sphere -> Double discr source (alpha, beta) (Sphere centre radius _) = 4*(( aa * u + bb * v + cc * w )^2 - (aa*aa + bb*bb + cc*cc)*(u*u + v*v + w*w - radius^2)) where u = (x_of source) - (x_of centre) v = (y_of source) - (y_of centre) w = (z_of source) - (z_of centre) aa = sin beta * cos alpha bb = sin beta * sin alpha cc = cos beta -- the intersect functions return (Coord, Distance, Color) -- distance = 0 means no intersection intersect_sphere :: Coord -> [Sphere] -> ScreenCoord -> Sphere -> (Coord, Double, Color) intersect_sphere source spheres (alpha, beta) (Sphere centre radius color) | delta > 0 = (spherical_proj source alpha beta t, t, attenuate_color 0.5 $ pixel_color (spherical_proj source alpha beta t) spheres reflection_angle ) | otherwise = ((0,0,0), 0, black) where t = min ((-b - sqrt(delta)) / (2*a)) ((-b + sqrt(delta)) / (2*a)) delta = discr source (alpha, beta) (Sphere centre radius color) a = aa^2 + bb^2 + cc^2 b = 2 * (aa*u + bb*v + cc*w) u = (x_of source) - (x_of centre) v = (y_of source) - (y_of centre) w = (z_of source) - (z_of centre) aa = sin beta * cos alpha bb = sin beta * sin alpha cc = cos beta reflection_angle = (-alpha, 180) intersect_point_floor :: Coord -> ScreenCoord -> (Coord, Double) intersect_point_floor (x, y, z) (alpha, beta) = ( (x - z * sin beta * cos alpha / cos beta, y - z * sin beta * sin alpha / cos beta, 0), -z / (cos beta) ) direction_color :: Double -> Double -> Int -> Color direction_color x y attn | x > 0 && y > 0 = (attn, 0, 0) -- red | x <= 0 && y > 0 = (0, attn, 0) -- green | x > 0 && y <= 0 = (attn, attn, 0) -- yellow | otherwise = (0, 0, attn) -- blue checkerboard_pattern :: Double -> Double -> Int -> Color checkerboard_pattern x y attn | (round (x/floorscale) `mod` 2) == (round (y/floorscale) `mod` 2) = direction_color x y attn | otherwise = (attn, attn, attn) intersect_floor :: Coord -> ScreenCoord -> (Coord, Double, Color) intersect_floor source (alpha, beta) | x > (-0.5) && x < 0.5 = ((x, y, z), t, (0, attn, attn)) -- x near 0 : cyan | y > (-0.5) && y < 0.5 = ((x, y, z), t, (attn, attn, 0)) -- y near 0 : yellow | beta <= 90*degrees = ((x, y, z), 0, checkerboard_pattern x y 128) | otherwise = ((x, y, z), t, checkerboard_pattern x y attn) where attn = max 0 (round (255 - 4*(sqrt $ abs t))) ((x, y, z), t) = intersect_point_floor source (alpha, beta) -- blue is beautiful, but a green tint is nice too skycolor :: Coord -> ScreenCoord -> Color skycolor source (alpha, beta) = (r,g,b) where r = 60 g = max 0 $ round $ (sqrt (alpha/6)) / (sqrt (90 * degrees)) * 128 b = max 0 $ round $ (sqrt (-beta+90*degrees)) / (sqrt (90 * degrees)) * 255 data SphereIntersect = SphereIntersect Double Color deriving (Eq, Show) -- distance color instance Ord SphereIntersect where (SphereIntersect d1 _) `compare` (SphereIntersect d2 _) | d2 <= 0 = LT | d1 <= 0 = GT | otherwise = d1 `compare` d2 nearest_sphere :: Coord -> ScreenCoord -> [Sphere] -> SphereIntersect nearest_sphere source scoord spheres = minimum [(SphereIntersect distance color) | (_, distance, color) <- intersections] where intersections = map (intersect_sphere source spheres scoord) spheres -- also include floor in objects nearest_obj :: Coord -> ScreenCoord -> [Sphere] -> (Double, Color) nearest_obj source scoord spheres | floordist == 0 && spheredist > 0 = (spheredist, spherecolor) | floordist > spheredist && spheredist > 0 = (spheredist, spherecolor) | otherwise = (floordist, floorcolor) where (SphereIntersect spheredist spherecolor) = nearest_sphere source scoord spheres (_, floordist, floorcolor) = intersect_floor source scoord -- First iteration pixel_color :: Coord -> [Sphere] -> ScreenCoord -> Color pixel_color_only_floor source spheres scoord = floorcolor where ((x,y,z), floordist, floorcolor) = intersect_floor source scoord (alpha, beta) = scoord pixel_color source spheres scoord | nearest_object_dist > 0 = objcolor | beta == 90 * degrees = (0, 255, 0) | otherwise = skycolor source scoord where (_, beta) = scoord (nearest_object_dist, objcolor) = nearest_obj source scoord spheres cartProdTranspose xs ys = [(y,x) | x <- xs, y <- ys] cartProd xs ys = [(x,y) | x <- xs, y <- ys] pixel_to_ppm (r,g,b) = show r ++ " " ++ show g ++ " " ++ show b ++ "\n" tuple2sum x y = (a1 + b1, a2 + b2) where (a1, a2) = x (b1, b2) = y -- from one pixel (alpha, beta), get a list of oversampled pixels oversample :: ScreenCoord -> [ScreenCoord] oversample (a,b) = map (tuple2sum (a,b)) (cartProd ov_alphaoffsets ov_betaoffsets) tuple3sum x y = (a1 + b1, a2 + b2, a3 + b3) where (a1, a2, a3) = x (b1, b2, b3) = y coloraverage :: [Color] -> Color coloraverage xs = ( round (fromIntegral s1/l), round (fromIntegral s2/l), round (fromIntegral s3/l) ) where (s1, s2, s3) = foldr tuple3sum (0,0,0) xs l = fromIntegral (length xs) -- calculate color of oversampled pixels ov_color :: [Sphere] -> [ScreenCoord] -> Color ov_color spheres coords = coloraverage (map (pixel_color eye spheres) coords) -- list of list of (alpha, beta)-tuples ov_pixels = map oversample (cartProdTranspose betas alphas) allpixels spheres = map (ov_color spheres) ov_pixels image spheres = imgheader ++ (foldr (++) "" (map pixel_to_ppm (allpixels spheres)))