// // windows/object_handle.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // Copyright (c) 2011 Boris Schaeling (boris@highscore.de) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_WINDOWS_OBJECT_HANDLE_HPP #define ASIO_WINDOWS_OBJECT_HANDLE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) \ || defined(GENERATING_DOCUMENTATION) #include "asio/async_result.hpp" #include "asio/basic_io_object.hpp" #include "asio/detail/throw_error.hpp" #include "asio/detail/win_object_handle_service.hpp" #include "asio/error.hpp" #include "asio/io_context.hpp" #if defined(ASIO_HAS_MOVE) # include #endif // defined(ASIO_HAS_MOVE) #if defined(ASIO_ENABLE_OLD_SERVICES) # include "asio/windows/basic_object_handle.hpp" #endif // defined(ASIO_ENABLE_OLD_SERVICES) #define ASIO_SVC_T asio::detail::win_object_handle_service #include "asio/detail/push_options.hpp" namespace asio { namespace windows { #if defined(ASIO_ENABLE_OLD_SERVICES) // Typedef for the typical usage of an object handle. typedef basic_object_handle<> object_handle; #else // defined(ASIO_ENABLE_OLD_SERVICES) /// Provides object-oriented handle functionality. /** * The windows::object_handle class provides asynchronous and blocking * object-oriented handle functionality. * * @par Thread Safety * @e Distinct @e objects: Safe.@n * @e Shared @e objects: Unsafe. */ class object_handle : ASIO_SVC_ACCESS basic_io_object { public: /// The type of the executor associated with the object. typedef io_context::executor_type executor_type; /// The native representation of a handle. #if defined(GENERATING_DOCUMENTATION) typedef implementation_defined native_handle_type; #else typedef ASIO_SVC_T::native_handle_type native_handle_type; #endif /// An object_handle is always the lowest layer. typedef object_handle lowest_layer_type; /// Construct an object_handle without opening it. /** * This constructor creates an object handle without opening it. * * @param io_context The io_context object that the object handle will use to * dispatch handlers for any asynchronous operations performed on the handle. */ explicit object_handle(asio::io_context& io_context) : basic_io_object(io_context) { } /// Construct an object_handle on an existing native handle. /** * This constructor creates an object handle object to hold an existing native * handle. * * @param io_context The io_context object that the object handle will use to * dispatch handlers for any asynchronous operations performed on the handle. * * @param native_handle The new underlying handle implementation. * * @throws asio::system_error Thrown on failure. */ object_handle(asio::io_context& io_context, const native_handle_type& native_handle) : basic_io_object(io_context) { asio::error_code ec; this->get_service().assign(this->get_implementation(), native_handle, ec); asio::detail::throw_error(ec, "assign"); } #if defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION) /// Move-construct an object_handle from another. /** * This constructor moves an object handle from one object to another. * * @param other The other object_handle object from which the move will * occur. * * @note Following the move, the moved-from object is in the same state as if * constructed using the @c object_handle(io_context&) constructor. */ object_handle(object_handle&& other) : basic_io_object(std::move(other)) { } /// Move-assign an object_handle from another. /** * This assignment operator moves an object handle from one object to another. * * @param other The other object_handle object from which the move will * occur. * * @note Following the move, the moved-from object is in the same state as if * constructed using the @c object_handle(io_context&) constructor. */ object_handle& operator=(object_handle&& other) { basic_io_object::operator=(std::move(other)); return *this; } #endif // defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION) #if !defined(ASIO_NO_DEPRECATED) /// (Deprecated: Use get_executor().) Get the io_context associated with the /// object. /** * This function may be used to obtain the io_context object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_context object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ asio::io_context& get_io_context() { return basic_io_object::get_io_context(); } /// (Deprecated: Use get_executor().) Get the io_context associated with the /// object. /** * This function may be used to obtain the io_context object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_context object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ asio::io_context& get_io_service() { return basic_io_object::get_io_service(); } #endif // !defined(ASIO_NO_DEPRECATED) /// Get the executor associated with the object. executor_type get_executor() ASIO_NOEXCEPT { return basic_io_object::get_executor(); } /// Get a reference to the lowest layer. /** * This function returns a reference to the lowest layer in a stack of * layers. Since an object_handle cannot contain any further layers, it simply * returns a reference to itself. * * @return A reference to the lowest layer in the stack of layers. Ownership * is not transferred to the caller. */ lowest_layer_type& lowest_layer() { return *this; } /// Get a const reference to the lowest layer. /** * This function returns a const reference to the