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+//
+// detail/wrapped_handler.hpp
+// ~~~~~~~~~~~~~~~~~~~~~~~~~~
+//
+// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com)
+//
+// Distributed under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+//
+
+#ifndef ASIO_DETAIL_WRAPPED_HANDLER_HPP
+#define ASIO_DETAIL_WRAPPED_HANDLER_HPP
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1200)
+# pragma once
+#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
+
+#include "asio/detail/bind_handler.hpp"
+#include "asio/detail/handler_alloc_helpers.hpp"
+#include "asio/detail/handler_cont_helpers.hpp"
+#include "asio/detail/handler_invoke_helpers.hpp"
+
+#include "asio/detail/push_options.hpp"
+
+namespace asio {
+namespace detail {
+
+struct is_continuation_delegated
+{
+ template <typename Dispatcher, typename Handler>
+ bool operator()(Dispatcher&, Handler& handler) const
+ {
+ return asio_handler_cont_helpers::is_continuation(handler);
+ }
+};
+
+struct is_continuation_if_running
+{
+ template <typename Dispatcher, typename Handler>
+ bool operator()(Dispatcher& dispatcher, Handler&) const
+ {
+ return dispatcher.running_in_this_thread();
+ }
+};
+
+template <typename Dispatcher, typename Handler,
+ typename IsContinuation = is_continuation_delegated>
+class wrapped_handler
+{
+public:
+ typedef void result_type;
+
+ wrapped_handler(Dispatcher dispatcher, Handler& handler)
+ : dispatcher_(dispatcher),
+ handler_(ASIO_MOVE_CAST(Handler)(handler))
+ {
+ }
+
+#if defined(ASIO_HAS_MOVE)
+ wrapped_handler(const wrapped_handler& other)
+ : dispatcher_(other.dispatcher_),
+ handler_(other.handler_)
+ {
+ }
+
+ wrapped_handler(wrapped_handler&& other)
+ : dispatcher_(other.dispatcher_),
+ handler_(ASIO_MOVE_CAST(Handler)(other.handler_))
+ {
+ }
+#endif // defined(ASIO_HAS_MOVE)
+
+ void operator()()
+ {
+ dispatcher_.dispatch(ASIO_MOVE_CAST(Handler)(handler_));
+ }
+
+ void operator()() const
+ {
+ dispatcher_.dispatch(handler_);
+ }
+
+ template <typename Arg1>
+ void operator()(const Arg1& arg1)
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1));
+ }
+
+ template <typename Arg1>
+ void operator()(const Arg1& arg1) const
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1));
+ }
+
+ template <typename Arg1, typename Arg2>
+ void operator()(const Arg1& arg1, const Arg2& arg2)
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2));
+ }
+
+ template <typename Arg1, typename Arg2>
+ void operator()(const Arg1& arg1, const Arg2& arg2) const
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3)
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) const
+ {
+ dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
+ const Arg4& arg4)
+ {
+ dispatcher_.dispatch(
+ detail::bind_handler(handler_, arg1, arg2, arg3, arg4));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
+ const Arg4& arg4) const
+ {
+ dispatcher_.dispatch(
+ detail::bind_handler(handler_, arg1, arg2, arg3, arg4));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3, typename Arg4,
+ typename Arg5>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
+ const Arg4& arg4, const Arg5& arg5)
+ {
+ dispatcher_.dispatch(
+ detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5));
+ }
+
+ template <typename Arg1, typename Arg2, typename Arg3, typename Arg4,
+ typename Arg5>
+ void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
+ const Arg4& arg4, const Arg5& arg5) const
+ {
+ dispatcher_.dispatch(
+ detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5));
+ }
+
+//private:
+ Dispatcher dispatcher_;
+ Handler handler_;
+};
+
+template <typename Handler, typename Context>
+class rewrapped_handler
+{
+public:
