From 2228e360595641dd906bf1773307f43d304f5b2e Mon Sep 17 00:00:00 2001 From: The Android Open Source Project Date: Wed, 11 Jul 2012 10:15:24 -0700 Subject: Snapshot 2bda038c163298531d47394bc2c09e1409c5d0db Change-Id: If584e579464f28b97d50e51fc76ba654a5536c54 --- libAACenc/src/block_switch.cpp | 557 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 557 insertions(+) create mode 100644 libAACenc/src/block_switch.cpp (limited to 'libAACenc/src/block_switch.cpp') diff --git a/libAACenc/src/block_switch.cpp b/libAACenc/src/block_switch.cpp new file mode 100644 index 0000000..96fcb08 --- /dev/null +++ b/libAACenc/src/block_switch.cpp @@ -0,0 +1,557 @@ + +/* ----------------------------------------------------------------------------------------------------------- +Software License for The Fraunhofer FDK AAC Codec Library for Android + +© Copyright 1995 - 2012 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. + All rights reserved. + + 1. INTRODUCTION +The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software that implements +the MPEG Advanced Audio Coding ("AAC") encoding and decoding scheme for digital audio. +This FDK AAC Codec software is intended to be used on a wide variety of Android devices. + +AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient general perceptual +audio codecs. AAC-ELD is considered the best-performing full-bandwidth communications codec by +independent studies and is widely deployed. AAC has been standardized by ISO and IEC as part +of the MPEG specifications. + +Patent licenses for necessary patent claims for the FDK AAC Codec (including those of Fraunhofer) +may be obtained through Via Licensing (www.vialicensing.com) or through the respective patent owners +individually for the purpose of encoding or decoding bit streams in products that are compliant with +the ISO/IEC MPEG audio standards. Please note that most manufacturers of Android devices already license +these patent claims through Via Licensing or directly from the patent owners, and therefore FDK AAC Codec +software may already be covered under those patent licenses when it is used for those licensed purposes only. + +Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality, +are also available from Fraunhofer. Users are encouraged to check the Fraunhofer website for additional +applications information and documentation. + +2. COPYRIGHT LICENSE + +Redistribution and use in source and binary forms, with or without modification, are permitted without +payment of copyright license fees provided that you satisfy the following conditions: + +You must retain the complete text of this software license in redistributions of the FDK AAC Codec or +your modifications thereto in source code form. + +You must retain the complete text of this software license in the documentation and/or other materials +provided with redistributions of the FDK AAC Codec or your modifications thereto in binary form. +You must make available free of charge copies of the complete source code of the FDK AAC Codec and your +modifications thereto to recipients of copies in binary form. + +The name of Fraunhofer may not be used to endorse or promote products derived from this library without +prior written permission. + +You may not charge copyright license fees for anyone to use, copy or distribute the FDK AAC Codec +software or your modifications thereto. + +Your modified versions of the FDK AAC Codec must carry prominent notices stating that you changed the software +and the date of any change. For modified versions of the FDK AAC Codec, the term +"Fraunhofer FDK AAC Codec Library for Android" must be replaced by the term +"Third-Party Modified Version of the Fraunhofer FDK AAC Codec Library for Android." + +3. NO PATENT LICENSE + +NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without