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-
-/* -----------------------------------------------------------------------------------------------------------
-Software License for The Fraunhofer FDK AAC Codec Library for Android
-
-© Copyright 1995 - 2013 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V.
- All rights reserved.
-
- 1. INTRODUCTION
-The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software that implements
-the MPEG Advanced Audio Coding ("AAC") encoding and decoding scheme for digital audio.
-This FDK AAC Codec software is intended to be used on a wide variety of Android devices.
-
-AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient general perceptual
-audio codecs. AAC-ELD is considered the best-performing full-bandwidth communications codec by
-independent studies and is widely deployed. AAC has been standardized by ISO and IEC as part
-of the MPEG specifications.
-
-Patent licenses for necessary patent claims for the FDK AAC Codec (including those of Fraunhofer)
-may be obtained through Via Licensing (www.vialicensing.com) or through the respective patent owners
-individually for the purpose of encoding or decoding bit streams in products that are compliant with
-the ISO/IEC MPEG audio standards. Please note that most manufacturers of Android devices already license
-these patent claims through Via Licensing or directly from the patent owners, and therefore FDK AAC Codec
-software may already be covered under those patent licenses when it is used for those licensed purposes only.
-
-Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality,
-are also available from Fraunhofer. Users are encouraged to check the Fraunhofer website for additional
-applications information and documentation.
-
-2. COPYRIGHT LICENSE
-
-Redistribution and use in source and binary forms, with or without modification, are permitted without
-payment of copyright license fees provided that you satisfy the following conditions:
-
-You must retain the complete text of this software license in redistributions of the FDK AAC Codec or
-your modifications thereto in source code form.
-
-You must retain the complete text of this software license in the documentation and/or other materials
-provided with redistributions of the FDK AAC Codec or your modifications thereto in binary form.
-You must make available free of charge copies of the complete source code of the FDK AAC Codec and your
-modifications thereto to recipients of copies in binary form.
-
-The name of Fraunhofer may not be used to endorse or promote products derived from this library without
-prior written permission.
-
-You may not charge copyright license fees for anyone to use, copy or distribute the FDK AAC Codec
-software or your modifications thereto.
-
-Your modified versions of the FDK AAC Codec must carry prominent notices stating that you changed the software
-and the date of any change. For modified versions of the FDK AAC Codec, the term
-"Fraunhofer FDK AAC Codec Library for Android" must be replaced by the term
-"Third-Party Modified Version of the Fraunhofer FDK AAC Codec Library for Android."
-
-3. NO PATENT LICENSE
-
-NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without limitation the patents of Fraunhofer,
-ARE GRANTED BY THIS SOFTWARE LICENSE. Fraunhofer provides no warranty of patent non-infringement with
-respect to this software.
-
-You may use this FDK AAC Codec software or modifications thereto only for purposes that are authorized
-by appropriate patent licenses.
-
-4. DISCLAIMER
-
-This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright holders and contributors
-"AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, including but not limited to the implied warranties
-of merchantability and fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
-CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, or consequential damages,
-including but not limited to procurement of substitute goods or services; loss of use, data, or profits,
-or business interruption, however caused and on any theory of liability, whether in contract, strict
-liability, or tort (including negligence), arising in any way out of the use of this software, even if
-advised of the possibility of such damage.
-
-5. CONTACT INFORMATION
-
-Fraunhofer Institute for Integrated Circuits IIS
-Attention: Audio and Multimedia Departments - FDK AAC LL
-Am Wolfsmantel 33
-91058 Erlangen, Germany
-
-www.iis.fraunhofer.de/amm
-amm-info@iis.fraunhofer.de
------------------------------------------------------------------------------------------------------------ */
-
-/************************** Fraunhofer IIS FDK SysLib **********************
-
- Author(s): Eric Allamanche
-
-******************************************************************************/
-
-/** \file wav_file.h
- * \brief Rudimentary WAVE file read/write support.
- *
- * The WAVE file reader/writer is intented to be used in the codec's example
- * framework for easily getting started with encoding/decoding. Therefore
- * it serves mainly for helping quickly understand how a codec's API actually
- * works.
- * Being a WAVE file reader/writer with very basic functionality, it may not be
- * able to read WAVE files that come with unusual configurations.
- * Details on how to use the interface functions can be found in every
- * (encoder/decoder) example framework.