lowest layer in a stack of * layers. Since an object_handle cannot contain any further layers, it simply * returns a reference to itself. * * @return A const reference to the lowest layer in the stack of layers. * Ownership is not transferred to the caller. */ const lowest_layer_type& lowest_layer() const { return *this; } /// Assign an existing native handle to the handle. /* * This function opens the handle to hold an existing native handle. * * @param handle A native handle. * * @throws asio::system_error Thrown on failure. */ void assign(const native_handle_type& handle) { asio::error_code ec; this->get_service().assign(this->get_implementation(), handle, ec); asio::detail::throw_error(ec, "assign"); } /// Assign an existing native handle to the handle. /* * This function opens the handle to hold an existing native handle. * * @param handle A native handle. * * @param ec Set to indicate what error occurred, if any. */ ASIO_SYNC_OP_VOID assign(const native_handle_type& handle, asio::error_code& ec) { this->get_service().assign(this->get_implementation(), handle, ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Determine whether the handle is open. bool is_open() const { return this->get_service().is_open(this->get_implementation()); } /// Close the handle. /** * This function is used to close the handle. Any asynchronous read or write * operations will be cancelled immediately, and will complete with the * asio::error::operation_aborted error. * * @throws asio::system_error Thrown on failure. */ void close() { asio::error_code ec; this->get_service().close(this->get_implementation(), ec); asio::detail::throw_error(ec, "close"); } /// Close the handle. /** * This function is used to close the handle. Any asynchronous read or write * operations will be cancelled immediately, and will complete with the * asio::error::operation_aborted error. * * @param ec Set to indicate what error occurred, if any. */ ASIO_SYNC_OP_VOID close(asio::error_code& ec) { this->get_service().close(this->get_implementation(), ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Get the native handle representation. /** * This function may be used to obtain the underlying representation of the * handle. This is intended to allow access to native handle functionality * that is not otherwise provided. */ native_handle_type native_handle() { return this->get_service().native_handle(this->get_implementation()); } /// Cancel all asynchronous operations associated with the handle. /** * This function causes all outstanding asynchronous read or write operations * to finish immediately, and the handlers for cancelled operations will be * passed the asio::error::operation_aborted error. * * @throws asio::system_error Thrown on failure. */ void cancel() { asio::error_code ec; this->get_service().cancel(this->get_implementation(), ec); asio::detail::throw_error(ec, "cancel"); } /// Cancel all asynchronous operations associated with the handle. /** * This function causes all outstanding asynchronous read or write operations * to finish immediately, and the handlers for cancelled operations will be * passed the asio::error::operation_aborted error. * * @param ec Set to indicate what error occurred, if any. */ ASIO_SYNC_OP_VOID cancel(asio::error_code& ec) { this->get_service().cancel(this->get_implementation(), ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Perform a blocking wait on the object handle. /** * This function is used to wait for the object handle to be set to the * signalled state. This function blocks and does not return until the object * handle has been set to the signalled state. * * @throws asio::system_error Thrown on failure. */ void wait() { asio::error_code ec; this->get_service().wait(this->get_implementation(), ec); asio::detail::throw_error(ec, "wait"); } /// Perform a blocking wait on the object handle. /** * This function is used to wait for the object handle to be set to the * signalled state. This function blocks and does not return until the object * handle has been set to the signalled state. * * @param ec Set to indicate what error occurred, if any. */ void wait(asio::error_code& ec) { this->get_service().wait(this->get_implementation(), ec); } /// Start an asynchronous wait on the object handle. /** * This function is be used to initiate an asynchronous wait against the * object handle. It always returns immediately. * * @param handler The handler to be called when the object handle is set to * the signalled state. Copies will be made of the handler as required. The * function signature of the handler must be: * @code void handler( * const asio::error_code& error // Result of operation. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_context::post(). */ template ASIO_INITFN_RESULT_TYPE(WaitHandler, void (asio::error_code)) async_wait(ASIO_MOVE_ARG(WaitHandler) handler) { asio::async_completion init(handler); this->get_service().async_wait(this->get_implementation(), init.completion_handler); return init.result.get(); } }; #endif // defined(ASIO_ENABLE_OLD_SERVICES) } // namespace windows } // namespace asio #include "asio/detail/pop_options.hpp" #undef ASIO_SVC_T #endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) // || defined(GENERATING_DOCUMENTATION) #endif // ASIO_WINDOWS_OBJECT_HANDLE_HPP