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authorMatthias P. Braendli <matthias.braendli@mpb.li>2024-10-06 19:47:19 +0200
committerMatthias P. Braendli <matthias.braendli@mpb.li>2024-10-06 19:47:19 +0200
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+# fpm
+A C++ header-only fixed-point math library. "fpm" stands for "fixed-point math".
+
+It is designed to serve as a drop-in replacement for floating-point types and aims to provide as much of the standard library's functionality as possible with exclusively integers. `fpm` requires C++11 or higher.
+
+[![Build Status](https://travis-ci.org/MikeLankamp/fpm.svg?branch=master)](https://travis-ci.org/MikeLankamp/fpm)
+[![Build status](https://ci.appveyor.com/api/projects/status/0velpwqk38spu412?svg=true)](https://ci.appveyor.com/project/MikeLankamp/fpm)
+
+`fpm` is designed to guard against accidental conversion to and from floats and supports many of the standard C++ maths functions, including trigonometry, power and logarithmic functions, with performance and accuracy generally comparable to alternative libraries.
+
+## Why use fixed-point math?
+There are several reasons why you can not or choose not to use floating-point math, but still want a similar type:
+* Your target platform lacks an FPU, does not support floating-point operations or its floating-point operations are
+ considerably slower than fixed-point integer operations.
+* You require deterministic calculations.
+
+If any of these reasons apply for you, and your problem domain has a clearly outlined range and required resolution,
+then fixed-point numbers might be a solution for you.
+
+## Quick Start
+To use `fpm`, include its header `<fpm/fixed.hpp>` and use the `fpm::fixed_16_16`, `fpm::fixed_24_8` or `fpm::fixed_8_24`
+types as if they were native floating-pointer types:
+```c++
+#include <fpm/fixed.hpp> // For fpm::fixed_16_16
+#include <fpm/math.hpp> // For fpm::cos
+#include <fpm/ios.hpp> // For fpm::operator<<
+#include <iostream> // For std::cin, std::cout
+
+int main() {
+ std::cout << "Please input a number: ";
+ fpm::fixed_16_16 x;
+ std::cin >> x;
+ std::cout << "The cosine of " << x << " radians is: " << cos(x) << std::endl;
+ return 0;
+}
+```
+
+To use the fixed-point equivalents of the `<math.h>` functions such as `sqrt`, `sin` and `log`, include the header `<fpm/math.hpp>`.
+To stream fixed-point values to or from streams, include the header `<fpm/ios.hpp>`.
+
+## Documentation
+Please refer to the [documentation](docs/index.md) for detailed information how to use `fpm`, or skip straight to the [performance](docs/performance.md) or [accuracy](docs/accuracy.md) results.
+
+## Contributions
+This library is a work-in-progress. We welcome any contributions that improve the functional coverage or the performance or accuracy of the mathematical functions.
+
+## License
+See the [LICENSE](LICENSE) file