// // detail/win_iocp_socket_connect_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP #define ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_HAS_IOCP) #include "asio/detail/bind_handler.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/reactor_op.hpp" #include "asio/detail/socket_ops.hpp" #include "asio/error.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { class win_iocp_socket_connect_op_base : public reactor_op { public: win_iocp_socket_connect_op_base(socket_type socket, func_type complete_func) : reactor_op(&win_iocp_socket_connect_op_base::do_perform, complete_func), socket_(socket), connect_ex_(false) { } static status do_perform(reactor_op* base) { win_iocp_socket_connect_op_base* o( static_cast(base)); return socket_ops::non_blocking_connect( o->socket_, o->ec_) ? done : not_done; } socket_type socket_; bool connect_ex_; }; template class win_iocp_socket_connect_op : public win_iocp_socket_connect_op_base { public: ASIO_DEFINE_HANDLER_PTR(win_iocp_socket_connect_op); win_iocp_socket_connect_op(socket_type socket, Handler& handler) : win_iocp_socket_connect_op_base(socket, &win_iocp_socket_connect_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)) { handler_work::start(handler_); } static void do_complete(void* owner, operation* base, const asio::error_code& result_ec, std::size_t /*bytes_transferred*/) { asio::error_code ec(result_ec); // Take ownership of the operation object. win_iocp_socket_connect_op* o( static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; handler_work w(o->handler_); if (owner) { if (o->connect_ex_) socket_ops::complete_iocp_connect(o->socket_, ec); else ec = o->ec_; } ASIO_HANDLER_COMPLETION((*o)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, ec); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_HAS_IOCP) #endif // ASIO_DETAIL_WIN_IOCP_SOCKET_CONNECT_OP_HPP