- */
-
-#ifndef __WAV_FILE_H__
-#define __WAV_FILE_H__
-
-
-
-#include "genericStds.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define SPEAKER_FRONT_LEFT 0x1
-#define SPEAKER_FRONT_RIGHT 0x2
-#define SPEAKER_FRONT_CENTER 0x4
-#define SPEAKER_LOW_FREQUENCY 0x8
-#define SPEAKER_BACK_LEFT 0x10
-#define SPEAKER_BACK_RIGHT 0x20
-#define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
-#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
-#define SPEAKER_BACK_CENTER 0x100
-#define SPEAKER_SIDE_LEFT 0x200
-#define SPEAKER_SIDE_RIGHT 0x400
-#define SPEAKER_TOP_CENTER 0x800
-#define SPEAKER_TOP_FRONT_LEFT 0x1000
-#define SPEAKER_TOP_FRONT_CENTER 0x2000
-#define SPEAKER_TOP_FRONT_RIGHT 0x4000
-#define SPEAKER_TOP_BACK_LEFT 0x8000
-#define SPEAKER_TOP_BACK_CENTER 0x10000
-#define SPEAKER_TOP_BACK_RIGHT 0x20000
-#define SPEAKER_RESERVED 0x80000000
-
-/*!
- * RIFF WAVE file struct.
- * For details see WAVE file format documentation (for example at http://www.wotsit.org).
- */
-typedef struct WAV_HEADER
-{
- char riffType[4];
- UINT riffSize;
- char waveType[4];
- char formatType[4];
- UINT formatSize;
- USHORT compressionCode;
- USHORT numChannels;
- UINT sampleRate;
- UINT bytesPerSecond;
- USHORT blockAlign;
- USHORT bitsPerSample;
- char dataType[4];
- UINT dataSize;
-} WAV_HEADER;
-
-struct WAV
-{
- WAV_HEADER header;
- FDKFILE *fp;
- UINT channelMask;
-};
-
-typedef struct WAV *HANDLE_WAV;
-
-/**
- * \brief Open a WAV file handle for reading.
- *
- * \param pWav Pointer to a memory location, where a WAV handle is returned.
- * \param filename File name to be opened.
- *
- * \return 0 on success and non-zero on failure.
- */
-INT WAV_InputOpen (HANDLE_WAV *pWav, const char *filename);
-
-/**
- * \brief Read samples from a WAVE file. The samples are automatically re-ordered to the
- * native host endianess and scaled to full scale of the INT_PCM type, from
- * whatever BPS the WAVE file had specified in its header data.
- *
- * \param wav Handle of WAV file.
- * \param sampleBuffer Pointer to store audio data.
- * \param numSamples Desired number of samples to read.
- * \param nBufBits Size in bit of each audio sample of sampleBuffer.
- *
- * \return Number of samples actually read.
- */
-INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits);
-
-/**
- * \brief Close a WAV file reading handle.
- * \param pWav Pointer to a WAV file reading handle.
- * \return void
- */
-void WAV_InputClose(HANDLE_WAV *pWav);
-
-/**
- * \brief Open WAV output/writer handle.
- *
- * \param pWav Pointer to WAV handle to be returned.
- * \param outputFilename File name of the file to be written to.
- * \param sampleRate Desired samplerate of the resulting WAV file.
- * \param numChannels Desired number of audio channels of the resulting WAV file.
- * \param bitsPerSample Desired number of bits per audio sample of the resulting WAV file.
- *
- * \return 0: ok; -1: error
- */
-INT WAV_OutputOpen(HANDLE_WAV *pWav, const char *outputFilename, INT sampleRate, INT numChannels, INT bitsPerSample);
-
-/**
- * \brief Write data to WAV file asociated to WAV handle.
- *
- * \param wav Handle of WAV file
- * \param sampleBuffer Pointer to audio samples, right justified integer values.
- * \param numberOfSamples The number of individual audio sample valuesto be written.
- * \param nBufBits Size in bits of each audio sample in sampleBuffer.
- * \param nSigBits Amount of significant bits of each nBufBits in sampleBuffer.
- *
- * \return 0: ok; -1: error
- */
-INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSigBits);
-
-/**
- * \brief Close WAV output handle.
- * \param pWav Pointer to WAV handle. *pWav is set to NULL.
- * \return void
- */
-void WAV_OutputClose(HANDLE_WAV *pWav);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __WAV_FILE_H__ */