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Diffstat (limited to 'fdk-aac/libFDK/src/FDK_matrixCalloc.cpp')
-rw-r--r-- | fdk-aac/libFDK/src/FDK_matrixCalloc.cpp | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/fdk-aac/libFDK/src/FDK_matrixCalloc.cpp b/fdk-aac/libFDK/src/FDK_matrixCalloc.cpp new file mode 100644 index 0000000..5d5c521 --- /dev/null +++ b/fdk-aac/libFDK/src/FDK_matrixCalloc.cpp @@ -0,0 +1,315 @@ +/* ----------------------------------------------------------------------------- +Software License for The Fraunhofer FDK AAC Codec Library for Android + +© Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten +Forschung e.V. All rights reserved. + + 1. INTRODUCTION +The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software +that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding +scheme for digital audio. This FDK AAC Codec software is intended to be used on +a wide variety of Android devices. + +AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient +general perceptual audio codecs. AAC-ELD is considered the best-performing +full-bandwidth communications codec by independent studies and is widely +deployed. AAC has been standardized by ISO and IEC as part of the MPEG +specifications. + +Patent licenses for necessary patent claims for the FDK AAC Codec (including +those of Fraunhofer) may be obtained through Via Licensing +(www.vialicensing.com) or through the respective patent owners individually for +the purpose of encoding or decoding bit streams in products that are compliant +with the ISO/IEC MPEG audio standards. Please note that most manufacturers of +Android devices already license these patent claims through Via Licensing or +directly from the patent owners, and therefore FDK AAC Codec software may +already be covered under those patent licenses when it is used for those +licensed purposes only. + +Commercially-licensed AAC software libraries, including floating-point versions +with enhanced sound quality, are also available from Fraunhofer. Users are +encouraged to check the Fraunhofer website for additional applications +information and documentation. + +2. COPYRIGHT LICENSE + +Redistribution and use in source and binary forms, with or without modification, +are permitted without payment of copyright license fees provided that you +satisfy the following conditions: + +You must retain the complete text of this software license in redistributions of +the FDK AAC Codec or your modifications thereto in source code form. + +You must retain the complete text of this software license in the documentation +and/or other materials provided with redistributions of the FDK AAC Codec or +your modifications thereto in binary form. You must make available free of +charge copies of the complete source code of the FDK AAC Codec and your +modifications thereto to recipients of copies in binary form. + +The name of Fraunhofer may not be used to endorse or promote products derived +from this library without prior written permission. + +You may not charge copyright license fees for anyone to use, copy or distribute +the FDK AAC Codec software or your modifications thereto. + +Your modified versions of the FDK AAC Codec must carry prominent notices stating +that you changed the software and the date of any change. For modified versions +of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android" +must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK +AAC Codec Library for Android." + +3. NO PATENT LICENSE + +NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without +limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE. +Fraunhofer provides no warranty of patent non-infringement with respect to this +software. + +You may use this FDK AAC Codec software or modifications thereto only for +purposes that are authorized by appropriate patent licenses. + +4. DISCLAIMER + +This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright +holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, +including but not limited to the implied warranties of merchantability and +fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR +CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, +or consequential damages, including but not limited to procurement of substitute +goods or services; loss of use, data, or profits, or business interruption, +however caused and on any theory of liability, whether in contract, strict +liability, or tort (including negligence), arising in any way out of the use of +this software, even if advised of the possibility of such damage. + +5. CONTACT INFORMATION + +Fraunhofer Institute for Integrated