// // detail/winrt_socket_recv_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP #define ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_WINDOWS_RUNTIME) #include "asio/detail/bind_handler.hpp" #include "asio/detail/buffer_sequence_adapter.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/winrt_async_op.hpp" #include "asio/error.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class winrt_socket_recv_op : public winrt_async_op { public: ASIO_DEFINE_HANDLER_PTR(winrt_socket_recv_op); winrt_socket_recv_op(const MutableBufferSequence& buffers, Handler& handler) : winrt_async_op( &winrt_socket_recv_op::do_complete), buffers_(buffers), handler_(ASIO_MOVE_CAST(Handler)(handler)) { handler_work::start(handler_); } static void do_complete(void* owner, operation* base, const asio::error_code&, std::size_t) { // Take ownership of the operation object. winrt_socket_recv_op* o(static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; handler_work w(o->handler_); ASIO_HANDLER_COMPLETION((*o)); #if defined(ASIO_ENABLE_BUFFER_DEBUGGING) // Check whether buffers are still valid. if (owner) { buffer_sequence_adapter::validate(o->buffers_); } #endif // defined(ASIO_ENABLE_BUFFER_DEBUGGING) std::size_t bytes_transferred = o->result_ ? o->result_->Length : 0; if (bytes_transferred == 0 && !o->ec_ && !buffer_sequence_adapter::all_empty(o->buffers_)) { o->ec_ = asio::error::eof; } // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder2 handler(o->handler_, o->ec_, bytes_transferred); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } private: MutableBufferSequence buffers_; Handler handler_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_WINDOWS_RUNTIME) #endif // ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP