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/*
Copyright (C) 2015 Matthias P. Braendli (http://opendigitalradio.org)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
charset.h
Define the EBU charsets for DLS encoding
Authors:
Matthias P. Braendli <matthias@mpb.li>
*/
#ifndef __CHARSET_H_
#define __CHARSET_H_
#include "utf8.h"
#include <string>
#include <vector>
#include <algorithm>
// The first 32 entries are control characters and are not specified in
// the table.
#define CHARSET_TABLE_OFFSET 32
#define CHARSET_TABLE_ENTRIES (255 - CHARSET_TABLE_OFFSET)
const char* utf8_encoded_EBU_Latin[CHARSET_TABLE_ENTRIES] = {
" ", "!", "\"","#", "¤", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
"@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "[", "\\","]", "—", "_",
"‖", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o",
"p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "{", "|", "}", "⎺", " ",
"á", "à", "é", "è", "í", "ì", "ó", "ò", "ú", "ù", "Ñ", "Ç", "Ş", "ß", "¡", "IJ",
"â", "ä", "ê", "ë", "î", "ï", "ô", "ö", "û", "ü", "ñ", "ç", "ş", "ǧ", "ı", "ij",
"ª", "α", "©", "‰", "Ǧ", "ě", "ň", "ő", "π", "€", "£", "$", "←", "↑", "→", "↓",
"º", "¹", "²", "³", "±", "İ", "ń", "ű", "μ", "¿", "÷", "°", "¼", "½", "¾", "§",
"Á", "À", "Ê", "È", "Í", "Ì", "Ó", "Ò", "Ú", "Ù", "Ř", "Č", "Š", "Ž", "Ð", "Ŀ",
"Â", "Ä", "Ê", "Ë", "Î", "Ï", "Ô", "Ö", "Û", "Ü", "ř", "č", "š", "ž", "đ", "ŀ",
"Ã", "Å", "Æ", "Œ", "ŷ", "Ý", "Õ", "Ø", "Þ", "Ŋ", "Ŕ", "Ć", "Ś", "Ź", "∓", "ð",
"ã", "å", "æ", "œ", "ŵ", "ý", "õ", "ø", "þ", "ŋ", "ŕ", "ć", "ś", "ź", "ł"};
class CharsetConverter
{
public:
CharsetConverter() {
/* Build the converstion table that contains the known code points,
* at the indices corresponding to the EBU Latin table
*/
using namespace std;
for (size_t i = 0; i < CHARSET_TABLE_ENTRIES; i++) {
string table_entry(utf8_encoded_EBU_Latin[i]);
string::iterator it = table_entry.begin();
uint32_t code_point = utf8::next(it, table_entry.end());
m_conversion_table.push_back(code_point);
}
}
/* Convert a UTF-8 encoded text line into a EBU Latin 1 encoded byte stream
*/
std::string convert(std::string line_utf8) {
using namespace std;
// check for invalid utf-8, we only convert up to the first error
string::iterator end_it = utf8::find_invalid(line_utf8.begin(), line_utf8.end());
// Convert it to utf-32
vector<uint32_t> utf32line;
utf8::utf8to32(line_utf8.begin(), end_it, back_inserter(utf32line));
string encoded_line(utf32line.size(), '0');
// Try to convert each codepoint
for (size_t i = 0; i < utf32line.size(); i++) {
vector<uint32_t>::iterator iter = find(m_conversion_table.begin(),
m_conversion_table.end(), utf32line[i]);
if (iter != m_conversion_table.end()) {
size_t index = std::distance(m_conversion_table.begin(), iter);
encoded_line[i] = (char)(index + CHARSET_TABLE_OFFSET);
}
else {
encoded_line[i] = ' ';
}
}
return encoded_line;
}
private:
std::vector<uint32_t> m_conversion_table;
};
#endif
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