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+/* -----------------------------------------------------------------------------
+Software License for The Fraunhofer FDK AAC Codec Library for Android
+
+© Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten
+Forschung e.V. All rights reserved.
+
+ 1. INTRODUCTION
+The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
+that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
+scheme for digital audio. This FDK AAC Codec software is intended to be used on
+a wide variety of Android devices.
+
+AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
+general perceptual audio codecs. AAC-ELD is considered the best-performing
+full-bandwidth communications codec by independent studies and is widely
+deployed. AAC has been standardized by ISO and IEC as part of the MPEG
+specifications.
+
+Patent licenses for necessary patent claims for the FDK AAC Codec (including
+those of Fraunhofer) may be obtained through Via Licensing
+(www.vialicensing.com) or through the respective patent owners individually for
+the purpose of encoding or decoding bit streams in products that are compliant
+with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
+Android devices already license these patent claims through Via Licensing or
+directly from the patent owners, and therefore FDK AAC Codec software may
+already be covered under those patent licenses when it is used for those
+licensed purposes only.
+
+Commercially-licensed AAC software libraries, including floating-point versions
+with enhanced sound quality, are also available from Fraunhofer. Users are
+encouraged to check the Fraunhofer website for additional applications
+information and documentation.
+
+2. COPYRIGHT LICENSE
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted without payment of copyright license fees provided that you
+satisfy the following conditions:
+
+You must retain the complete text of this software license in redistributions of
+the FDK AAC Codec or your modifications thereto in source code form.
+
+You must retain the complete text of this software license in the documentation
+and/or other materials provided with redistributions of the FDK AAC Codec or
+your modifications thereto in binary form. You must make available free of
+charge copies of the complete source code of the FDK AAC Codec and your
+modifications thereto to recipients of copies in binary form.
+
+The name of Fraunhofer may not be used to endorse or promote products derived
+from this library without prior written permission.
+
+You may not charge copyright license fees for anyone to use, copy or distribute
+the FDK AAC Codec software or your modifications thereto.
+
+Your modified versions of the FDK AAC Codec must carry prominent notices stating
+that you changed the software and the date of any change. For modified versions
+of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
+must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
+AAC Codec Library for Android."
+
+3. NO PATENT LICENSE
+
+NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
+limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
+Fraunhofer provides no warranty of patent non-infringement with respect to this
+software.
+
+You may use this FDK AAC Codec software or modifications thereto only for
+purposes that are authorized by appropriate patent licenses.
+
+4. DISCLAIMER
+
+This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
+holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
+including but not limited to the implied warranties of merchantability and
+fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
+or consequential damages, including but not limited to procurement of substitute
+goods or services; loss of use, data, or profits, or business interruption,
+however caused and on any theory of liability, whether in contract, strict
+liability, or tort (including negligence), arising in any way out of the use of
+this software, even if advised of the possibility of such damage.
+
+5. CONTACT INFORMATION
+
+Fraunhofer Institute for Integrated Circuits IIS
+Attention: Audio and Multimedia Departments - FDK AAC LL
+Am Wolfsmantel 33
+91058 Erlangen, Germany
+
+www.iis.fraunhofer.de/amm
+amm-info@iis.fraunhofer.de
+----------------------------------------------------------------------------- */
