// // signal_set.hpp // ~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_SIGNAL_SET_HPP #define ASIO_SIGNAL_SET_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/async_result.hpp" #include "asio/basic_io_object.hpp" #include "asio/detail/handler_type_requirements.hpp" #include "asio/detail/throw_error.hpp" #include "asio/error.hpp" #include "asio/io_context.hpp" #if defined(ASIO_ENABLE_OLD_SERVICES) # include "asio/basic_signal_set.hpp" #else // defined(ASIO_ENABLE_OLD_SERVICES) # include "asio/detail/signal_set_service.hpp" #endif // defined(ASIO_ENABLE_OLD_SERVICES) namespace asio { #if defined(ASIO_ENABLE_OLD_SERVICES) // Typedef for the typical usage of a signal set. typedef basic_signal_set<> signal_set; #else // defined(ASIO_ENABLE_OLD_SERVICES) /// Provides signal functionality. /** * The signal_set class provides the ability to perform an asynchronous wait * for one or more signals to occur. * * @par Thread Safety * @e Distinct @e objects: Safe.@n * @e Shared @e objects: Unsafe. * * @par Example * Performing an asynchronous wait: * @code * void handler( * const asio::error_code& error, * int signal_number) * { * if (!error) * { * // A signal occurred. * } * } * * ... * * // Construct a signal set registered for process termination. * asio::signal_set signals(io_context, SIGINT, SIGTERM); * * // Start an asynchronous wait for one of the signals to occur. * signals.async_wait(handler); * @endcode * * @par Queueing of signal notifications * * If a signal is registered with a signal_set, and the signal occurs when * there are no waiting handlers, then the signal notification is queued. The * next async_wait operation on that signal_set will dequeue the notification. * If multiple notifications are queued, subsequent async_wait operations * dequeue them one at a time. Signal notifications are dequeued in order of * ascending signal number. * * If a signal number is removed from a signal_set (using the @c remove or @c * erase member functions) then any queued notifications for that signal are * discarded. * * @par Multiple registration of signals * * The same signal number may be registered with different signal_set objects. * When the signal occurs, one handler is called for each signal_set object. * * Note that multiple registration only works for signals that are registered * using Asio. The application must not also register a signal handler using * functions such as @c signal() or @c sigaction(). * * @par Signal masking on POSIX platforms * * POSIX allows signals to be blocked using functions such as @c sigprocmask() * and @c pthread_sigmask(). For signals to be delivered, programs must ensure * that any signals registered using signal_set objects are unblocked in at * least one thread. */ class signal_set : ASIO_SVC_ACCESS basic_io_object { public: /// The type of the executor associated with the object. typedef io_context::executor_type executor_type; /// Construct a signal set without adding any signals. /** * This constructor creates a signal set without registering for any signals. * * @param io_context The io_context object that the signal set will use to * dispatch handlers for any asynchronous operations performed on the set. */ explicit signal_set(asio::io_context& io_context) : basic_io_object(io_context) { } /// Construct a signal set and add one signal. /** * This constructor creates a signal set and registers for one signal. * * @param io_context The io_context object that the signal set will use to * dispatch handlers for any asynchronous operations performed on the set. * * @param signal_number_1 The signal number to be added. * * @note This constructor is equivalent to performing: * @code asio::signal_set signals(io_context); * signals.add(signal_number_1); @endcode */ signal_set(asio::io_context& io_context, int signal_number_1) : basic_io_object(io_context) { asio::error_code ec; this->get_service().add(this->get_implementation(), signal_number_1, ec); asio::detail::throw_error(ec, "add"); } /// Construct a signal set and add two signals. /** * This constructor creates a signal set and registers for two signals. * * @param io_context The io_context object that the signal set will use to * dispatch handlers for any asynchronous operations performed on the set. * * @param signal_number_1 The first signal number to be added. * * @param signal_number_2 The second signal number to be added. * * @note This constructor is equivalent to performing: * @code asio::signal_set signals(io_context); * signals.add(signal_number_1); * signals.add(signal_number_2); @endcode */ signal_set(asio::io_context& io_context, int signal_number_1, int signal_number_2) : basic_io_object(io_context) { asio::error_code ec; this->get_service().add(this->get_implementation(), signal_number_1, ec); asio::detail::throw_error(ec, "add"); this->get_service().add(this->get_implementation(), signal_number_2, ec); asio::detail::throw_error(ec, "add"); } /// Construct a signal set and add three signals. /** * This constructor creates a signal set and registers for three signals. * * @param io_context The io_context object that the signal set will use to * dispatch handlers for any asynchronous operations performed on the set. * * @param signal_number_1 The first signal number to be added. * * @param signal_number_2 The second signal number to be added. * * @param signal_number_3 The third signal number to be added. * * @note This constructor is equivalent to performing: * @code asio::signal_set signals(io_context); * signals.add(signal_number_1); * signals.add(signal_number_2); * signals.add(signal_number_3); @endcode */ signal_set(asio::io_context& io_context, int signal_number_1, int signal_number_2, int signal_number_3) : basic_io_object(io_context) { asio::error_code ec; this->get_service().add(this->get_implementation(), signal_number_1, ec); asio::detail::throw_error(ec, "add"); this->get_service().add(this->get_implementation(), signal_number_2, ec); asio::detail::throw_error(ec, "add"); this->get_service().add(this->get_implementation(), signal_number_3, ec); asio::detail::throw_error(ec, "add"); } /// Destroys the signal set. /** * This function destroys the signal set, cancelling any outstanding * asynchronous wait operations associated with the signal set as if by * calling @c cancel. */ ~signal_set() { } #if !defined(ASIO_NO_DEPRECATED) /// (Deprecated: Use get_executor().) Get the io_context associated with the /// object. /** * This function may be used to obtain the io_context object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_context object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ asio::io_context& get_io_context() { return