// // detail/win_object_handle_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // Copyright (c) 2011 Boris Schaeling (boris@highscore.de) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP #define ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/wait_handler.hpp" #include "asio/error.hpp" #include "asio/io_context.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { class win_object_handle_service : public service_base { public: // The native type of an object handle. typedef HANDLE native_handle_type; // The implementation type of the object handle. class implementation_type { public: // Default constructor. implementation_type() : handle_(INVALID_HANDLE_VALUE), wait_handle_(INVALID_HANDLE_VALUE), owner_(0), next_(0), prev_(0) { } private: // Only this service will have access to the internal values. friend class win_object_handle_service; // The native object handle representation. May be accessed or modified // without locking the mutex. native_handle_type handle_; // The handle used to unregister the wait operation. The mutex must be // locked when accessing or modifying this member. HANDLE wait_handle_; // The operations waiting on the object handle. If there is a registered // wait then the mutex must be locked when accessing or modifying this // member op_queue op_queue_; // The service instance that owns the object handle implementation. win_object_handle_service* owner_; // Pointers to adjacent handle implementations in linked list. The mutex // must be locked when accessing or modifying these members. implementation_type* next_; implementation_type* prev_; }; // Constructor. ASIO_DECL win_object_handle_service( asio::io_context& io_context); // Destroy all user-defined handler objects owned by the service. ASIO_DECL void shutdown(); // Construct a new handle implementation. ASIO_DECL void construct(implementation_type& impl); // Move-construct a new handle implementation. ASIO_DECL void move_construct(implementation_type& impl, implementation_type& other_impl); // Move-assign from another handle implementation. ASIO_DECL void move_assign(implementation_type& impl, win_object_handle_service& other_service, implementation_type& other_impl); // Destroy a handle implementation. ASIO_DECL void destroy(implementation_type& impl); // Assign a native handle to a handle implementation. ASIO_DECL asio::error_code assign(implementation_type& impl, const native_handle_type& handle, asio::error_code& ec); // Determine whether the handle is open. bool is_open(const implementation_type& impl) const { return impl.handle_ != INVALID_HANDLE_VALUE && impl.handle_ != 0; } // Destroy a handle implementation. ASIO_DECL asio::error_code close(implementation_type& impl, asio::error_code& ec); // Get the native handle representation. native_handle_type native_handle(const implementation_type& impl) const { return impl.handle_; } // Cancel all operations associated with the handle. ASIO_DECL asio::error_code cancel(implementation_type& impl, asio::error_code& ec); // Perform a synchronous wait for the object to enter a signalled state. ASIO_DECL void wait(implementation_type& impl, asio::error_code& ec); /// Start an asynchronous wait. template void async_wait(implementation_type& impl, Handler& handler) { // Allocate and construct an operation to wrap the handler. typedef wait_handler op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(handler); ASIO_HANDLER_CREATION((io_context_.context(), *p.p, "object_handle", &impl, reinterpret_cast(impl.wait_handle_), "async_wait")); start_wait_op(impl, p.p); p.v = p.p = 0; } private: // Helper function to start an asynchronous wait operation. ASIO_DECL void start_wait_op(implementation_type& impl, wait_op* op); // Helper function to register a wait operation. ASIO_DECL void register_wait_callback( implementation_type& impl, mutex::scoped_lock& lock); // Callback function invoked when the registered wait completes. static ASIO_DECL VOID CALLBACK wait_callback( PVOID param, BOOLEAN timeout); // The io_context implementation used to post completions. io_context_impl& io_context_; // Mutex to protect access to internal state. mutex mutex_; // The head of a linked list of all implementations. implementation_type* impl_list_; // Flag to indicate that the dispatcher has been shut down. bool shutdown_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #if defined(ASIO_HEADER_ONLY) # include "asio/detail/impl/win_object_handle_service.ipp" #endif // defined(ASIO_HEADER_ONLY) #endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) #endif // ASIO_DETAIL_WIN_OBJECT_HANDLE_SERVICE_HPP