+ explicit rewrapped_handler(Handler& handler, const Context& context)
+ : context_(context),
+ handler_(ASIO_MOVE_CAST(Handler)(handler))
+ {
+ }
+
+ explicit rewrapped_handler(const Handler& handler, const Context& context)
+ : context_(context),
+ handler_(handler)
+ {
+ }
+
+#if defined(ASIO_HAS_MOVE)
+ rewrapped_handler(const rewrapped_handler& other)
+ : context_(other.context_),
+ handler_(other.handler_)
+ {
+ }
+
+ rewrapped_handler(rewrapped_handler&& other)
+ : context_(ASIO_MOVE_CAST(Context)(other.context_)),
+ handler_(ASIO_MOVE_CAST(Handler)(other.handler_))
+ {
+ }
+#endif // defined(ASIO_HAS_MOVE)
+
+ void operator()()
+ {
+ handler_();
+ }
+
+ void operator()() const
+ {
+ handler_();
+ }
+
+//private:
+ Context context_;
+ Handler handler_;
+};
+
+template <typename Dispatcher, typename Handler, typename IsContinuation>
+inline void* asio_handler_allocate(std::size_t size,
+ wrapped_handler<Dispatcher, Handler, IsContinuation>* this_handler)
+{
+ return asio_handler_alloc_helpers::allocate(
+ size, this_handler->handler_);
+}
+
+template <typename Dispatcher, typename Handler, typename IsContinuation>
+inline void asio_handler_deallocate(void* pointer, std::size_t size,
+ wrapped_handler<Dispatcher, Handler, IsContinuation>* this_handler)
+{
+ asio_handler_alloc_helpers::deallocate(
+ pointer, size, this_handler->handler_);
+}
+
+template <typename Dispatcher, typename Handler, typename IsContinuation>
+inline bool asio_handler_is_continuation(
+ wrapped_handler<Dispatcher, Handler, IsContinuation>* this_handler)
+{
+ return IsContinuation()(this_handler->dispatcher_, this_handler->handler_);
+}
+
+template <typename Function, typename Dispatcher,
+ typename Handler, typename IsContinuation>
+inline void asio_handler_invoke(Function& function,
+ wrapped_handler<Dispatcher, Handler, IsContinuation>* this_handler)
+{
+ this_handler->dispatcher_.dispatch(
+ rewrapped_handler<Function, Handler>(
+ function, this_handler->handler_));
+}
+
+template <typename Function, typename Dispatcher,
+ typename Handler, typename IsContinuation>
+inline void asio_handler_invoke(const Function& function,
+ wrapped_handler<Dispatcher, Handler, IsContinuation>* this_handler)
+{
+ this_handler->dispatcher_.dispatch(
+ rewrapped_handler<Function, Handler>(
+ function, this_handler->handler_));
+}
+
+template <typename Handler, typename Context>
+inline void* asio_handler_allocate(std::size_t size,
+ rewrapped_handler<Handler, Context>* this_handler)
+{
+ return asio_handler_alloc_helpers::allocate(
+ size, this_handler->context_);
+}
+
+template <typename Handler, typename Context>
+inline void asio_handler_deallocate(void* pointer, std::size_t size,
+ rewrapped_handler<Handler, Context>* this_handler)
+{
+ asio_handler_alloc_helpers::deallocate(
+ pointer, size, this_handler->context_);
+}
+
+template <typename Dispatcher, typename Context>
+inline bool asio_handler_is_continuation(
+ rewrapped_handler<Dispatcher, Context>* this_handler)
+{
+ return asio_handler_cont_helpers::is_continuation(
+ this_handler->context_);
+}
+
+template <typename Function, typename Handler, typename Context>
+inline void asio_handler_invoke(Function& function,
+ rewrapped_handler<Handler, Context>* this_handler)
+{
+ asio_handler_invoke_helpers::invoke(
+ function, this_handler->context_);
+}
+
+template <typename Function, typename Handler, typename Context>
+inline void asio_handler_invoke(const Function& function,
+ rewrapped_handler<Handler, Context>* this_handler)
+{
+ asio_handler_invoke_helpers::invoke(
+ function, this_handler->context_);
+}
+
+} // namespace detail
+} // namespace asio
+
+#include "asio/detail/pop_options.hpp"
+
+#endif // ASIO_DETAIL_WRAPPED_HANDLER_HPP