basic_io_object::get_io_context(); } /// (Deprecated: Use get_executor().) Get the io_context associated with the /// object. /** * This function may be used to obtain the io_context object that the I/O * object uses to dispatch handlers for asynchronous operations. * * @return A reference to the io_context object that the I/O object will use * to dispatch handlers. Ownership is not transferred to the caller. */ asio::io_context& get_io_service() { return basic_io_object::get_io_service(); } #endif // !defined(ASIO_NO_DEPRECATED) /// Get the executor associated with the object. executor_type get_executor() ASIO_NOEXCEPT { return basic_io_object::get_executor(); } /// Add a signal to a signal_set. /** * This function adds the specified signal to the set. It has no effect if the * signal is already in the set. * * @param signal_number The signal to be added to the set. * * @throws asio::system_error Thrown on failure. */ void add(int signal_number) { asio::error_code ec; this->get_service().add(this->get_implementation(), signal_number, ec); asio::detail::throw_error(ec, "add"); } /// Add a signal to a signal_set. /** * This function adds the specified signal to the set. It has no effect if the * signal is already in the set. * * @param signal_number The signal to be added to the set. * * @param ec Set to indicate what error occurred, if any. */ ASIO_SYNC_OP_VOID add(int signal_number, asio::error_code& ec) { this->get_service().add(this->get_implementation(), signal_number, ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Remove a signal from a signal_set. /** * This function removes the specified signal from the set. It has no effect * if the signal is not in the set. * * @param signal_number The signal to be removed from the set. * * @throws asio::system_error Thrown on failure. * * @note Removes any notifications that have been queued for the specified * signal number. */ void remove(int signal_number) { asio::error_code ec; this->get_service().remove(this->get_implementation(), signal_number, ec); asio::detail::throw_error(ec, "remove"); } /// Remove a signal from a signal_set. /** * This function removes the specified signal from the set. It has no effect * if the signal is not in the set. * * @param signal_number The signal to be removed from the set. * * @param ec Set to indicate what error occurred, if any. * * @note Removes any notifications that have been queued for the specified * signal number. */ ASIO_SYNC_OP_VOID remove(int signal_number, asio::error_code& ec) { this->get_service().remove(this->get_implementation(), signal_number, ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Remove all signals from a signal_set. /** * This function removes all signals from the set. It has no effect if the set * is already empty. * * @throws asio::system_error Thrown on failure. * * @note Removes all queued notifications. */ void clear() { asio::error_code ec; this->get_service().clear(this->get_implementation(), ec); asio::detail::throw_error(ec, "clear"); } /// Remove all signals from a signal_set. /** * This function removes all signals from the set. It has no effect if the set * is already empty. * * @param ec Set to indicate what error occurred, if any. * * @note Removes all queued notifications. */ ASIO_SYNC_OP_VOID clear(asio::error_code& ec) { this->get_service().clear(this->get_implementation(), ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Cancel all operations associated with the signal set. /** * This function forces the completion of any pending asynchronous wait * operations against the signal set. The handler for each cancelled * operation will be invoked with the asio::error::operation_aborted * error code. * * Cancellation does not alter the set of registered signals. * * @throws asio::system_error Thrown on failure. * * @note If a registered signal occurred before cancel() is called, then the * handlers for asynchronous wait operations will: * * @li have already been invoked; or * * @li have been queued for invocation in the near future. * * These handlers can no longer be cancelled, and therefore are passed an * error code that indicates the successful completion of the wait operation. */ void cancel() { asio::error_code ec; this->get_service().cancel(this->get_implementation(), ec); asio::detail::throw_error(ec, "cancel"); } /// Cancel all operations associated with the signal set. /** * This function forces the completion of any pending asynchronous wait * operations against the signal set. The handler for each cancelled * operation will be invoked with the asio::error::operation_aborted * error code. * * Cancellation does not alter the set of registered signals. * * @param ec Set to indicate what error occurred, if any. * * @note If a registered signal occurred before cancel() is called, then the * handlers for asynchronous wait operations will: * * @li have already been invoked; or * * @li have been queued for invocation in the near future. * * These handlers can no longer be cancelled, and therefore are passed an * error code that indicates the successful completion of the wait operation. */ ASIO_SYNC_OP_VOID cancel(asio::error_code& ec) { this->get_service().cancel(this->get_implementation(), ec); ASIO_SYNC_OP_VOID_RETURN(ec); } /// Start an asynchronous operation to wait for a signal to be delivered. /** * This function may be used to initiate an asynchronous wait against the * signal set. It always returns immediately. * * For each call to async_wait(), the supplied handler will be called exactly * once. The handler will be called when: * * @li One of the registered signals in the signal set occurs; or * * @li The signal set was cancelled, in which case the handler is passed the * error code asio::error::operation_aborted. * * @param handler The handler to be called when the signal occurs. Copies * will be made of the handler as required. The function signature of the * handler must be: * @code void handler( * const asio::error_code& error, // Result of operation. * int signal_number // Indicates which signal occurred. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_context::post(). */ template ASIO_INITFN_RESULT_TYPE(SignalHandler, void (asio::error_code, int)) async_wait(ASIO_MOVE_ARG(SignalHandler) handler) { // If you get an error on the following line it means that your handler does // not meet the documented type requirements for a SignalHandler. ASIO_SIGNAL_HANDLER_CHECK(SignalHandler, handler) type_check; async_completion init(handler); this->get_service().async_wait(this->get_implementation(), init.completion_handler); return init.result.get(); } }; #endif // defined(ASIO_ENABLE_OLD_SERVICES) } // namespace asio #endif // ASIO_SIGNAL_SET_HPP