+
+/******************* Library for basic calculation routines ********************
+
+ Author(s):
+
+ Description: matrix memory allocation
+
+*******************************************************************************/
+
+#include "FDK_matrixCalloc.h"
+
+#include "genericStds.h"
+
+void *fdkCallocMatrix1D_aligned(UINT dim1, UINT size) {
+ return FDKaalloc(dim1 * size, ALIGNMENT_DEFAULT);
+}
+
+void *fdkCallocMatrix1D_int(UINT dim, UINT size, MEMORY_SECTION s) {
+ return FDKcalloc_L(dim, size, s);
+}
+
+void *fdkCallocMatrix1D_int_aligned(UINT dim, UINT size, MEMORY_SECTION s) {
+ return FDKaalloc_L(dim * size, ALIGNMENT_DEFAULT, s);
+}
+
+void fdkFreeMatrix1D(void *p) {
+ if (p != NULL) {
+ FDKfree_L(p);
+ }
+}
+
+void fdkFreeMatrix1D_aligned(void *p) {
+ if (p != NULL) {
+ FDKafree_L(p);
+ }
+}
+
+void *fdkCallocMatrix1D(UINT dim1, UINT size) { return FDKcalloc(dim1, size); }
+
+/* 2D */
+void **fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size) {
+ void **p1;
+ UINT i;
+ char *p2;
+ if (!dim1 || !dim2) return NULL;
+ if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
+ goto bail;
+ }
+ if ((p2 = (char *)fdkCallocMatrix1D(dim1 * dim2, size)) == NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ p2 += dim2 * size;
+ }
+bail:
+ return p1;
+}
+
+void **fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size) {
+ void **p1;
+ UINT i;
+ char *p2;
+ if (!dim1 || !dim2) return NULL;
+ if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
+ goto bail;
+ }
+ if ((p2 = (char *)fdkCallocMatrix1D_aligned(dim1 * dim2, size)) == NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ p2 += dim2 * size;
+ }
+bail:
+ return p1;
+}
+
+void fdkFreeMatrix2D(void **p) {
+ if (!p) return;
+ fdkFreeMatrix1D(p[0]);
+ fdkFreeMatrix1D(p);
+}
+
+void fdkFreeMatrix2D_aligned(void **p) {
+ if (!p) return;
+ fdkFreeMatrix1D_aligned(p[0]);
+ fdkFreeMatrix1D(p);
+}
+
+void **fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size,
+ MEMORY_SECTION s) {
+ void **p1;
+ UINT i;
+ char *p2;
+
+ if (!dim1 || !dim2) return NULL;
+ if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
+ goto bail;
+ }
+ if ((p2 = (char *)fdkCallocMatrix1D_int(dim1 * dim2, size, s)) == NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ p2 += dim2 * size;
+ }
+bail:
+ return p1;
+}
+
+void **fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size,
+ MEMORY_SECTION s) {
+ void **p1;
+ UINT i;
+ char *p2;
+
+ if (!dim1 || !dim2) return NULL;
+ if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
+ goto bail;
+ }
+ if ((p2 = (char *)fdkCallocMatrix1D_int_aligned(dim1 * dim2, size, s)) ==
+ NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ p2 += dim2 * size;
+ }
+bail:
+ return p1;
+}
+
+/* 3D */
+void ***fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size) {
+ void ***p1;
+ UINT i, j;
+ void **p2;
+ char *p3;
+
+ if (!dim1 || !dim2 || !dim3) return NULL;
+ if ((p1 = (void ***)fdkCallocMatrix1D(dim1, sizeof(void **))) == NULL) {
+ goto bail;
+ }
+ if ((p2 = (void **)fdkCallocMatrix1D(dim1 * dim2, sizeof(void *))) == NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ p1[0] = p2;
+ if ((p3 = (char *)fdkCallocMatrix1D(dim1 * dim2 * dim3, size)) == NULL) {
+ fdkFreeMatrix1D(p1);
+ fdkFreeMatrix1D(p2);
+ p1 = NULL;
+ p2 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ for (j = 0; j < dim2; j++) {
+ p2[j] = p3;
+ p3 += dim3 * size;
+ }
+ p2 += dim2;
+ }
+bail:
+ return p1;
+}
+
+void fdkFreeMatrix3D(void ***p) {
+ if (!p) return;
+ if (p[0] != NULL) fdkFreeMatrix1D(p[0][0]);
+ fdkFreeMatrix1D(p[0]);
+ fdkFreeMatrix1D(p);
+}
+
+void ***fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size,
+ MEMORY_SECTION s) {
+ void ***p1;
+ UINT i, j;
+ void **p2;
+ char *p3;
+
+ if (!dim1 || !dim2 || !dim3) return NULL;
+ if ((p1 = (void ***)fdkCallocMatrix1D_int(dim1, sizeof(void **), s)) ==
+ NULL) {
+ goto bail;
+ }
+ if ((p2 = (void **)fdkCallocMatrix1D_int(dim1 * dim2, sizeof(void *), s)) ==
+ NULL) {
+ fdkFreeMatrix1D(p1);
+ p1 = NULL;
+ goto bail;
+ }
+ p1[0] = p2;
+ if ((p3 = (char *)fdkCallocMatrix1D_int(dim1 * dim2 * dim3, size, s)) ==
+ NULL) {
+ fdkFreeMatrix1D(p1);
+ fdkFreeMatrix1D(p2);
+ p1 = NULL;
+ p2 = NULL;
+ goto bail;
+ }
+ for (i = 0; i < dim1; i++) {
+ p1[i] = p2;
+ for (j = 0; j < dim2; j++) {
+ p2[j] = p3;
+ p3 += dim3 * size;
+ }
+ p2 += dim2;
+ }
+bail:
+ return p1;
+}