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+/* -----------------------------------------------------------------------------
+Software License for The Fraunhofer FDK AAC Codec Library for Android
+
+© Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten
+Forschung e.V. All rights reserved.
+
+ 1. INTRODUCTION
+The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
+that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
+scheme for digital audio. This FDK AAC Codec software is intended to be used on
+a wide variety of Android devices.
+
+AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
+general perceptual audio codecs. AAC-ELD is considered the best-performing
+full-bandwidth communications codec by independent studies and is widely
+deployed. AAC has been standardized by ISO and IEC as part of the MPEG
+specifications.
+
+Patent licenses for necessary patent claims for the FDK AAC Codec (including
+those of Fraunhofer) may be obtained through Via Licensing
+(www.vialicensing.com) or through the respective patent owners individually for
+the purpose of encoding or decoding bit streams in products that are compliant
+with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
+Android devices already license these patent claims through Via Licensing or
+directly from the patent owners, and therefore FDK AAC Codec software may
+already be covered under those patent licenses when it is used for those
+licensed purposes only.
+
+Commercially-licensed AAC software libraries, including floating-point versions
+with enhanced sound quality, are also available from Fraunhofer. Users are
+encouraged to check the Fraunhofer website for additional applications
+information and documentation.
+
+2. COPYRIGHT LICENSE
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted without payment of copyright license fees provided that you
+satisfy the following conditions:
+
+You must retain the complete text of this software license in redistributions of
+the FDK AAC Codec or your modifications thereto in source code form.
+
+You must retain the complete text of this software license in the documentation
+and/or other materials provided with redistributions of the FDK AAC Codec or
+your modifications thereto in binary form. You must make available free of
+charge copies of the complete source code of the FDK AAC Codec and your
+modifications thereto to recipients of copies in binary form.
+
+The name of Fraunhofer may not be used to endorse or promote products derived
+from this library without prior written permission.
+
+You may not charge copyright license fees for anyone to use, copy or distribute
+the FDK AAC Codec software or your modifications thereto.
+
+Your modified versions of the FDK AAC Codec must carry prominent notices stating
+that you changed the software and the date of any change. For modified versions
+of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
+must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
+AAC Codec Library for Android."
+
+3. NO PATENT LICENSE
+
+NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
+limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
+Fraunhofer provides no warranty of patent non-infringement with respect to this
+software.
+
+You may use this FDK AAC Codec software or modifications thereto only for
+purposes that are authorized by appropriate patent licenses.
+
+4. DISCLAIMER
+
+This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
+holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
+including but not limited to the implied warranties of merchantability and
+fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
+or consequential damages, including but not limited to procurement of substitute
+goods or services; loss of use, data, or profits, or business interruption,
+however caused and on any theory of liability, whether in contract, strict
+liability, or tort (including negligence), arising in any way out of the use of
+this software, even if advised of the possibility of such damage.
+
+5. CONTACT INFORMATION
+
+Fraunhofer Institute for Integrated Circuits IIS
+Attention: Audio and Multimedia Departments - FDK AAC LL
+Am Wolfsmantel 33
+91058 Erlangen, Germany
+
+www.iis.fraunhofer.de/amm
+amm-info@iis.fraunhofer.de
+----------------------------------------------------------------------------- */
