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authorMatthias P. Braendli <matthias.braendli@mpb.li>2018-08-06 10:35:22 +0200
committerMatthias P. Braendli <matthias.braendli@mpb.li>2018-08-06 10:35:22 +0200
commite95946831f8ef53d29590735a2df661385edb008 (patch)
treee179b6beed4a5a0dd108f078a529ae9f8107ed8e /lib/asio/detail/reactive_socket_accept_op.hpp
parent8bc01ff60629d9096f4b57cfb574ace672a6ef0e (diff)
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Replace boost by the standalone asio library
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+//
+// detail/reactive_socket_accept_op.hpp
+// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+//
+// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com)
+//
+// Distributed under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+//
+
+#ifndef ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP
+#define ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1200)
+# pragma once
+#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
+
+#include "asio/detail/config.hpp"
+#include "asio/detail/bind_handler.hpp"
+#include "asio/detail/buffer_sequence_adapter.hpp"
+#include "asio/detail/fenced_block.hpp"
+#include "asio/detail/memory.hpp"
+#include "asio/detail/reactor_op.hpp"
+#include "asio/detail/socket_holder.hpp"
+#include "asio/detail/socket_ops.hpp"
+
+#include "asio/detail/push_options.hpp"
+
+namespace asio {
+namespace detail {
+
+template <typename Socket, typename Protocol>
+class reactive_socket_accept_op_base : public reactor_op
+{
+public:
+ reactive_socket_accept_op_base(socket_type socket,
+ socket_ops::state_type state, Socket& peer, const Protocol& protocol,
+ typename Protocol::endpoint* peer_endpoint, func_type complete_func)
+ : reactor_op(&reactive_socket_accept_op_base::do_perform, complete_func),
+ socket_(socket),
+ state_(state),
+ peer_(peer),
+ protocol_(protocol),
+ peer_endpoint_(peer_endpoint),
+ addrlen_(peer_endpoint ? peer_endpoint->capacity() : 0)
+ {
+ }
+
+ static status do_perform(reactor_op* base)
+ {
+ reactive_socket_accept_op_base* o(
+ static_cast<reactive_socket_accept_op_base*>(base));
+
+ socket_type new_socket = invalid_socket;
+ status result = socket_ops::non_blocking_accept(o->socket_,
+ o->state_, o->peer_endpoint_ ? o->peer_endpoint_->data() : 0,
+ o->peer_endpoint_ ? &o->addrlen_ : 0, o->ec_, new_socket)
+ ? done : not_done;
+ o->new_socket_.reset(new_socket);
+
+ ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_accept", o->ec_));
+
+ return result;
+ }
+
+ void do_assign()
+ {
+ if (new_socket_.get() != invalid_socket)
+ {
+ if (peer_endpoint_)
+ peer_endpoint_->resize(addrlen_);
+ peer_.assign(protocol_, new_socket_.get(), ec_);
+ if (!ec_)
+ new_socket_.release();
+ }
+ }
+
+private:
+ socket_type socket_;
+ socket_ops::state_type state_;
+ socket_holder new_socket_;
+ Socket& peer_;
+ Protocol protocol_;
+ typename Protocol::endpoint* peer_endpoint_;
+ std::size_t addrlen_;
+};
+
+template <typename Socket, typename Protocol, typename Handler>
+class reactive_socket_accept_op :
+ public reactive_socket_accept_op_base<Socket, Protocol>
+{
+public:
+ ASIO_DEFINE_HANDLER_PTR(reactive_socket_accept_op);
+
+ reactive_socket_accept_op(socket_type socket,
+ socket_ops::state_type state, Socket& peer, const Protocol& protocol,
+ typename Protocol::endpoint* peer_endpoint, Handler& handler)
+ : reactive_socket_accept_op_base<Socket, Protocol>(socket, state, peer,
+ protocol, peer_endpoint, &reactive_socket_accept_op::do_complete),
+ handler_(ASIO_MOVE_CAST(Handler)(handler))
+ {
+ handler_work<Handler>::start(handler_);
+ }
+
+ static void do_complete(void* owner, operation* base,
+ const asio::error_code& /*ec*/,
+ std::size_t /*bytes_transferred*/)
+ {
+ // Take ownership of the handler object.