Circuits IIS +Attention: Audio and Multimedia Departments - FDK AAC LL +Am Wolfsmantel 33 +91058 Erlangen, Germany + +www.iis.fraunhofer.de/amm +amm-info@iis.fraunhofer.de +----------------------------------------------------------------------------- */ + +/******************* Library for basic calculation routines ******************** + + Author(s): + + Description: matrix memory allocation + +*******************************************************************************/ + +#include "FDK_matrixCalloc.h" + +#include "genericStds.h" + +void *fdkCallocMatrix1D_aligned(UINT dim1, UINT size) { + return FDKaalloc(dim1 * size, ALIGNMENT_DEFAULT); +} + +void *fdkCallocMatrix1D_int(UINT dim, UINT size, MEMORY_SECTION s) { + return FDKcalloc_L(dim, size, s); +} + +void *fdkCallocMatrix1D_int_aligned(UINT dim, UINT size, MEMORY_SECTION s) { + return FDKaalloc_L(dim * size, ALIGNMENT_DEFAULT, s); +} + +void fdkFreeMatrix1D(void *p) { + if (p != NULL) { + FDKfree_L(p); + } +} + +void fdkFreeMatrix1D_aligned(void *p) { + if (p != NULL) { + FDKafree_L(p); + } +} + +void *fdkCallocMatrix1D(UINT dim1, UINT size) { return FDKcalloc(dim1, size); } + +/* 2D */ +void **fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size) { + void **p1; + UINT i; + char *p2; + if (!dim1 || !dim2) return NULL; + if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) { + goto bail; + } + if ((p2 = (char *)fdkCallocMatrix1D(dim1 * dim2, size)) == NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + p2 += dim2 * size; + } +bail: + return p1; +} + +void **fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size) { + void **p1; + UINT i; + char *p2; + if (!dim1 || !dim2) return NULL; + if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) { + goto bail; + } + if ((p2 = (char *)fdkCallocMatrix1D_aligned(dim1 * dim2, size)) == NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + p2 += dim2 * size; + } +bail: + return p1; +} + +void fdkFreeMatrix2D(void **p) { + if (!p) return; + fdkFreeMatrix1D(p[0]); + fdkFreeMatrix1D(p); +} + +void fdkFreeMatrix2D_aligned(void **p) { + if (!p) return; + fdkFreeMatrix1D_aligned(p[0]); + fdkFreeMatrix1D(p); +} + +void **fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size, + MEMORY_SECTION s) { + void **p1; + UINT i; + char *p2; + + if (!dim1 || !dim2) return NULL; + if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) { + goto bail; + } + if ((p2 = (char *)fdkCallocMatrix1D_int(dim1 * dim2, size, s)) == NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + p2 += dim2 * size; + } +bail: + return p1; +} + +void **fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size, + MEMORY_SECTION s) { + void **p1; + UINT i; + char *p2; + + if (!dim1 || !dim2) return NULL; + if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) { + goto bail; + } + if ((p2 = (char *)fdkCallocMatrix1D_int_aligned(dim1 * dim2, size, s)) == + NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + p2 += dim2 * size; + } +bail: + return p1; +} + +/* 3D */ +void ***fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size) { + void ***p1; + UINT i, j; + void **p2; + char *p3; + + if (!dim1 || !dim2 || !dim3) return NULL; + if ((p1 = (void ***)fdkCallocMatrix1D(dim1, sizeof(void **))) == NULL) { + goto bail; + } + if ((p2 = (void **)fdkCallocMatrix1D(dim1 * dim2, sizeof(void *))) == NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + p1[0] = p2; + if ((p3 = (char *)fdkCallocMatrix1D(dim1 * dim2 * dim3, size)) == NULL) { + fdkFreeMatrix1D(p1); + fdkFreeMatrix1D(p2); + p1 = NULL; + p2 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + for (j = 0; j < dim2; j++) { + p2[j] = p3; + p3 += dim3 * size; + } + p2 += dim2; + } +bail: + return p1; +} + +void fdkFreeMatrix3D(void ***p) { + if (!p) return; + if (p[0] != NULL) fdkFreeMatrix1D(p[0][0]); + fdkFreeMatrix1D(p[0]); + fdkFreeMatrix1D(p); +} + +void ***fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size, + MEMORY_SECTION s) { + void ***p1; + UINT i, j; + void **p2; + char *p3; + + if (!dim1 || !dim2 || !dim3) return NULL; + if ((p1 = (void ***)fdkCallocMatrix1D_int(dim1, sizeof(void **), s)) == + NULL) { + goto bail; + } + if ((p2 = (void **)fdkCallocMatrix1D_int(dim1 * dim2, sizeof(void *), s)) == + NULL) { + fdkFreeMatrix1D(p1); + p1 = NULL; + goto bail; + } + p1[0] = p2; + if ((p3 = (char *)fdkCallocMatrix1D_int(dim1 * dim2 * dim3, size, s)) == + NULL) { + fdkFreeMatrix1D(p1); + fdkFreeMatrix1D(p2); + p1 = NULL; + p2 = NULL; + goto bail; + } + for (i = 0; i < dim1; i++) { + p1[i] = p2; + for (j = 0; j < dim2; j++) { + p2[j] = p3; + p3 += dim3 * size; + } + p2 += dim2; + } +bail: + return p1; +} |