limitation the patents of Fraunhofer, +ARE GRANTED BY THIS SOFTWARE LICENSE. Fraunhofer provides no warranty of patent non-infringement with +respect to this software. + +You may use this FDK AAC Codec software or modifications thereto only for purposes that are authorized +by appropriate patent licenses. + +4. DISCLAIMER + +This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright holders and contributors +"AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, including but not limited to the implied warranties +of merchantability and fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR +CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, or consequential damages, +including but not limited to procurement of substitute goods or services; loss of use, data, or profits, +or business interruption, however caused and on any theory of liability, whether in contract, strict +liability, or tort (including negligence), arising in any way out of the use of this software, even if +advised of the possibility of such damage. + +5. CONTACT INFORMATION + +Fraunhofer Institute for Integrated Circuits IIS +Attention: Audio and Multimedia Departments - FDK AAC LL +Am Wolfsmantel 33 +91058 Erlangen, Germany + +www.iis.fraunhofer.de/amm +amm-info@iis.fraunhofer.de +----------------------------------------------------------------------------------------------------------- */ + +/***************************** MPEG-4 AAC Encoder ************************** + + Author(s): M. Werner + Description: Block switching + +******************************************************************************/ + +/****************** Includes *****************************/ + +#include "block_switch.h" +#include "genericStds.h" + + +#define LOWOV_WINDOW _LOWOV_WINDOW + +/**************** internal function prototypes ***********/ + +static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT blSwWndIdx); + +static void FDKaacEnc_CalcWindowEnergy( BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, + INT windowLen); + + +/****************** Constants *****************************/ +/* LONG START SHORT STOP LOWOV */ +static const INT blockType2windowShape[2][5] = { {SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW, SINE_WINDOW, KBD_WINDOW}, /* LD */ + {KBD_WINDOW, SINE_WINDOW, SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW} }; /* LC */ + +/* IIR high pass coeffs */ + +#ifndef SINETABLE_16BIT + +static const FIXP_DBL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN]= +{ + FL2FXCONST_DBL(-0.5095),FL2FXCONST_DBL(0.7548) +}; + +static const FIXP_DBL accWindowNrgFac = FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */ +static const FIXP_DBL oneMinusAccWindowNrgFac = FL2FXCONST_DBL(0.7f); +/* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */ +static const FIXP_DBL invAttackRatio = FL2FXCONST_DBL(0.1f); /* inverted lower ratio limit for attacks */ + +/* The next constants are scaled, because they are used for comparison with scaled values*/ +/* minimum energy for attacks */ +static const FIXP_DBL minAttackNrg = (FL2FXCONST_DBL(1e+6f*NORM_PCM_ENERGY)>>BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */ + +#else + +static const FIXP_SGL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN]= +{ + FL2FXCONST_SGL(-0.5095),FL2FXCONST_SGL(0.7548) +}; + +static const FIXP_DBL accWindowNrgFac = FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */ +static const FIXP_SGL oneMinusAccWindowNrgFac = FL2FXCONST_SGL(0.7f); +/* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */ +static const FIXP_SGL invAttackRatio = FL2FXCONST_SGL(0.1f); /* inverted lower ratio limit for attacks */ +/* minimum energy for attacks */ +static const FIXP_DBL minAttackNrg = (FL2FXCONST_DBL(1e+6f*NORM_PCM_ENERGY)>>BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */ + +#endif + +/**************** internal function prototypes ***********/ + +static INT FDKaacEnc_GetWindowIndex(INT blockSwWindowIndex); + +static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT shortWndIdx); + +static void FDKaacEnc_CalcWindowEnergy( BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, + INT windowLen); + + + +/****************** Routines ****************************/ +void FDKaacEnc_InitBlockSwitching(BLOCK_SWITCHING_CONTROL *blockSwitchingControl, INT isLowDelay) +{ + /* note: the pointer to timeSignal can be zeroed here, because it is initialized for every call + to FDKaacEnc_BlockSwitching anew */ + FDKmemclear (blockSwitchingControl, sizeof(BLOCK_SWITCHING_CONTROL)); + + if (isLowDelay) + { + blockSwitchingControl->nBlockSwitchWindows = 4; + blockSwitchingControl->allowShortFrames = 0; + blockSwitchingControl->allowLookAhead = 0; + } + else + { + blockSwitchingControl->nBlockSwitchWindows = 8; + blockSwitchingControl->allowShortFrames = 1; + blockSwitchingControl->allowLookAhead = 1; + } + + blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS; + + /* Initialize startvalue for blocktype */ + blockSwitchingControl->lastWindowSequence = LONG_WINDOW; + blockSwitchingControl->windowShape = blockType2windowShape[blockSwitchingControl->allowShortFrames][blockSwitchingControl->lastWindowSequence]; + +} + +static const INT suggestedGroupingTable[TRANS_FAC][MAX_NO_OF_GROUPS] = +{ + /* Attack in Window 0 */ {1, 3, 3, 1}, + /* Attack in Window 1 */ {1, 1, 3, 3}, + /* Attack in Window 2 */ {2, 1, 3, 2}, + /* Attack in Window 3 */ {3, 1, 3, 1}, + /* Attack in Window 4 */ {3, 1, 1, 3}, + /* Attack in Window 5 */ {3, 2, 1, 2}, + /* Attack in Window 6 */ {3, 3, 1, 1}, + /* Attack in Window 7 */ {3, 3, 1, 1} +}; + +/* change block type depending on current blocktype and whether there's an attack */ +/* assume no look-ahead */ +static const INT chgWndSq[2][N_BLOCKTYPES] = +{ + /* LONG WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW, LOWOV_WINDOW, WRONG_WINDOW */ + /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW }, + /*attack */ {START_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, START_WINDOW, LOWOV_WINDOW, WRONG_WINDOW } +}; + +/* change block type depending on current blocktype and whether there's an attack */ +/* assume look-ahead */ +static const INT chgWndSqLkAhd[2][2][N_BLOCKTYPES] = +{ + /*attack LONG WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW LOWOV_WINDOW, WRONG_WINDOW */ /* last attack */ + /*no attack*/ { {LONG_WINDOW, SHORT_WINDOW, STOP_WINDOW, LONG_WINDOW, WRONG_WINDOW, WRONG_WINDOW}, /* no attack */ + /*attack */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, START_WINDOW, WRONG_WINDOW, WRONG_WINDOW} }, /* no attack */ + /*no attack*/ { {LONG_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LONG_WINDOW, WRONG_WINDOW, WRONG_WINDOW}, /* attack */ + /*attack */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, START_WINDOW, WRONG_WINDOW, WRONG_WINDOW} } /* attack */ +}; + +int FDKaacEnc_BlockSwitching(BLOCK_SWITCHING_CONTROL *blockSwitchingControl, const INT granuleLength, const int isLFE) +{ + UINT i; + FIXP_DBL enM1, enMax; + + UINT nBlockSwitchWindows = blockSwitchingControl->nBlockSwitchWindows; + + /* for LFE : only LONG window allowed */ + if (isLFE) { + + /* case LFE: */ + /* only long blocks, always use sine windows (MPEG2 AAC, MPEG4 AAC) */ + blockSwitchingControl->lastWindowSequence = LONG_WINDOW; + blockSwitchingControl->windowShape = SINE_WINDOW; + blockSwitchingControl->noOfGroups = 1; + blockSwitchingControl->groupLen[0] = 1; + + return(0); + }; + + /* Save current attack index as last attack index */ + blockSwitchingControl->lastattack = blockSwitchingControl->attack; + blockSwitchingControl->lastAttackIndex = blockSwitchingControl->attackIndex; + + /* Save current window energy as last window energy */ + FDKmemcpy(blockSwitchingControl->windowNrg[0], blockSwitchingControl->windowNrg[1], sizeof(blockSwitchingControl->windowNrg[0])); + FDKmemcpy(blockSwitchingControl->windowNrgF[0], blockSwitchingControl->windowNrgF[1], sizeof(blockSwitchingControl->windowNrgF[0])); + + if (blockSwitchingControl->allowShortFrames) + { + /* Calculate suggested grouping info for the last frame */ + + /* Reset grouping info */ + FDKmemclear (blockSwitchingControl->groupLen, sizeof(blockSwitchingControl->groupLen)); + + /* Set grouping info */ + blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS; + + FDKmemcpy(blockSwitchingControl->groupLen, suggestedGroupingTable[blockSwitchingControl->lastAttackIndex], sizeof(blockSwitchingControl->groupLen)); + + if (blockSwitchingControl->attack == TRUE) + blockSwitchingControl->maxWindowNrg = FDKaacEnc_GetWindowEnergy(blockSwitchingControl->windowNrg[0], blockSwitchingControl->lastAttackIndex); + else + blockSwitchingControl->maxWindowNrg = FL2FXCONST_DBL(0.0); + + } + + + /* Calculate unfiltered and filtered energies in subwindows and combine to segments */ + FDKaacEnc_CalcWindowEnergy(blockSwitchingControl, granuleLength>>(nBlockSwitchWindows==4? 2:3 )); + + /* now calculate if there is an attack */ + + /* reset attack */ + blockSwitchingControl->attack = FALSE; + + /* look for attack */ + enMax = FL2FXCONST_DBL(0.0f); + enM1 = blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows-1]; + + for (i=0; iaccWindowNrg); + blockSwitchingControl->accWindowNrg = fMultAdd(tmp, accWindowNrgFac, enM1) ; + + if (fMult(blockSwitchingControl->windowNrgF[1][i],invAttackRatio) > blockSwitchingControl->accWindowNrg ) { + blockSwitchingControl->attack = TRUE; + blockSwitchingControl->attackIndex = i; + } + enM1 = blockSwitchingControl->windowNrgF[1][i]; + enMax = fixMax(enMax, enM1); + } + + + if (enMax < minAttackNrg) blockSwitchingControl->attack = FALSE; + + /* Check if attack spreads over frame border */ + if((blockSwitchingControl->attack == FALSE) && (blockSwitchingControl->lastattack == TRUE)) { + /* if attack is in last window repeat SHORT_WINDOW */ + if ( ((blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows-1]>>4) > fMult((FIXP_DBL)(10<<(DFRACT_BITS-1-4)), blockSwitchingControl->windowNrgF[1][1])) + && (blockSwitchingControl->lastAttackIndex == (INT)nBlockSwitchWindows-1) + ) + { + blockSwitchingControl->attack = TRUE; + blockSwitchingControl->attackIndex = 0; + } + } + + + if(blockSwitchingControl->allowLookAhead) + { + + + blockSwitchingControl->lastWindowSequence = + chgWndSqLkAhd[blockSwitchingControl->lastattack][blockSwitchingControl->attack][blockSwitchingControl->lastWindowSequence]; + } + else + { + /* Low Delay */ + blockSwitchingControl->lastWindowSequence = + chgWndSq[blockSwitchingControl->attack][blockSwitchingControl->lastWindowSequence]; + } + + + /* update window shape */ + blockSwitchingControl->windowShape = blockType2windowShape[blockSwitchingControl->allowShortFrames][blockSwitchingControl->lastWindowSequence]; + + return(0); +} + + + +static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[], const INT blSwWndIdx) +{ +/* For coherency, change FDKaacEnc_GetWindowEnergy() to calcluate the energy for a block switching analysis windows, + not for a short block. The same is done FDKaacEnc_CalcWindowEnergy(). The result of FDKaacEnc_GetWindowEnergy() + is used for a comparision of the max energy of left/right channel. */ + + return in[blSwWndIdx]; + +} + + +static void FDKaacEnc_CalcWindowEnergy(BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, INT windowLen) +{ + INT i; + UINT w; + + FIXP_SGL hiPassCoeff0 = hiPassCoeff[0]; + FIXP_SGL hiPassCoeff1 = hiPassCoeff[1]; + + INT_PCM *timeSignal = blockSwitchingControl->timeSignal; + + /* sum up scalarproduct of timesignal as windowed Energies */ + for (w=0; w < blockSwitchingControl->nBlockSwitchWindows; w++) { + + FIXP_DBL temp_windowNrg = FL2FXCONST_DBL(0.0f); + FIXP_DBL temp_windowNrgF = FL2FXCONST_DBL(0.0f); + FIXP_DBL temp_iirState0 = blockSwitchingControl->iirStates[0]; + FIXP_DBL temp_iirState1 = blockSwitchingControl->iirStates[1]; + + /* windowNrg = sum(timesample^2) */ + for(i=0;i> 1; +#else + tempUnfiltered = (FIXP_DBL) *timeSignal++ << (DFRACT_BITS-SAMPLE_BITS-1); +#endif + t1 = fMultDiv2(hiPassCoeff1, tempUnfiltered-temp_iirState0); + t2 = fMultDiv2(hiPassCoeff0, temp_iirState1); + tempFiltred = (t1 - t2) << 1; + + temp_iirState0 = tempUnfiltered; + temp_iirState1 = tempFiltred; + + /* subtract 2 from overallscaling (BLOCK_SWITCH_ENERGY_SHIFT) + * because tempUnfiltered was already scaled with 1 (is 2 after squaring) + * subtract 1 from overallscaling (BLOCK_SWITCH_ENERGY_SHIFT) + * because of fMultDiv2 is doing a scaling by one */ + temp_windowNrg += fPow2Div2(tempUnfiltered) >> (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2); + temp_windowNrgF += fPow2Div2(tempFiltred) >> (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2); + } + blockSwitchingControl->windowNrg[1][w] = temp_windowNrg; + blockSwitchingControl->windowNrgF[1][w] = temp_windowNrgF; + blockSwitchingControl->iirStates[0] = temp_iirState0; + blockSwitchingControl->iirStates[1] = temp_iirState1; + } +} + + +static const UCHAR synchronizedBlockTypeTable[5][5] = +{ + /* LONG_WINDOW START_WINDOW SHORT_WINDOW STOP_WINDOW LOWOV_WINDOW*/ + /* LONG_WINDOW */ {LONG_WINDOW, START_WINDOW, SHORT_WINDOW, STOP_WINDOW, LOWOV_WINDOW}, + /* START_WINDOW */ {START_WINDOW, START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LOWOV_WINDOW}, + /* SHORT_WINDOW */ {SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, WRONG_WINDOW}, + /* STOP_WINDOW */ {STOP_WINDOW, SHORT_WINDOW, SHORT_WINDOW, STOP_WINDOW, LOWOV_WINDOW}, + /* LOWOV_WINDOW */ {LOWOV_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, LOWOV_WINDOW, LOWOV_WINDOW}, +}; + +int FDKaacEnc_SyncBlockSwitching ( + BLOCK_SWITCHING_CONTROL *blockSwitchingControlLeft, + BLOCK_SWITCHING_CONTROL *blockSwitchingControlRight, + const INT nChannels, + const INT commonWindow ) +{ + UCHAR patchType = LONG_WINDOW; + + if( nChannels == 2 && commonWindow == TRUE) + { + /* could be better with a channel loop (need a handle to psy_data) */ + /* get suggested Block Types and synchronize */ + patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlLeft->lastWindowSequence]; + patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlRight->lastWindowSequence]; + + /* sanity check (no change from low overlap window to short winow and vice versa) */ + if (patchType == WRONG_WINDOW) + return -1; /* mixed up AAC-LC and AAC-LD */ + + /* Set synchronized Blocktype */ + blockSwitchingControlLeft->lastWindowSequence = patchType; + blockSwitchingControlRight->lastWindowSequence = patchType; + + /* update window shape */ + blockSwitchingControlLeft->windowShape = blockType2windowShape[blockSwitchingControlLeft->allowShortFrames][blockSwitchingControlLeft->lastWindowSequence]; + blockSwitchingControlRight->windowShape = blockType2windowShape[blockSwitchingControlLeft->allowShortFrames][blockSwitchingControlRight->lastWindowSequence]; + } + + if (blockSwitchingControlLeft->allowShortFrames) + { + int i; + + if( nChannels == 2 ) + { + if (commonWindow == TRUE) + { + /* Synchronize grouping info */ + int windowSequenceLeftOld = blockSwitchingControlLeft->lastWindowSequence; + int windowSequenceRightOld = blockSwitchingControlRight->lastWindowSequence; + + /* Long Blocks */ + if(patchType != SHORT_WINDOW) { + /* Set grouping info */ + blockSwitchingControlLeft->noOfGroups = 