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//
// windows/basic_object_handle.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com)
// Copyright (c) 2011 Boris Schaeling (boris@highscore.de)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP
#define ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#if defined(ASIO_ENABLE_OLD_SERVICES)
#if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) \
|| defined(GENERATING_DOCUMENTATION)
#include "asio/detail/throw_error.hpp"
#include "asio/error.hpp"
#include "asio/windows/basic_handle.hpp"
#include "asio/windows/object_handle_service.hpp"
#include "asio/detail/push_options.hpp"
namespace asio {
namespace windows {
/// Provides object-oriented handle functionality.
/**
* The windows::basic_object_handle class template provides asynchronous and
* blocking object-oriented handle functionality.
*
* @par Thread Safety
* @e Distinct @e objects: Safe.@n
* @e Shared @e objects: Unsafe.
*/
template <typename ObjectHandleService = object_handle_service>
class basic_object_handle
: public basic_handle<ObjectHandleService>
{
public:
/// The native representation of a handle.
typedef typename ObjectHandleService::native_handle_type native_handle_type;
/// Construct a basic_object_handle without opening it.
/**
* This constructor creates an object handle without opening it.
*
* @param io_context The io_context object that the object handle will use to
* dispatch handlers for any asynchronous operations performed on the handle.
*/
explicit basic_object_handle(asio::io_context& io_context)
: basic_handle<ObjectHandleService>(io_context)
{
}
/// Construct a basic_object_handle on an existing native handle.
/**
* This constructor creates an object handle object to hold an existing native
* handle.
*
* @param io_context The io_context object that the object handle will use to
* dispatch handlers for any asynchronous operations performed on the handle.
*
* @param native_handle The new underlying handle implementation.
*
* @throws asio::system_error Thrown on failure.
*/
basic_object_handle(asio::io_context& io_context,
const native_handle_type& native_handle)
: basic_handle<ObjectHandleService>(io_context, native_handle)
{
}
#if defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION)
/// Move-construct a basic_object_handle from another.
/**
* This constructor moves an object handle from one object to another.
*
* @param other The other basic_object_handle object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_object_handle(io_context&) constructor.
*/
basic_object_handle(basic_object_handle&& other)
: basic_handle<ObjectHandleService>(
ASIO_MOVE_CAST(basic_object_handle)(other))
{
}
/// Move-assign a basic_object_handle from another.
/**
* This assignment operator moves an object handle from one object to another.
*
* @param other The other basic_object_handle object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_object_handle(io_context&) constructor.
*/
basic_object_handle& operator=(basic_object_handle&& other)
{
basic_handle<ObjectHandleService>::operator=(
ASIO_MOVE_CAST(basic_object_handle)(other));
return *this;
}
#endif // defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION)
/// Perform a blocking wait on the object handle.
/**
* This function is used to wait for the object handle to be set to the
* signalled state. This function blocks and does not return until the object
* handle has been set to the signalled state.
*
* @throws asio::system_error Thrown on failure.
*/
void wait()
{
asio::error_code ec;
this->get_service().wait(this->get_implementation(), ec);
asio::detail::throw_error(ec, "wait");
}
/// Perform a blocking wait on the object handle.
/**
* This function is used to wait for the object handle to be set to the
* signalled state. This function blocks and does not return until the object
* handle has been set to the signalled state.
*
* @param ec Set to indicate what error occurred, if any.
*/
void wait(asio::error_code& ec)
{
this->get_service().wait(this->get_implementation(), ec);
}
/// Start an asynchronous wait on the object handle.
/**
* This function is be used to initiate an asynchronous wait against the
* object handle. It always returns immediately.
*
* @param handler The handler to be called when the object handle is set to
* the signalled state. Copies will be made of the handler as required. The
* function signature of the handler must be:
* @code void handler(
* const asio::error_code& error // Result of operation.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. Invocation
* of the handler will be performed in a manner equivalent to using
* asio::io_context::post().
*/
template <typename WaitHandler>
ASIO_INITFN_RESULT_TYPE(WaitHandler,
void (asio::error_code))
async_wait(ASIO_MOVE_ARG(WaitHandler) handler)
{
return this->get_service().async_wait(this->get_implementation(),
ASIO_MOVE_CAST(WaitHandler)(handler));
}
};
} // namespace windows
} // namespace asio
#include "asio/detail/pop_options.hpp"
#endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE)
// || defined(GENERATING_DOCUMENTATION)
#endif // defined(ASIO_ENABLE_OLD_SERVICES)
#endif // ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP
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