+ reactive_socket_accept_op* o(static_cast<reactive_socket_accept_op*>(base));
+ ptr p = { asio::detail::addressof(o->handler_), o, o };
+ handler_work<Handler> w(o->handler_);
+
+ // On success, assign new connection to peer socket object.
+ if (owner)
+ o->do_assign();
+
+ ASIO_HANDLER_COMPLETION((*o));
+
+ // Make a copy of the handler so that the memory can be deallocated before
+ // the upcall is made. Even if we're not about to make an upcall, a
+ // sub-object of the handler may be the true owner of the memory associated
+ // with the handler. Consequently, a local copy of the handler is required
+ // to ensure that any owning sub-object remains valid until after we have
+ // deallocated the memory here.
+ detail::binder1<Handler, asio::error_code>
+ handler(o->handler_, o->ec_);
+ p.h = asio::detail::addressof(handler.handler_);
+ p.reset();
+
+ // Make the upcall if required.
+ if (owner)
+ {
+ fenced_block b(fenced_block::half);
+ ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
+ w.complete(handler, handler.handler_);
+ ASIO_HANDLER_INVOCATION_END;
+ }
+ }
+
+private:
+ Handler handler_;
+};
+
+#if defined(ASIO_HAS_MOVE)
+
+template <typename Protocol, typename Handler>
+class reactive_socket_move_accept_op :
+ private Protocol::socket,
+ public reactive_socket_accept_op_base<typename Protocol::socket, Protocol>
+{
+public:
+ ASIO_DEFINE_HANDLER_PTR(reactive_socket_move_accept_op);
+
+ reactive_socket_move_accept_op(io_context& ioc, socket_type socket,
+ socket_ops::state_type state, const Protocol& protocol,
+ typename Protocol::endpoint* peer_endpoint, Handler& handler)
+ : Protocol::socket(ioc),
+ reactive_socket_accept_op_base<typename Protocol::socket, Protocol>(
+ socket, state, *this, protocol, peer_endpoint,
+ &reactive_socket_move_accept_op::do_complete),
+ handler_(ASIO_MOVE_CAST(Handler)(handler))
+ {
+ handler_work<Handler>::start(handler_);
+ }
+
+ static void do_complete(void* owner, operation* base,
+ const asio::error_code& /*ec*/,
+ std::size_t /*bytes_transferred*/)
+ {
+ // Take ownership of the handler object.
+ reactive_socket_move_accept_op* o(
+ static_cast<reactive_socket_move_accept_op*>(base));
+ ptr p = { asio::detail::addressof(o->handler_), o, o };
+ handler_work<Handler> w(o->handler_);
+
+ // On success, assign new connection to peer socket object.
+ if (owner)
+ o->do_assign();
+
+ ASIO_HANDLER_COMPLETION((*o));
+
+ // Make a copy of the handler so that the memory can be deallocated before
+ // the upcall is made. Even if we're not about to make an upcall, a
+ // sub-object of the handler may be the true owner of the memory associated
+ // with the handler. Consequently, a local copy of the handler is required
+ // to ensure that any owning sub-object remains valid until after we have
+ // deallocated the memory here.
+ detail::move_binder2<Handler,
+ asio::error_code, typename Protocol::socket>
+ handler(0, ASIO_MOVE_CAST(Handler)(o->handler_), o->ec_,
+ ASIO_MOVE_CAST(typename Protocol::socket)(*o));
+ p.h = asio::detail::addressof(handler.handler_);
+ p.reset();
+
+ // Make the upcall if required.
+ if (owner)
+ {
+ fenced_block b(fenced_block::half);
+ ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, "..."));
+ w.complete(handler, handler.handler_);
+ ASIO_HANDLER_INVOCATION_END;
+ }
+ }
+
+private:
+ Handler handler_;
+};
+
+#endif // defined(ASIO_HAS_MOVE)
+
+} // namespace detail
+} // namespace asio
+
+#include "asio/detail/pop_options.hpp"
+
+#endif // ASIO_DETAIL_REACTIVE_SOCKET_ACCEPT_OP_HPP