+
+/******************* Library for basic calculation routines ********************
+
+ Author(s):
+
+ Description: matrix memory allocation
+
+*******************************************************************************/
+
+#ifndef FDK_MATRIXCALLOC_H
+#define FDK_MATRIXCALLOC_H
+
+#include "machine_type.h"
+#include "genericStds.h"
+
+/* It is recommended to use FDK_ALLOCATE_MEMORY_1D instead of fdkCallocMatrix1D
+ */
+void* fdkCallocMatrix1D(UINT dim1, UINT size);
+void* fdkCallocMatrix1D_aligned(UINT dim1, UINT size);
+/* It is recommended to use FDK_ALLOCATE_MEMORY_1D_INT instead of
+ * fdkCallocMatrix1D_int */
+void* fdkCallocMatrix1D_int(UINT dim1, UINT size, MEMORY_SECTION s);
+void* fdkCallocMatrix1D_int_aligned(UINT dim1, UINT size, MEMORY_SECTION s);
+/* It is recommended to use FDK_FREE_MEMORY_1D instead of fdkFreeMatrix1D */
+void fdkFreeMatrix1D(void* p);
+void fdkFreeMatrix1D_aligned(void* p);
+
+/* It is recommended to use FDK_ALLOCATE_MEMORY_2D instead of fdkCallocMatrix2D
+ */
+void** fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size);
+void** fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size);
+/* It is recommended to use FDK_ALLOCATE_MEMORY_2D_INT instead of
+ * fdkCallocMatrix2D_int */
+void** fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size, MEMORY_SECTION s);
+/* It is recommended to use FDK_ALLOCATE_MEMORY_2D_INT_ALIGNED instead of
+ * fdkCallocMatrix2D_int_aligned */
+void** fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size,
+ MEMORY_SECTION s);
+/* It is recommended to use FDK_FREE_MEMORY_2D instead of fdkFreeMatrix2D */
+void fdkFreeMatrix2D(void** p);
+/* It is recommended to use FDK_FREE_MEMORY_2D_ALIGNED instead of
+ * fdkFreeMatrix2D_aligned */
+void fdkFreeMatrix2D_aligned(void** p);
+
+/* It is recommended to use FDK_ALLOCATE_MEMORY_3D instead of fdkCallocMatrix3D
+ */
+void*** fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size);
+/* It is recommended to use FDK_ALLOCATE_MEMORY_3D_INT instead of
+ * fdkCallocMatrix3D_int */
+void*** fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size,
+ MEMORY_SECTION s);
+/* It is recommended to use FDK_FREE_MEMORY_3D instead of fdkFreeMatrix3D */
+void fdkFreeMatrix3D(void*** p);
+
+#define FDK_ALLOCATE_MEMORY_1D(a, dim1, type) \
+ if (((a) = (type*)fdkCallocMatrix1D((dim1), sizeof(type))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_1D_ALIGNED(a, dim1, type) \
+ if (((a) = (type*)fdkCallocMatrix1D_aligned((dim1), sizeof(type))) == \
+ NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_1D_P(a, dim1, type, ptype) \
+ if (((a) = (ptype)fdkCallocMatrix1D((dim1), sizeof(type))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_1D_INT(a, dim1, type, s) \
+ if (((a) = (type*)fdkCallocMatrix1D_int((dim1), sizeof(type), (s))) == \
+ NULL) { \
+ goto bail; \
+ }
+
+#define FDK_FREE_MEMORY_1D(a) \
+ do { \
+ fdkFreeMatrix1D((void*)(a)); \
+ (a) = NULL; \
+ } while (0)
+
+#define FDK_FREE_MEMORY_1D_ALIGNED(a) \
+ do { \
+ fdkFreeMatrix1D_aligned((void*)(a)); \
+ (a) = NULL; \
+ } while (0)
+
+#define FDK_ALLOCATE_MEMORY_2D(a, dim1, dim2, type) \
+ if (((a) = (type**)fdkCallocMatrix2D((dim1), (dim2), sizeof(type))) == \
+ NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_2D_INT(a, dim1, dim2, type, s) \
+ if (((a) = (type**)fdkCallocMatrix2D_int((dim1), (dim2), sizeof(type), \
+ (s))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_2D_INT_ALIGNED(a, dim1, dim2, type, s) \
+ if (((a) = (type**)fdkCallocMatrix2D_int_aligned( \
+ (dim1), (dim2), sizeof(type), (s))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_FREE_MEMORY_2D(a) \
+ do { \
+ fdkFreeMatrix2D((void**)(a)); \
+ (a) = NULL; \
+ } while (0)
+
+#define FDK_FREE_MEMORY_2D_ALIGNED(a) \
+ do { \
+ fdkFreeMatrix2D_aligned((void**)(a)); \
+ (a) = NULL; \
+ } while (0)
+
+#define FDK_ALLOCATE_MEMORY_3D(a, dim1, dim2, dim3, type) \
+ if (((a) = (type***)fdkCallocMatrix3D((dim1), (dim2), (dim3), \
+ sizeof(type))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_ALLOCATE_MEMORY_3D_INT(a, dim1, dim2, dim3, type, s) \
+ if (((a) = (type***)fdkCallocMatrix3D_int((dim1), (dim2), (dim3), \
+ sizeof(type), (s))) == NULL) { \
+ goto bail; \
+ }
+
+#define FDK_FREE_MEMORY_3D(a) \
+ do { \
+ fdkFreeMatrix3D((void***)(a)); \
+ (a) = NULL; \
+ } while (0)
+
+#endif /* FDK_MATRIXCALLOC_H */