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author | Matthias P. Braendli <matthias.braendli@mpb.li> | 2018-08-06 10:35:22 +0200 |
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committer | Matthias P. Braendli <matthias.braendli@mpb.li> | 2018-08-06 10:35:22 +0200 |
commit | e95946831f8ef53d29590735a2df661385edb008 (patch) | |
tree | e179b6beed4a5a0dd108f078a529ae9f8107ed8e /lib/asio/detail/impl/win_thread.ipp | |
parent | 8bc01ff60629d9096f4b57cfb574ace672a6ef0e (diff) | |
download | dabmod-e95946831f8ef53d29590735a2df661385edb008.tar.gz dabmod-e95946831f8ef53d29590735a2df661385edb008.tar.bz2 dabmod-e95946831f8ef53d29590735a2df661385edb008.zip |
Replace boost by the standalone asio library
Diffstat (limited to 'lib/asio/detail/impl/win_thread.ipp')
-rw-r--r-- | lib/asio/detail/impl/win_thread.ipp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/lib/asio/detail/impl/win_thread.ipp b/lib/asio/detail/impl/win_thread.ipp new file mode 100644 index 0000000..ed6dbaf --- /dev/null +++ b/lib/asio/detail/impl/win_thread.ipp @@ -0,0 +1,150 @@ +// +// detail/impl/win_thread.ipp +// ~~~~~~~~~~~~~~~~~~~~~~~~~~ +// +// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) +// +// Distributed under the Boost Software License, Version 1.0. (See accompanying +// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) +// + +#ifndef ASIO_DETAIL_IMPL_WIN_THREAD_IPP +#define ASIO_DETAIL_IMPL_WIN_THREAD_IPP + +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +# pragma once +#endif // defined(_MSC_VER) && (_MSC_VER >= 1200) + +#include "asio/detail/config.hpp" + +#if defined(ASIO_WINDOWS) \ + && !defined(ASIO_WINDOWS_APP) \ + && !defined(UNDER_CE) + +#include <process.h> +#include "asio/detail/throw_error.hpp" +#include "asio/detail/win_thread.hpp" +#include "asio/error.hpp" + +#include "asio/detail/push_options.hpp" + +namespace asio { +namespace detail { + +win_thread::~win_thread() +{ + ::CloseHandle(thread_); + + // The exit_event_ handle is deliberately allowed to leak here since it + // is an error for the owner of an internal thread not to join() it. +} + +void win_thread::join() +{ + HANDLE handles[2] = { exit_event_, thread_ }; + ::WaitForMultipleObjects(2, handles, FALSE, INFINITE); + ::CloseHandle(exit_event_); + if (terminate_threads()) + { + ::TerminateThread(thread_, 0); + } + else + { + ::QueueUserAPC(apc_function, thread_, 0); + ::WaitForSingleObject(thread_, INFINITE); + } +} + +std::size_t win_thread::hardware_concurrency() +{ + SYSTEM_INFO system_info; + ::GetSystemInfo(&system_info); + return system_info.dwNumberOfProcessors; +} + +void win_thread::start_thread(func_base* arg, unsigned int stack_size) +{ + ::HANDLE entry_event = 0; + arg->entry_event_ = entry_event = ::CreateEventW(0, true, false, 0); + if (!entry_event) + { + DWORD last_error = ::GetLastError(); + delete arg; + asio::error_code ec(last_error, + asio::error::get_system_category()); + asio::detail::throw_error(ec, "thread.entry_event"); + } + + arg->exit_event_ = exit_event_ = ::CreateEventW(0, true, false, 0); + if (!exit_event_) + { + DWORD last_error = ::GetLastError(); + delete arg; + asio::error_code ec(last_error, + asio::error::get_system_category()); + asio::detail::throw_error(ec, "thread.exit_event"); + } + + unsigned int thread_id = 0; + thread_ = reinterpret_cast<HANDLE>(::_beginthreadex(0, + stack_size, win_thread_function, arg, 0, &thread_id)); + if (!thread_) + { + DWORD last_error = ::GetLastError(); + delete arg; + if (entry_event) + ::CloseHandle(entry_event); + if (exit_event_) + ::CloseHandle(exit_event_); + asio::error_code ec(last_error, + asio::error::get_system_category()); + asio::detail::throw_error(ec, "thread"); + } + + if (entry_event) + { + ::WaitForSingleObject(entry_event, INFINITE); + ::CloseHandle(entry_event); + } +} + +unsigned int __stdcall win_thread_function(void* arg) +{ + win_thread::auto_func_base_ptr func = { + static_cast<win_thread::func_base*>(arg) }; + + ::SetEvent(func.ptr->entry_event_); + + func.ptr->run(); + + // Signal that the thread has finished its work, but rather than returning go + // to sleep to put the thread into a well known state. If the thread is being + // joined during global object destruction then it may be killed using + // TerminateThread (to avoid a deadlock in DllMain). Otherwise, the SleepEx + // call will be interrupted using QueueUserAPC and the thread will shut down + // cleanly. + HANDLE exit_event = func.ptr->exit_event_; + delete func.ptr; + func.ptr = 0; + ::SetEvent(exit_event); + ::SleepEx(INFINITE, TRUE); + + return 0; +} + +#if defined(WINVER) && (WINVER < 0x0500) +void __stdcall apc_function(ULONG) {} +#else +void __stdcall apc_function(ULONG_PTR) {} +#endif + +} // namespace detail +} // namespace asio + +#include "asio/detail/pop_options.hpp" + +#endif // defined(ASIO_WINDOWS) + // && !defined(ASIO_WINDOWS_APP) + // && !defined(UNDER_CE) + +#endif // ASIO_DETAIL_IMPL_WIN_THREAD_IPP |