1; + blockSwitchingControlRight->noOfGroups = 1; + blockSwitchingControlLeft->groupLen[0] = 1; + blockSwitchingControlRight->groupLen[0] = 1; + + for (i = 1; i < MAX_NO_OF_GROUPS; i++) + { + blockSwitchingControlLeft->groupLen[i] = 0; + blockSwitchingControlRight->groupLen[i] = 0; + } + } + + /* Short Blocks */ + else { + /* in case all two channels were detected as short-blocks before syncing, use the grouping of channel with higher maxWindowNrg */ + if( (windowSequenceLeftOld == SHORT_WINDOW) && + (windowSequenceRightOld == SHORT_WINDOW) ) + { + if(blockSwitchingControlLeft->maxWindowNrg > blockSwitchingControlRight->maxWindowNrg) { + /* Left Channel wins */ + blockSwitchingControlRight->noOfGroups = blockSwitchingControlLeft->noOfGroups; + for (i = 0; i < MAX_NO_OF_GROUPS; i++){ + blockSwitchingControlRight->groupLen[i] = blockSwitchingControlLeft->groupLen[i]; + } + } + else { + /* Right Channel wins */ + blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups; + for (i = 0; i < MAX_NO_OF_GROUPS; i++){ + blockSwitchingControlLeft->groupLen[i] = blockSwitchingControlRight->groupLen[i]; + } + } + } + else if ( (windowSequenceLeftOld == SHORT_WINDOW) && + (windowSequenceRightOld != SHORT_WINDOW) ) + { + /* else use grouping of short-block channel */ + blockSwitchingControlRight->noOfGroups = blockSwitchingControlLeft->noOfGroups; + for (i = 0; i < MAX_NO_OF_GROUPS; i++){ + blockSwitchingControlRight->groupLen[i] = blockSwitchingControlLeft->groupLen[i]; + } + } + else if ( (windowSequenceRightOld == SHORT_WINDOW) && + (windowSequenceLeftOld != SHORT_WINDOW) ) + { + blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups; + for (i = 0; i < MAX_NO_OF_GROUPS; i++){ + blockSwitchingControlLeft->groupLen[i] = blockSwitchingControlRight->groupLen[i]; + } + } else { + /* syncing a start and stop window ... */ + blockSwitchingControlLeft->noOfGroups = blockSwitchingControlRight->noOfGroups = 2; + blockSwitchingControlLeft->groupLen[0] = blockSwitchingControlRight->groupLen[0] = 4; + blockSwitchingControlLeft->groupLen[1] = blockSwitchingControlRight->groupLen[1] = 4; + } + } /* Short Blocks */ + } + else { + /* stereo, no common window */ + if (blockSwitchingControlLeft->lastWindowSequence!=SHORT_WINDOW){ + blockSwitchingControlLeft->noOfGroups = 1; + blockSwitchingControlLeft->groupLen[0] = 1; + for (i = 1; i < MAX_NO_OF_GROUPS; i++) + { + blockSwitchingControlLeft->groupLen[i] = 0; + } + } + if (blockSwitchingControlRight->lastWindowSequence!=SHORT_WINDOW){ + blockSwitchingControlRight->noOfGroups = 1; + blockSwitchingControlRight->groupLen[0] = 1; + for (i = 1; i < MAX_NO_OF_GROUPS; i++) + { + blockSwitchingControlRight->groupLen[i] = 0; + } + } + } /* common window */ + } else { + /* Mono */ + if (blockSwitchingControlLeft->lastWindowSequence!=SHORT_WINDOW){ + blockSwitchingControlLeft->noOfGroups = 1; + blockSwitchingControlLeft->groupLen[0] = 1; + + for (i = 1; i < MAX_NO_OF_GROUPS; i++) + { + blockSwitchingControlLeft->groupLen[i] = 0; + } + } + } + } /* allowShortFrames */ + + + /* Translate LOWOV_WINDOW block type to a meaningful window shape. */ + if ( ! blockSwitchingControlLeft->allowShortFrames ) { + if ( blockSwitchingControlLeft->lastWindowSequence != LONG_WINDOW + && blockSwitchingControlLeft->lastWindowSequence != STOP_WINDOW ) + { + blockSwitchingControlLeft->lastWindowSequence = LONG_WINDOW; + blockSwitchingControlLeft->windowShape = LOL_WINDOW; + } + } + if (nChannels == 2) { + if ( ! blockSwitchingControlRight->allowShortFrames ) { + if ( blockSwitchingControlRight->lastWindowSequence != LONG_WINDOW + && blockSwitchingControlRight->lastWindowSequence != STOP_WINDOW ) + { + blockSwitchingControlRight->lastWindowSequence = LONG_WINDOW; + blockSwitchingControlRight->windowShape = LOL_WINDOW; + } + } + } + + return 0; +} + + -- cgit v1.2.3