/* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Her Majesty the Queen in Right of Canada (Communications Research Center Canada) Copyright (C) 2019 Matthias P. Braendli, matthias.braendli@mpb.li http://www.opendigitalradio.org */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "ThreadsafeQueue.h" #include #include #include #include #include #include #include #include #include #include #include #include #define SOCKET int #define INVALID_SOCKET -1 #define SOCKET_ERROR -1 namespace Socket { struct InetAddress { struct sockaddr_storage addr = {}; struct sockaddr *as_sockaddr() { return reinterpret_cast(&addr); }; void resolveUdpDestination(const std::string& destination, int port); }; /** This class represents a UDP packet. * * A UDP packet contains a payload (sequence of bytes) and an address. For * outgoing packets, the address is the destination address. For incoming * packets, the address tells the user from what source the packet arrived from. */ class UDPPacket { public: UDPPacket(); UDPPacket(size_t initSize); std::vector buffer; InetAddress address; }; /** * This class represents a socket for sending and receiving UDP packets. * * A UDP socket is the sending or receiving point for a packet delivery service. * Each packet sent or received on a datagram socket is individually * addressed and routed. Multiple packets sent from one machine to another may * be routed differently, and may arrive in any order. */ class UDPSocket { public: /** Create a new socket that will not be bound to any port. To be used * for data output. */ UDPSocket(); /** Create a new socket. * @param port The port number on which the socket will be bound */ UDPSocket(int port); /** Create a new socket. * @param port The port number on which the socket will be bound * @param name The IP address on which the socket will be bound. * It is used to bind the socket on a specific interface if * the computer have many NICs. */ UDPSocket(int port, const std::string& name); ~UDPSocket(); UDPSocket(const UDPSocket& other) = delete; const UDPSocket& operator=(const UDPSocket& other) = delete; /** Close the already open socket, and create a new one. Throws a runtime_error on error. */ void reinit(int port); void reinit(int port, const std::string& name); void close(void); void send(UDPPacket& packet); void send(const std::vector& data, InetAddress destination); UDPPacket receive(size_t max_size); void joinGroup(const char* groupname, const char* if_addr = nullptr); void setMulticastSource(const char* source_addr); void setMulticastTTL(int ttl); /** Set blocking mode. By default, the socket is blocking. * throws a runtime_error on error. */ void setBlocking(bool block); protected: SOCKET m_sock; }; /* Threaded UDP receiver */ class UDPReceiver { public: UDPReceiver(); ~UDPReceiver(); UDPReceiver(const UDPReceiver&) = delete; UDPReceiver operator=(const UDPReceiver&) = delete; // Start the receiver in a separate thread void start(int port, const std::string& bindto, const std::string& mcastaddr, size_t max_packets_queued); // Get the data contained in a UDP packet, blocks if none available // In case of error, throws a runtime_error std::vector get_packet_buffer(void); private: void m_run(void); int m_port = 0; std::string m_bindto; std::string m_mcastaddr; size_t m_max_packets_queued = 1; std::thread m_thread; std::atomic m_stop = ATOMIC_VAR_INIT(false); ThreadsafeQueue m_packets; UDPSocket m_sock; }; class TCPSocket { public: TCPSocket(); ~TCPSocket(); TCPSocket(const TCPSocket& other) = delete; TCPSocket& operator=(const TCPSocket& other) = delete; TCPSocket(TCPSocket&& other); TCPSocket& operator=(TCPSocket&& other); bool valid(void) const; void connect(const std::string& hostname, int port, bool nonblock = false); void listen(int port, const std::string& name); void close(void); /* throws a runtime_error on failure, an invalid socket on timeout */ TCPSocket accept(int timeout_ms); /* returns -1 on error, doesn't work on nonblocking sockets */ ssize_t sendall(const void *buffer, size_t buflen); /** Send data over the TCP connection. * @param data The buffer that will be sent. * @param size Number of bytes to send. * @param timeout_ms number of milliseconds before timeout, or 0 for infinite timeout * return number of bytes sent, 0 on timeout, or throws runtime_error. */ ssize_t send(const void* data, size_t size, int timeout_ms=0); /* Returns number of bytes read, 0 on disconnect. Throws a * runtime_error on error */ ssize_t recv(void *buffer, size_t length, int flags); class Timeout {}; class Interrupted {}; /* Returns number of bytes read, 0 on disconnect or refused connection. * Throws a Timeout on timeout, Interrupted on EINTR, a runtime_error * on error */ ssize_t recv(void *buffer, size_t length, int flags, int timeout_ms); private: explicit TCPSocket(int sockfd); explicit TCPSocket(int sockfd, InetAddress remote_address); SOCKET m_sock = -1; InetAddress m_remote_address; friend class TCPClient; }; /* Implements a TCP receiver that auto-reconnects on errors */ class TCPClient { public: void connect(const std::string& hostname, int port); /* Returns numer of bytes read, 0 on auto-reconnect, -1 * on interruption. * Throws a runtime_error on error */ ssize_t recv(void *buffer, size_t length, int flags, int timeout_ms); private: void reconnect(void); TCPSocket m_sock; std::string m_hostname; int m_port; }; /* Helper class for TCPDataDispatcher, contains a queue of pending data and * a sender thread. */ class TCPConnection { public: TCPConnection(TCPSocket&& sock); TCPConnection(const TCPConnection&) = delete; TCPConnection& operator=(const TCPConnection&) = delete; ~TCPConnection(); ThreadsafeQueue > queue; private: std::atomic m_running; std::thread m_sender_thread; TCPSocket m_sock; void process(void); }; /* Send a TCP stream to several destinations, and automatically disconnect destinations * whose buffer overflows. */ class TCPDataDispatcher { public: TCPDataDispatcher(size_t max_queue_size); ~TCPDataDispatcher(); TCPDataDispatcher(const TCPDataDispatcher&) = delete; TCPDataDispatcher& operator=(const TCPDataDispatcher&) = delete; void start(int port, const std::string& address); void write(const std::vector& data); private: void process(); size_t m_max_queue_size; std::atomic m_running; std::string m_exception_data; std::thread m_listener_thread; TCPSocket m_listener_socket; std::list m_connections; }; /* A TCP Server to receive data, which abstracts the handling of connects and disconnects. */ class TCPReceiveServer { public: TCPReceiveServer(size_t blocksize); ~TCPReceiveServer(); TCPReceiveServer(const TCPReceiveServer&) = delete; TCPReceiveServer& operator=(const TCPReceiveServer&) = delete; void start(int listen_port, const std::string& address); // Return a vector that contains up to blocksize bytes of data, or // and empty vector if no data is available. std::vector receive(); private: void process(); size_t m_blocksize = 0; ThreadsafeQueue > m_queue; std::atomic m_running; std::string m_exception_data; std::thread m_listener_thread; TCPSocket m_listener_socket; }; }